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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/point_camera.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/server/point_camera.cpp')
| -rw-r--r-- | sp/src/game/server/point_camera.cpp | 253 |
1 files changed, 253 insertions, 0 deletions
diff --git a/sp/src/game/server/point_camera.cpp b/sp/src/game/server/point_camera.cpp new file mode 100644 index 00000000..bd517196 --- /dev/null +++ b/sp/src/game/server/point_camera.cpp @@ -0,0 +1,253 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "igamesystem.h"
+#include "point_camera.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#define CAM_THINK_INTERVAL 0.05
+
+// Spawnflags
+#define SF_CAMERA_START_OFF 0x01
+
+// UNDONE: Share properly with the client code!!!
+#define POINT_CAMERA_MSG_SETACTIVE 1
+
+CEntityClassList<CPointCamera> g_PointCameraList;
+template <> CPointCamera *CEntityClassList<CPointCamera>::m_pClassList = NULL;
+
+CPointCamera* GetPointCameraList()
+{
+ return g_PointCameraList.m_pClassList;
+}
+
+// These are already built into CBaseEntity
+// DEFINE_KEYFIELD( m_iName, FIELD_STRING, "targetname" ),
+// DEFINE_KEYFIELD( m_iParent, FIELD_STRING, "parentname" ),
+// DEFINE_KEYFIELD( m_target, FIELD_STRING, "target" ),
+
+LINK_ENTITY_TO_CLASS( point_camera, CPointCamera );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CPointCamera::~CPointCamera()
+{
+ g_PointCameraList.Remove( this );
+}
+
+CPointCamera::CPointCamera()
+{
+ // Set these to opposites so that it'll be sent the first time around.
+ m_bActive = false;
+ m_bIsOn = false;
+
+ m_bFogEnable = false;
+
+ g_PointCameraList.Insert( this );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CPointCamera::Spawn( void )
+{
+ BaseClass::Spawn();
+
+ if ( m_spawnflags & SF_CAMERA_START_OFF )
+ {
+ m_bIsOn = false;
+ }
+ else
+ {
+ m_bIsOn = true;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Override ShouldTransmit since we want to be sent even though we don't have a model, etc.
+// All that matters is if we are in the pvs.
+//-----------------------------------------------------------------------------
+int CPointCamera::UpdateTransmitState()
+{
+ if ( m_bActive )
+ {
+ return SetTransmitState( FL_EDICT_ALWAYS );
+ }
+ else
+ {
+ return SetTransmitState( FL_EDICT_DONTSEND );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CPointCamera::SetActive( bool bActive )
+{
+ // If the mapmaker's told the camera it's off, it enforces inactive state
+ if ( !m_bIsOn )
+ {
+ bActive = false;
+ }
+
+ if ( m_bActive != bActive )
+ {
+ m_bActive = bActive;
+ DispatchUpdateTransmitState();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CPointCamera::InputChangeFOV( inputdata_t &inputdata )
+{
+ // Parse the keyvalue data
+ char parseString[255];
+
+ Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
+
+ // Get FOV
+ char *pszParam = strtok(parseString," ");
+ if(pszParam)
+ {
+ m_TargetFOV = atof( pszParam );
+ }
+ else
+ {
+ // Assume no change
+ m_TargetFOV = m_FOV;
+ }
+
+ // Get Time
+ float flChangeTime;
+ pszParam = strtok(NULL," ");
+ if(pszParam)
+ {
+ flChangeTime = atof( pszParam );
+ }
+ else
+ {
+ // Assume 1 second.
+ flChangeTime = 1.0;
+ }
+
+ m_DegreesPerSecond = ( m_TargetFOV - m_FOV ) / flChangeTime;
+
+ SetThink( &CPointCamera::ChangeFOVThink );
+ SetNextThink( gpGlobals->curtime );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CPointCamera::ChangeFOVThink( void )
+{
+ SetNextThink( gpGlobals->curtime + CAM_THINK_INTERVAL );
+
+ float newFOV = m_FOV;
+
+ newFOV += m_DegreesPerSecond * CAM_THINK_INTERVAL;
+
+ if( m_DegreesPerSecond < 0 )
+ {
+ if( newFOV <= m_TargetFOV )
+ {
+ newFOV = m_TargetFOV;
+ SetThink( NULL );
+ }
+ }
+ else
+ {
+ if( newFOV >= m_TargetFOV )
+ {
+ newFOV = m_TargetFOV;
+ SetThink( NULL );
+ }
+ }
+
+ m_FOV = newFOV;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Turn this camera on, and turn all other cameras off
+//-----------------------------------------------------------------------------
+void CPointCamera::InputSetOnAndTurnOthersOff( inputdata_t &inputdata )
+{
+ CBaseEntity *pEntity = NULL;
+ while ((pEntity = gEntList.FindEntityByClassname( pEntity, "point_camera" )) != NULL)
+ {
+ CPointCamera *pCamera = (CPointCamera*)pEntity;
+ pCamera->InputSetOff( inputdata );
+ }
+
+ // Now turn myself on
+ InputSetOn( inputdata );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CPointCamera::InputSetOn( inputdata_t &inputdata )
+{
+ m_bIsOn = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CPointCamera::InputSetOff( inputdata_t &inputdata )
+{
+ m_bIsOn = false;
+ SetActive( false );
+}
+
+BEGIN_DATADESC( CPointCamera )
+
+ // Save/restore Keyvalue fields
+ DEFINE_KEYFIELD( m_FOV, FIELD_FLOAT, "FOV" ),
+ DEFINE_KEYFIELD( m_Resolution, FIELD_FLOAT, "resolution" ),
+ DEFINE_KEYFIELD( m_bFogEnable, FIELD_BOOLEAN, "fogEnable" ),
+ DEFINE_KEYFIELD( m_FogColor, FIELD_COLOR32, "fogColor" ),
+ DEFINE_KEYFIELD( m_flFogStart, FIELD_FLOAT, "fogStart" ),
+ DEFINE_KEYFIELD( m_flFogEnd, FIELD_FLOAT, "fogEnd" ),
+ DEFINE_KEYFIELD( m_flFogMaxDensity, FIELD_FLOAT, "fogMaxDensity" ),
+ DEFINE_KEYFIELD( m_bUseScreenAspectRatio, FIELD_BOOLEAN, "UseScreenAspectRatio" ),
+ DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ),
+ DEFINE_FIELD( m_bIsOn, FIELD_BOOLEAN ),
+
+ DEFINE_FIELD( m_TargetFOV, FIELD_FLOAT ),
+ DEFINE_FIELD( m_DegreesPerSecond, FIELD_FLOAT ),
+ // This is re-set up in the constructor
+ //DEFINE_FIELD( m_pNext, FIELD_CLASSPTR ),
+
+ DEFINE_FUNCTION( ChangeFOVThink ),
+
+ // Input
+ DEFINE_INPUTFUNC( FIELD_STRING, "ChangeFOV", InputChangeFOV ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "SetOnAndTurnOthersOff", InputSetOnAndTurnOthersOff ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "SetOn", InputSetOn ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "SetOff", InputSetOff ),
+
+END_DATADESC()
+
+IMPLEMENT_SERVERCLASS_ST( CPointCamera, DT_PointCamera )
+ SendPropFloat( SENDINFO( m_FOV ), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO( m_Resolution ), 0, SPROP_NOSCALE ),
+ SendPropInt( SENDINFO( m_bFogEnable ), 1, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO_STRUCTELEM( m_FogColor ), 32, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO( m_flFogStart ), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO( m_flFogEnd ), 0, SPROP_NOSCALE ),
+ SendPropFloat( SENDINFO( m_flFogMaxDensity ), 0, SPROP_NOSCALE ),
+ SendPropInt( SENDINFO( m_bActive ), 1, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO( m_bUseScreenAspectRatio ), 1, SPROP_UNSIGNED ),
+END_SEND_TABLE()
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