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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/te_breakmodel.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/te_breakmodel.cpp')
| -rw-r--r-- | sp/src/game/server/te_breakmodel.cpp | 290 |
1 files changed, 145 insertions, 145 deletions
diff --git a/sp/src/game/server/te_breakmodel.cpp b/sp/src/game/server/te_breakmodel.cpp index 22f4cf79..8db7afca 100644 --- a/sp/src/game/server/te_breakmodel.cpp +++ b/sp/src/game/server/te_breakmodel.cpp @@ -1,146 +1,146 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-#include "vstdlib/random.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Dispatches model smash pieces
-//-----------------------------------------------------------------------------
-class CTEBreakModel : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEBreakModel, CBaseTempEntity );
-
- CTEBreakModel( const char *name );
- virtual ~CTEBreakModel( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- virtual void Precache( void );
-
- DECLARE_SERVERCLASS();
-
-public:
- CNetworkVector( m_vecOrigin );
- CNetworkVector( m_vecSize );
- CNetworkVector( m_vecVelocity );
- CNetworkQAngle( m_angRotation );
- CNetworkVar( int, m_nRandomization );
- CNetworkVar( int, m_nModelIndex );
- CNetworkVar( int, m_nCount );
- CNetworkVar( float, m_fTime );
- CNetworkVar( int, m_nFlags );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEBreakModel::CTEBreakModel( const char *name ) :
- CBaseTempEntity( name )
-{
- m_vecOrigin.Init();
- m_vecSize.Init();
- m_vecVelocity.Init();
- m_angRotation.Init();
- m_nModelIndex = 0;
- m_nRandomization = 0;
- m_nCount = 0;
- m_fTime = 0.0;
- m_nFlags = 0;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEBreakModel::~CTEBreakModel( void )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CTEBreakModel::Precache( void )
-{
- CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *current_origin -
-// *current_angles -
-//-----------------------------------------------------------------------------
-void CTEBreakModel::Test( const Vector& current_origin, const QAngle& current_angles )
-{
- // Fill in data
- m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" );
- m_vecOrigin = current_origin;
- m_angRotation = current_angles;
- m_vecSize.Init( 16, 16, 16 );
-
- m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) );
-
- m_nRandomization = 100;
- m_nCount = 10;
- m_fTime = 5.0;
- m_nFlags = 0;
-
- Vector forward, right;
-
- m_vecOrigin += Vector( 0, 0, 24 );
-
- AngleVectors( current_angles, &forward, &right, 0 );
- forward[2] = 0.0;
- VectorNormalize( forward );
-
- VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
- VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() );
-
- CBroadcastRecipientFilter filter;
- Create( filter, 0.0 );
-}
-
-IMPLEMENT_SERVERCLASS_ST(CTEBreakModel, DT_TEBreakModel)
- SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD),
- SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ),
- SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ),
- SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ),
- SendPropVector( SENDINFO(m_vecSize), -1, SPROP_COORD),
- SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD),
- SendPropModelIndex( SENDINFO(m_nModelIndex) ),
- SendPropInt( SENDINFO(m_nRandomization), 9, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ),
- SendPropFloat( SENDINFO(m_fTime), 10, 0, 0, 102.4 ),
- SendPropInt( SENDINFO(m_nFlags), 8, SPROP_UNSIGNED ),
-END_SEND_TABLE()
-
-// Singleton to fire TEBreakModel objects
-static CTEBreakModel g_TEBreakModel( "breakmodel" );
-
-void TE_BreakModel( IRecipientFilter& filter, float delay,
- const Vector& pos, const QAngle& angles, const Vector& size, const Vector& vel, int modelindex, int randomization,
- int count, float time, int flags )
-{
- g_TEBreakModel.m_vecOrigin = pos;
- g_TEBreakModel.m_angRotation = angles;
- g_TEBreakModel.m_vecSize = size;
- g_TEBreakModel.m_vecVelocity = vel;
- g_TEBreakModel.m_nModelIndex = modelindex;
- g_TEBreakModel.m_nRandomization = randomization;
- g_TEBreakModel.m_nCount = count;
- g_TEBreakModel.m_fTime = time;
- g_TEBreakModel.m_nFlags = flags;
-
- // Send it over the wire
- g_TEBreakModel.Create( filter, delay );
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" +#include "vstdlib/random.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches model smash pieces +//----------------------------------------------------------------------------- +class CTEBreakModel : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEBreakModel, CBaseTempEntity ); + + CTEBreakModel( const char *name ); + virtual ~CTEBreakModel( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + virtual void Precache( void ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecOrigin ); + CNetworkVector( m_vecSize ); + CNetworkVector( m_vecVelocity ); + CNetworkQAngle( m_angRotation ); + CNetworkVar( int, m_nRandomization ); + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( int, m_nCount ); + CNetworkVar( float, m_fTime ); + CNetworkVar( int, m_nFlags ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEBreakModel::CTEBreakModel( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecOrigin.Init(); + m_vecSize.Init(); + m_vecVelocity.Init(); + m_angRotation.Init(); + m_nModelIndex = 0; + m_nRandomization = 0; + m_nCount = 0; + m_fTime = 0.0; + m_nFlags = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEBreakModel::~CTEBreakModel( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTEBreakModel::Precache( void ) +{ + CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEBreakModel::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); + m_vecOrigin = current_origin; + m_angRotation = current_angles; + m_vecSize.Init( 16, 16, 16 ); + + m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) ); + + m_nRandomization = 100; + m_nCount = 10; + m_fTime = 5.0; + m_nFlags = 0; + + Vector forward, right; + + m_vecOrigin += Vector( 0, 0, 24 ); + + AngleVectors( current_angles, &forward, &right, 0 ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); + VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST(CTEBreakModel, DT_TEBreakModel) + SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), + SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ), + SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ), + SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ), + SendPropVector( SENDINFO(m_vecSize), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD), + SendPropModelIndex( SENDINFO(m_nModelIndex) ), + SendPropInt( SENDINFO(m_nRandomization), 9, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO(m_fTime), 10, 0, 0, 102.4 ), + SendPropInt( SENDINFO(m_nFlags), 8, SPROP_UNSIGNED ), +END_SEND_TABLE() + +// Singleton to fire TEBreakModel objects +static CTEBreakModel g_TEBreakModel( "breakmodel" ); + +void TE_BreakModel( IRecipientFilter& filter, float delay, + const Vector& pos, const QAngle& angles, const Vector& size, const Vector& vel, int modelindex, int randomization, + int count, float time, int flags ) +{ + g_TEBreakModel.m_vecOrigin = pos; + g_TEBreakModel.m_angRotation = angles; + g_TEBreakModel.m_vecSize = size; + g_TEBreakModel.m_vecVelocity = vel; + g_TEBreakModel.m_nModelIndex = modelindex; + g_TEBreakModel.m_nRandomization = randomization; + g_TEBreakModel.m_nCount = count; + g_TEBreakModel.m_fTime = time; + g_TEBreakModel.m_nFlags = flags; + + // Send it over the wire + g_TEBreakModel.Create( filter, delay ); }
\ No newline at end of file |