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| author | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-07-17 18:26:59 -0700 |
| commit | e16ea21dc8a710237ade8413207f58d403c616a3 (patch) | |
| tree | 85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /sp/src/game/server/nav_mesh.h | |
| parent | Merge pull request #36 from AnAkIn1/fogplayerparams_fix (diff) | |
| download | source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip | |
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Diffstat (limited to 'sp/src/game/server/nav_mesh.h')
| -rw-r--r-- | sp/src/game/server/nav_mesh.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/sp/src/game/server/nav_mesh.h b/sp/src/game/server/nav_mesh.h index dd608792..21dc200b 100644 --- a/sp/src/game/server/nav_mesh.h +++ b/sp/src/game/server/nav_mesh.h @@ -340,7 +340,9 @@ public: void DrawPlayerCounts( void ) const; // draw the current player counts for each area
void DrawFuncNavAvoid( void ) const; // draw bot avoidance areas from func_nav_avoid entities
void DrawFuncNavPrefer( void ) const; // draw bot preference areas from func_nav_prefer entities
-
+#ifdef NEXT_BOT
+ void DrawFuncNavPrerequisite( void ) const; // draw bot prerequisite areas from func_nav_prerequisite entities
+#endif
//-------------------------------------------------------------------------------------
// Auto-generation
//
|