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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/logicrelay.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/logicrelay.h')
-rw-r--r--sp/src/game/server/logicrelay.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/sp/src/game/server/logicrelay.h b/sp/src/game/server/logicrelay.h
index d79710c5..a91a456e 100644
--- a/sp/src/game/server/logicrelay.h
+++ b/sp/src/game/server/logicrelay.h
@@ -1,46 +1,46 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#ifndef LOGICRELAY_H
-#define LOGICRELAY_H
-
-#include "cbase.h"
-#include "entityinput.h"
-#include "entityoutput.h"
-#include "eventqueue.h"
-
-class CLogicRelay : public CLogicalEntity
-{
-public:
- DECLARE_CLASS( CLogicRelay, CLogicalEntity );
-
- CLogicRelay();
-
- void Activate();
- void Think();
-
- // Input handlers
- void InputEnable( inputdata_t &inputdata );
- void InputEnableRefire( inputdata_t &inputdata ); // Private input handler, not in FGD
- void InputDisable( inputdata_t &inputdata );
- void InputToggle( inputdata_t &inputdata );
- void InputTrigger( inputdata_t &inputdata );
- void InputCancelPending( inputdata_t &inputdata );
-
- DECLARE_DATADESC();
-
- // Outputs
- COutputEvent m_OnTrigger;
- COutputEvent m_OnSpawn;
-
-private:
-
- bool m_bDisabled;
- bool m_bWaitForRefire; // Set to disallow a refire while we are waiting for our outputs to finish firing.
-};
-
-#endif //LOGICRELAY_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef LOGICRELAY_H
+#define LOGICRELAY_H
+
+#include "cbase.h"
+#include "entityinput.h"
+#include "entityoutput.h"
+#include "eventqueue.h"
+
+class CLogicRelay : public CLogicalEntity
+{
+public:
+ DECLARE_CLASS( CLogicRelay, CLogicalEntity );
+
+ CLogicRelay();
+
+ void Activate();
+ void Think();
+
+ // Input handlers
+ void InputEnable( inputdata_t &inputdata );
+ void InputEnableRefire( inputdata_t &inputdata ); // Private input handler, not in FGD
+ void InputDisable( inputdata_t &inputdata );
+ void InputToggle( inputdata_t &inputdata );
+ void InputTrigger( inputdata_t &inputdata );
+ void InputCancelPending( inputdata_t &inputdata );
+
+ DECLARE_DATADESC();
+
+ // Outputs
+ COutputEvent m_OnTrigger;
+ COutputEvent m_OnSpawn;
+
+private:
+
+ bool m_bDisabled;
+ bool m_bWaitForRefire; // Set to disallow a refire while we are waiting for our outputs to finish firing.
+};
+
+#endif //LOGICRELAY_H