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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/particle_fire.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/particle_fire.h')
| -rw-r--r-- | sp/src/game/server/particle_fire.h | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/sp/src/game/server/particle_fire.h b/sp/src/game/server/particle_fire.h index 4a380e8c..33ecce29 100644 --- a/sp/src/game/server/particle_fire.h +++ b/sp/src/game/server/particle_fire.h @@ -1,36 +1,36 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#ifndef PARTICLE_FIRE_H
-#define PARTICLE_FIRE_H
-
-
-#include "baseparticleentity.h"
-
-
-class CParticleFire : public CBaseParticleEntity
-{
- DECLARE_DATADESC();
-
-public:
- CParticleFire();
-
- DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
-
- DECLARE_SERVERCLASS();
-
- // The client shoots a ray out and starts creating fire where it hits.
- CNetworkVector( m_vOrigin );
- CNetworkVector( m_vDirection );
-};
-
-
-#endif
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#ifndef PARTICLE_FIRE_H +#define PARTICLE_FIRE_H + + +#include "baseparticleentity.h" + + +class CParticleFire : public CBaseParticleEntity +{ + DECLARE_DATADESC(); + +public: + CParticleFire(); + + DECLARE_CLASS( CParticleFire, CBaseParticleEntity ); + + DECLARE_SERVERCLASS(); + + // The client shoots a ray out and starts creating fire where it hits. + CNetworkVector( m_vOrigin ); + CNetworkVector( m_vDirection ); +}; + + +#endif + + + |