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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/team_spawnpoint.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/server/team_spawnpoint.cpp')
-rw-r--r--sp/src/game/server/team_spawnpoint.cpp133
1 files changed, 133 insertions, 0 deletions
diff --git a/sp/src/game/server/team_spawnpoint.cpp b/sp/src/game/server/team_spawnpoint.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Team spawnpoint handling
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "entitylist.h"
+#include "entityoutput.h"
+#include "player.h"
+#include "eventqueue.h"
+#include "gamerules.h"
+#include "team_spawnpoint.h"
+#include "team.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+LINK_ENTITY_TO_CLASS( info_player_teamspawn, CTeamSpawnPoint );
+
+BEGIN_DATADESC( CTeamSpawnPoint )
+
+ // keys
+ DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ),
+
+ // input functions
+ DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
+
+ // outputs
+ DEFINE_OUTPUT( m_OnPlayerSpawn, "OnPlayerSpawn" ),
+
+END_DATADESC()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Attach this spawnpoint to it's team
+//-----------------------------------------------------------------------------
+void CTeamSpawnPoint::Activate( void )
+{
+ BaseClass::Activate();
+ if ( GetTeamNumber() > 0 && GetTeamNumber() <= MAX_TEAMS )
+ {
+ GetGlobalTeam( GetTeamNumber() )->AddSpawnpoint( this );
+ }
+ else
+ {
+ Warning( "info_player_teamspawn with invalid team number: %d\n", GetTeamNumber() );
+ UTIL_Remove( this );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Is this spawnpoint ready for a player to spawn in?
+//-----------------------------------------------------------------------------
+bool CTeamSpawnPoint::IsValid( CBasePlayer *pPlayer )
+{
+ CBaseEntity *ent = NULL;
+ for ( CEntitySphereQuery sphere( GetAbsOrigin(), 128 ); ( ent = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() )
+ {
+ // if ent is a client, don't spawn on 'em
+ CBaseEntity *plent = ent;
+ if ( plent && plent->IsPlayer() && plent != pPlayer )
+ return false;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTeamSpawnPoint::InputEnable( inputdata_t &inputdata )
+{
+ m_iDisabled = FALSE;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTeamSpawnPoint::InputDisable( inputdata_t &inputdata )
+{
+ m_iDisabled = TRUE;
+}
+
+
+//===========================================================================================================
+// VEHICLE SPAWNPOINTS
+//===========================================================================================================
+LINK_ENTITY_TO_CLASS( info_vehicle_groundspawn, CTeamVehicleSpawnPoint );
+
+BEGIN_DATADESC( CTeamVehicleSpawnPoint )
+
+ // outputs
+ DEFINE_OUTPUT( m_OnVehicleSpawn, "OnVehicleSpawn" ),
+
+END_DATADESC()
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Is this spawnpoint ready for a vehicle to spawn in?
+//-----------------------------------------------------------------------------
+bool CTeamVehicleSpawnPoint::IsValid( void )
+{
+ CBaseEntity *ent = NULL;
+ for ( CEntitySphereQuery sphere( GetAbsOrigin(), 128 ); ( ent = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() )
+ {
+ // if ent is a client, don't spawn on 'em
+ CBaseEntity *plent = ent;
+ if ( plent && plent->IsPlayer() )
+ return false;
+ }
+
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Attach this spawnpoint to it's team
+//-----------------------------------------------------------------------------
+void CTeamVehicleSpawnPoint::Activate( void )
+{
+ BaseClass::Activate();
+ if ( GetTeamNumber() > 0 && GetTeamNumber() <= MAX_TEAMS )
+ {
+ // Don't add vehicle spawnpoints to the team for now
+ //GetGlobalTeam( GetTeamNumber() )->AddSpawnpoint( this );
+ }
+ else
+ {
+ Warning( "info_vehicle_groundspawn with invalid team number: %d\n", GetTeamNumber() );
+ UTIL_Remove( this );
+ }
+}