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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/particle_fire.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/particle_fire.h')
-rw-r--r--sp/src/game/server/particle_fire.h72
1 files changed, 36 insertions, 36 deletions
diff --git a/sp/src/game/server/particle_fire.h b/sp/src/game/server/particle_fire.h
index 4a380e8c..33ecce29 100644
--- a/sp/src/game/server/particle_fire.h
+++ b/sp/src/game/server/particle_fire.h
@@ -1,36 +1,36 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#ifndef PARTICLE_FIRE_H
-#define PARTICLE_FIRE_H
-
-
-#include "baseparticleentity.h"
-
-
-class CParticleFire : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-
-public:
- CParticleFire();
-
- DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
-
- DECLARE_SERVERCLASS();
-
- // The client shoots a ray out and starts creating fire where it hits.
- CNetworkVector( m_vOrigin );
- CNetworkVector( m_vDirection );
-};
-
-
-#endif
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef PARTICLE_FIRE_H
+#define PARTICLE_FIRE_H
+
+
+#include "baseparticleentity.h"
+
+
+class CParticleFire : public CBaseParticleEntity
+{
+ DECLARE_DATADESC();
+
+public:
+ CParticleFire();
+
+ DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
+
+ DECLARE_SERVERCLASS();
+
+ // The client shoots a ray out and starts creating fire where it hits.
+ CNetworkVector( m_vOrigin );
+ CNetworkVector( m_vDirection );
+};
+
+
+#endif
+
+
+