diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/te_energysplash.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/te_energysplash.cpp')
| -rw-r--r-- | sp/src/game/server/te_energysplash.cpp | 224 |
1 files changed, 112 insertions, 112 deletions
diff --git a/sp/src/game/server/te_energysplash.cpp b/sp/src/game/server/te_energysplash.cpp index 9f57a4b2..b4af75ab 100644 --- a/sp/src/game/server/te_energysplash.cpp +++ b/sp/src/game/server/te_energysplash.cpp @@ -1,112 +1,112 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "te_particlesystem.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches energy splashes
-//-----------------------------------------------------------------------------
-class CTEEnergySplash : public CBaseTempEntity
-{
-DECLARE_CLASS( CTEEnergySplash, CBaseTempEntity );
-
-public:
- CTEEnergySplash( const char *name );
- virtual ~CTEEnergySplash( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecPos );
- CNetworkVector( m_vecDir );
- CNetworkVar( bool, m_bExplosive );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEEnergySplash::CTEEnergySplash( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecPos.Init();
- m_vecDir.Init();
- m_bExplosive = false;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEEnergySplash::~CTEEnergySplash( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEEnergySplash::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_vecPos = current_origin;
-
- AngleVectors( current_angles, &m_vecDir.GetForModify() );
-
- Vector forward;
-
- m_vecPos.GetForModify()[2] += 24;
-
- forward = m_vecDir;
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() );
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEEnergySplash, DT_TEEnergySplash)
- SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD),
- SendPropInt( SENDINFO(m_bExplosive), 1, SPROP_UNSIGNED),
-END_SEND_TABLE()
-
-// Singleton to fire TEEnergySplash objects
-static CTEEnergySplash g_TEEnergySplash( "Energy Splash" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// *pos -
-// scale -
-//-----------------------------------------------------------------------------
-void TE_EnergySplash( IRecipientFilter& filter, float delay,
- const Vector* pos, const Vector* dir, bool bExplosive )
-{
- g_TEEnergySplash.m_vecPos = *pos;
- g_TEEnergySplash.m_vecDir = *dir;
- g_TEEnergySplash.m_bExplosive = bExplosive;
-
- // Send it over the wire
- g_TEEnergySplash.Create( filter, delay );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "te_particlesystem.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches energy splashes +//----------------------------------------------------------------------------- +class CTEEnergySplash : public CBaseTempEntity +{ +DECLARE_CLASS( CTEEnergySplash, CBaseTempEntity ); + +public: + CTEEnergySplash( const char *name ); + virtual ~CTEEnergySplash( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecPos ); + CNetworkVector( m_vecDir ); + CNetworkVar( bool, m_bExplosive ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEEnergySplash::CTEEnergySplash( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecPos.Init(); + m_vecDir.Init(); + m_bExplosive = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEEnergySplash::~CTEEnergySplash( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEEnergySplash::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_vecPos = current_origin; + + AngleVectors( current_angles, &m_vecDir.GetForModify() ); + + Vector forward; + + m_vecPos.GetForModify()[2] += 24; + + forward = m_vecDir; + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEEnergySplash, DT_TEEnergySplash) + SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD), + SendPropInt( SENDINFO(m_bExplosive), 1, SPROP_UNSIGNED), +END_SEND_TABLE() + +// Singleton to fire TEEnergySplash objects +static CTEEnergySplash g_TEEnergySplash( "Energy Splash" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *pos - +// scale - +//----------------------------------------------------------------------------- +void TE_EnergySplash( IRecipientFilter& filter, float delay, + const Vector* pos, const Vector* dir, bool bExplosive ) +{ + g_TEEnergySplash.m_vecPos = *pos; + g_TEEnergySplash.m_vecDir = *dir; + g_TEEnergySplash.m_bExplosive = bExplosive; + + // Send it over the wire + g_TEEnergySplash.Create( filter, delay ); +} |