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authorNarendra Umate <[email protected]>2013-09-07 15:43:32 -0700
committerNarendra Umate <[email protected]>2013-09-07 15:43:32 -0700
commitc3ca7291626b60a32008774dd290671708babc20 (patch)
treec87d1097bb8b59b6724ca19560f7c92b0309caf3 /sp/src/game/server/player.cpp
parentUpdate .gitignore. (diff)
parentAdded missing libs for linux and OSX in their new location. (diff)
downloadsource-sdk-2013-c3ca7291626b60a32008774dd290671708babc20.tar.xz
source-sdk-2013-c3ca7291626b60a32008774dd290671708babc20.zip
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'sp/src/game/server/player.cpp')
-rw-r--r--sp/src/game/server/player.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/sp/src/game/server/player.cpp b/sp/src/game/server/player.cpp
index 2738e40a..2bed6415 100644
--- a/sp/src/game/server/player.cpp
+++ b/sp/src/game/server/player.cpp
@@ -3311,7 +3311,8 @@ void CBasePlayer::PhysicsSimulate( void )
}
#endif // _DEBUG
- if ( int numUsrCmdProcessTicksMax = sv_maxusrcmdprocessticks.GetInt() )
+ int numUsrCmdProcessTicksMax = sv_maxusrcmdprocessticks.GetInt();
+ if ( gpGlobals->maxClients != 1 && numUsrCmdProcessTicksMax ) // don't apply this filter in SP games
{
// Grant the client some time buffer to execute user commands
m_flMovementTimeForUserCmdProcessingRemaining += TICK_INTERVAL;