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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/locksounds.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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diff --git a/sp/src/game/server/locksounds.h b/sp/src/game/server/locksounds.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Defines a structure common to buttons and doors for playing locked
+// and unlocked sounds.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef LOCKSOUNDS_H
+#define LOCKSOUNDS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "datamap.h"
+
+
+struct locksound_t // sounds that doors and buttons make when locked/unlocked
+{
+ DECLARE_DATADESC();
+
+ string_t sLockedSound; // sound a door makes when it's locked
+ string_t sLockedSentence; // sentence group played when door is locked
+ string_t sUnlockedSound; // sound a door makes when it's unlocked
+ string_t sUnlockedSentence; // sentence group played when door is unlocked
+
+ int iLockedSentence; // which sentence in sentence group to play next
+ int iUnlockedSentence; // which sentence in sentence group to play next
+
+ float flwaitSound; // time delay between playing consecutive 'locked/unlocked' sounds
+ float flwaitSentence; // time delay between playing consecutive sentences
+ byte bEOFLocked; // true if hit end of list of locked sentences
+ byte bEOFUnlocked; // true if hit end of list of unlocked sentences
+};
+
+
+#endif // LOCKSOUNDS_H