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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/shared/SharedFunctorUtils.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/shared/SharedFunctorUtils.cpp')
-rw-r--r--sp/src/game/shared/SharedFunctorUtils.cpp166
1 files changed, 83 insertions, 83 deletions
diff --git a/sp/src/game/shared/SharedFunctorUtils.cpp b/sp/src/game/shared/SharedFunctorUtils.cpp
index f43f2c82..7dd3f8bc 100644
--- a/sp/src/game/shared/SharedFunctorUtils.cpp
+++ b/sp/src/game/shared/SharedFunctorUtils.cpp
@@ -1,83 +1,83 @@
-// SharedFunctorUtils.cpp
-// Useful functors
-//========= Copyright Valve Corporation, All rights reserved. ============//
-
-#include "cbase.h"
-#include "SharedFunctorUtils.h"
-#include "collisionutils.h"
-#ifdef CLIENT_DLL
- #include "ClientTerrorPlayer.h"
-#else
- #include "TerrorPlayer.h"
-#endif
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-
-//--------------------------------------------------------------------------------------------------------
-bool AvoidActors::operator()( CBaseCombatCharacter *obj )
-{
- if ( !obj || ( obj == m_owner ) || ( obj->GetTeamNumber() != m_owner->GetTeamNumber() ) )
- return true;
-
-#ifdef CLIENT_DLL
- if ( obj->IsDormant() )
- return true;
-#endif
-
- if ( obj->IsSolidFlagSet( FSOLID_NOT_SOLID ) )
- return true;
-
- CTerrorPlayer *player = ToTerrorPlayer( obj );
- if ( !player )
- return true;
-
- if ( player->IsIncapacitatedRevivable() )
- return true;
-
- if ( player->IsGhost() )
- return true;
-
- Vector objOrigin = obj->GetAbsOrigin();
- Vector vObjMins = objOrigin + obj->WorldAlignMins();
- Vector vObjMaxs = objOrigin + obj->WorldAlignMaxs();
- Vector vOwnerMins = *m_dest + m_owner->WorldAlignMins();
- Vector vOwnerMaxs = *m_dest + m_owner->WorldAlignMaxs();
- if ( !IsBoxIntersectingBox( vOwnerMins, vOwnerMaxs, vObjMins, vObjMaxs ) )
- return true;
-
- float objWidth = vObjMaxs.x - vObjMins.x;
- float ownerWidth = vOwnerMaxs.x - vOwnerMins.x;
- float idealDistance = (objWidth + ownerWidth) * 0.5f * m_scale;
-
- Vector vDelta = objOrigin - *m_dest;
- vDelta.z = 0;
- float fDist = vDelta.NormalizeInPlace();
- if ( fDist > idealDistance )
- return true;
-
- Vector rayOrigin = m_origin;
- Vector rayDelta = *m_dest - m_origin;
- Vector sphereCenter = objOrigin;
- float sphereRadius = idealDistance;
- rayOrigin.z = rayDelta.z = sphereCenter.z = 0.0f;
- float t1, t2;
- if ( IntersectRayWithSphere( rayOrigin, rayDelta, sphereCenter, sphereRadius, &t1, &t2 ) )
- {
- Vector sphereToDest = *m_dest - sphereCenter;
- sphereToDest.z = 0.0f;
- if ( !sphereToDest.IsZero() )
- {
- float radius = sphereToDest.NormalizeInPlace();
- sphereToDest *= (idealDistance - radius);
- *m_dest += sphereToDest;
- m_avoidedActors.AddToTail( obj );
- }
- }
-
- return true;
-}
-
-
-//--------------------------------------------------------------------------------------------------------
+// SharedFunctorUtils.cpp
+// Useful functors
+//========= Copyright Valve Corporation, All rights reserved. ============//
+
+#include "cbase.h"
+#include "SharedFunctorUtils.h"
+#include "collisionutils.h"
+#ifdef CLIENT_DLL
+ #include "ClientTerrorPlayer.h"
+#else
+ #include "TerrorPlayer.h"
+#endif
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+//--------------------------------------------------------------------------------------------------------
+bool AvoidActors::operator()( CBaseCombatCharacter *obj )
+{
+ if ( !obj || ( obj == m_owner ) || ( obj->GetTeamNumber() != m_owner->GetTeamNumber() ) )
+ return true;
+
+#ifdef CLIENT_DLL
+ if ( obj->IsDormant() )
+ return true;
+#endif
+
+ if ( obj->IsSolidFlagSet( FSOLID_NOT_SOLID ) )
+ return true;
+
+ CTerrorPlayer *player = ToTerrorPlayer( obj );
+ if ( !player )
+ return true;
+
+ if ( player->IsIncapacitatedRevivable() )
+ return true;
+
+ if ( player->IsGhost() )
+ return true;
+
+ Vector objOrigin = obj->GetAbsOrigin();
+ Vector vObjMins = objOrigin + obj->WorldAlignMins();
+ Vector vObjMaxs = objOrigin + obj->WorldAlignMaxs();
+ Vector vOwnerMins = *m_dest + m_owner->WorldAlignMins();
+ Vector vOwnerMaxs = *m_dest + m_owner->WorldAlignMaxs();
+ if ( !IsBoxIntersectingBox( vOwnerMins, vOwnerMaxs, vObjMins, vObjMaxs ) )
+ return true;
+
+ float objWidth = vObjMaxs.x - vObjMins.x;
+ float ownerWidth = vOwnerMaxs.x - vOwnerMins.x;
+ float idealDistance = (objWidth + ownerWidth) * 0.5f * m_scale;
+
+ Vector vDelta = objOrigin - *m_dest;
+ vDelta.z = 0;
+ float fDist = vDelta.NormalizeInPlace();
+ if ( fDist > idealDistance )
+ return true;
+
+ Vector rayOrigin = m_origin;
+ Vector rayDelta = *m_dest - m_origin;
+ Vector sphereCenter = objOrigin;
+ float sphereRadius = idealDistance;
+ rayOrigin.z = rayDelta.z = sphereCenter.z = 0.0f;
+ float t1, t2;
+ if ( IntersectRayWithSphere( rayOrigin, rayDelta, sphereCenter, sphereRadius, &t1, &t2 ) )
+ {
+ Vector sphereToDest = *m_dest - sphereCenter;
+ sphereToDest.z = 0.0f;
+ if ( !sphereToDest.IsZero() )
+ {
+ float radius = sphereToDest.NormalizeInPlace();
+ sphereToDest *= (idealDistance - radius);
+ *m_dest += sphereToDest;
+ m_avoidedActors.AddToTail( obj );
+ }
+ }
+
+ return true;
+}
+
+
+//--------------------------------------------------------------------------------------------------------