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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/te_energysplash.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/te_energysplash.cpp')
-rw-r--r--sp/src/game/server/te_energysplash.cpp224
1 files changed, 112 insertions, 112 deletions
diff --git a/sp/src/game/server/te_energysplash.cpp b/sp/src/game/server/te_energysplash.cpp
index 9f57a4b2..b4af75ab 100644
--- a/sp/src/game/server/te_energysplash.cpp
+++ b/sp/src/game/server/te_energysplash.cpp
@@ -1,112 +1,112 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "te_particlesystem.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches energy splashes
-//-----------------------------------------------------------------------------
-class CTEEnergySplash : public CBaseTempEntity
-{
-DECLARE_CLASS( CTEEnergySplash, CBaseTempEntity );
-
-public:
- CTEEnergySplash( const char *name );
- virtual ~CTEEnergySplash( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecPos );
- CNetworkVector( m_vecDir );
- CNetworkVar( bool, m_bExplosive );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEEnergySplash::CTEEnergySplash( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecPos.Init();
- m_vecDir.Init();
- m_bExplosive = false;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEEnergySplash::~CTEEnergySplash( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEEnergySplash::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_vecPos = current_origin;
-
- AngleVectors( current_angles, &m_vecDir.GetForModify() );
-
- Vector forward;
-
- m_vecPos.GetForModify()[2] += 24;
-
- forward = m_vecDir;
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() );
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEEnergySplash, DT_TEEnergySplash)
- SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD),
- SendPropInt( SENDINFO(m_bExplosive), 1, SPROP_UNSIGNED),
-END_SEND_TABLE()
-
-// Singleton to fire TEEnergySplash objects
-static CTEEnergySplash g_TEEnergySplash( "Energy Splash" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : msg_dest -
-// delay -
-// *origin -
-// *recipient -
-// *pos -
-// scale -
-//-----------------------------------------------------------------------------
-void TE_EnergySplash( IRecipientFilter& filter, float delay,
- const Vector* pos, const Vector* dir, bool bExplosive )
-{
- g_TEEnergySplash.m_vecPos = *pos;
- g_TEEnergySplash.m_vecDir = *dir;
- g_TEEnergySplash.m_bExplosive = bExplosive;
-
- // Send it over the wire
- g_TEEnergySplash.Create( filter, delay );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "te_particlesystem.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches energy splashes
+//-----------------------------------------------------------------------------
+class CTEEnergySplash : public CBaseTempEntity
+{
+DECLARE_CLASS( CTEEnergySplash, CBaseTempEntity );
+
+public:
+ CTEEnergySplash( const char *name );
+ virtual ~CTEEnergySplash( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ DECLARE_SERVERCLASS();
+
+public:
+ CNetworkVector( m_vecPos );
+ CNetworkVector( m_vecDir );
+ CNetworkVar( bool, m_bExplosive );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEEnergySplash::CTEEnergySplash( const char *name ) :
+ CBaseTempEntity( name )
+{
+ m_vecPos.Init();
+ m_vecDir.Init();
+ m_bExplosive = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEEnergySplash::~CTEEnergySplash( void )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *current_origin -
+// *current_angles -
+//-----------------------------------------------------------------------------
+void CTEEnergySplash::Test( const Vector& current_origin, const QAngle& current_angles )
+{
+ // Fill in data
+ m_vecPos = current_origin;
+
+ AngleVectors( current_angles, &m_vecDir.GetForModify() );
+
+ Vector forward;
+
+ m_vecPos.GetForModify()[2] += 24;
+
+ forward = m_vecDir;
+ forward[2] = 0.0;
+ VectorNormalize( forward );
+
+ VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() );
+
+ CBroadcastRecipientFilter filter;
+ Create( filter, 0.0 );
+}
+
+IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEEnergySplash, DT_TEEnergySplash)
+ SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD),
+ SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD),
+ SendPropInt( SENDINFO(m_bExplosive), 1, SPROP_UNSIGNED),
+END_SEND_TABLE()
+
+// Singleton to fire TEEnergySplash objects
+static CTEEnergySplash g_TEEnergySplash( "Energy Splash" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : msg_dest -
+// delay -
+// *origin -
+// *recipient -
+// *pos -
+// scale -
+//-----------------------------------------------------------------------------
+void TE_EnergySplash( IRecipientFilter& filter, float delay,
+ const Vector* pos, const Vector* dir, bool bExplosive )
+{
+ g_TEEnergySplash.m_vecPos = *pos;
+ g_TEEnergySplash.m_vecDir = *dir;
+ g_TEEnergySplash.m_bExplosive = bExplosive;
+
+ // Send it over the wire
+ g_TEEnergySplash.Create( filter, delay );
+}