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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/ndebugoverlay.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/ndebugoverlay.h')
-rw-r--r--sp/src/game/server/ndebugoverlay.h68
1 files changed, 34 insertions, 34 deletions
diff --git a/sp/src/game/server/ndebugoverlay.h b/sp/src/game/server/ndebugoverlay.h
index bdfeb463..7b0a64a9 100644
--- a/sp/src/game/server/ndebugoverlay.h
+++ b/sp/src/game/server/ndebugoverlay.h
@@ -1,34 +1,34 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Namespace for functions dealing with Debug Overlays
-//
-// $NoKeywords: $
-//=============================================================================//
-#ifndef NDEBUGOVERLAY_H
-#define NDEBUGOVERLAY_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "debugoverlay_shared.h"
-
-// An overlay line
-struct OverlayLine_t
-{
- Vector origin;
- Vector dest;
- int r;
- int g;
- int b;
- bool noDepthTest;
- bool draw;
-};
-
-extern void UTIL_AddDebugLine( const Vector &startPos, const Vector &endPos, bool noDepthTest, bool testLOS );
-extern void UTIL_DrawPositioningOverlay( float flCrossDistance );
-extern void UTIL_DrawOverlayLines( void );
-
-extern void DebugDrawLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, int r, int g, int b, bool test, float duration );
-
-#endif // NDEBUGOVERLAY_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Namespace for functions dealing with Debug Overlays
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef NDEBUGOVERLAY_H
+#define NDEBUGOVERLAY_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "debugoverlay_shared.h"
+
+// An overlay line
+struct OverlayLine_t
+{
+ Vector origin;
+ Vector dest;
+ int r;
+ int g;
+ int b;
+ bool noDepthTest;
+ bool draw;
+};
+
+extern void UTIL_AddDebugLine( const Vector &startPos, const Vector &endPos, bool noDepthTest, bool testLOS );
+extern void UTIL_DrawPositioningOverlay( float flCrossDistance );
+extern void UTIL_DrawOverlayLines( void );
+
+extern void DebugDrawLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, int r, int g, int b, bool test, float duration );
+
+#endif // NDEBUGOVERLAY_H