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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp')
-rw-r--r--sp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp208
1 files changed, 104 insertions, 104 deletions
diff --git a/sp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp b/sp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp
index 8db3bb47..6c937765 100644
--- a/sp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp
+++ b/sp/src/game/server/hl2mp/te_hl2mp_shotgun_shot.cpp
@@ -1,104 +1,104 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "basetempentity.h"
-
-
-#define NUM_BULLET_SEED_BITS 8
-
-
-//-----------------------------------------------------------------------------
-// Purpose: Display's a blood sprite
-//-----------------------------------------------------------------------------
-class CTEHL2MPFireBullets : public CBaseTempEntity
-{
-public:
- DECLARE_CLASS( CTEHL2MPFireBullets, CBaseTempEntity );
- DECLARE_SERVERCLASS();
-
- CTEHL2MPFireBullets( const char *name );
- virtual ~CTEHL2MPFireBullets( void );
-
-public:
- CNetworkVar( int, m_iPlayer );
- CNetworkVector( m_vecOrigin );
- CNetworkVector( m_vecDir );
- CNetworkVar( int, m_iAmmoID );
- CNetworkVar( int, m_iSeed );
- CNetworkVar( int, m_iShots );
- CNetworkVar( float, m_flSpread );
- CNetworkVar( bool, m_bDoImpacts );
- CNetworkVar( bool, m_bDoTracers );
-};
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : *name -
-//-----------------------------------------------------------------------------
-CTEHL2MPFireBullets::CTEHL2MPFireBullets( const char *name ) :
- CBaseTempEntity( name )
-{
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-CTEHL2MPFireBullets::~CTEHL2MPFireBullets( void )
-{
-}
-
-IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEHL2MPFireBullets, DT_TEHL2MPFireBullets)
- SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD ),
- SendPropVector( SENDINFO(m_vecDir), -1 ),
- SendPropInt( SENDINFO( m_iAmmoID ), 5, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO( m_iSeed ), NUM_BULLET_SEED_BITS, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO( m_iShots ), 5, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO( m_iPlayer ), 6, SPROP_UNSIGNED ), // max 64 players, see MAX_PLAYERS
- SendPropFloat( SENDINFO( m_flSpread ), 10, 0, 0, 1 ),
- SendPropBool( SENDINFO( m_bDoImpacts ) ),
- SendPropBool( SENDINFO( m_bDoTracers ) ),
-END_SEND_TABLE()
-
-
-// Singleton
-static CTEHL2MPFireBullets g_TEHL2MPFireBullets( "Shotgun Shot" );
-
-
-void TE_HL2MPFireBullets(
- int iPlayerIndex,
- const Vector &vOrigin,
- const Vector &vDir,
- int iAmmoID,
- int iSeed,
- int iShots,
- float flSpread,
- bool bDoTracers,
- bool bDoImpacts )
-{
- CPASFilter filter( vOrigin );
- filter.UsePredictionRules();
-
- g_TEHL2MPFireBullets.m_iPlayer = iPlayerIndex;
- g_TEHL2MPFireBullets.m_vecOrigin = vOrigin;
- g_TEHL2MPFireBullets.m_vecDir = vDir;
- g_TEHL2MPFireBullets.m_iSeed = iSeed;
- g_TEHL2MPFireBullets.m_iShots = iShots;
- g_TEHL2MPFireBullets.m_flSpread = flSpread;
- g_TEHL2MPFireBullets.m_iAmmoID = iAmmoID;
- g_TEHL2MPFireBullets.m_bDoTracers = bDoTracers;
- g_TEHL2MPFireBullets.m_bDoImpacts = bDoImpacts;
-
- Assert( iSeed < (1 << NUM_BULLET_SEED_BITS) );
-
- g_TEHL2MPFireBullets.Create( filter, 0 );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "basetempentity.h"
+
+
+#define NUM_BULLET_SEED_BITS 8
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Display's a blood sprite
+//-----------------------------------------------------------------------------
+class CTEHL2MPFireBullets : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEHL2MPFireBullets, CBaseTempEntity );
+ DECLARE_SERVERCLASS();
+
+ CTEHL2MPFireBullets( const char *name );
+ virtual ~CTEHL2MPFireBullets( void );
+
+public:
+ CNetworkVar( int, m_iPlayer );
+ CNetworkVector( m_vecOrigin );
+ CNetworkVector( m_vecDir );
+ CNetworkVar( int, m_iAmmoID );
+ CNetworkVar( int, m_iSeed );
+ CNetworkVar( int, m_iShots );
+ CNetworkVar( float, m_flSpread );
+ CNetworkVar( bool, m_bDoImpacts );
+ CNetworkVar( bool, m_bDoTracers );
+};
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : *name -
+//-----------------------------------------------------------------------------
+CTEHL2MPFireBullets::CTEHL2MPFireBullets( const char *name ) :
+ CBaseTempEntity( name )
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTEHL2MPFireBullets::~CTEHL2MPFireBullets( void )
+{
+}
+
+IMPLEMENT_SERVERCLASS_ST_NOBASE(CTEHL2MPFireBullets, DT_TEHL2MPFireBullets)
+ SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD ),
+ SendPropVector( SENDINFO(m_vecDir), -1 ),
+ SendPropInt( SENDINFO( m_iAmmoID ), 5, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO( m_iSeed ), NUM_BULLET_SEED_BITS, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO( m_iShots ), 5, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO( m_iPlayer ), 6, SPROP_UNSIGNED ), // max 64 players, see MAX_PLAYERS
+ SendPropFloat( SENDINFO( m_flSpread ), 10, 0, 0, 1 ),
+ SendPropBool( SENDINFO( m_bDoImpacts ) ),
+ SendPropBool( SENDINFO( m_bDoTracers ) ),
+END_SEND_TABLE()
+
+
+// Singleton
+static CTEHL2MPFireBullets g_TEHL2MPFireBullets( "Shotgun Shot" );
+
+
+void TE_HL2MPFireBullets(
+ int iPlayerIndex,
+ const Vector &vOrigin,
+ const Vector &vDir,
+ int iAmmoID,
+ int iSeed,
+ int iShots,
+ float flSpread,
+ bool bDoTracers,
+ bool bDoImpacts )
+{
+ CPASFilter filter( vOrigin );
+ filter.UsePredictionRules();
+
+ g_TEHL2MPFireBullets.m_iPlayer = iPlayerIndex;
+ g_TEHL2MPFireBullets.m_vecOrigin = vOrigin;
+ g_TEHL2MPFireBullets.m_vecDir = vDir;
+ g_TEHL2MPFireBullets.m_iSeed = iSeed;
+ g_TEHL2MPFireBullets.m_iShots = iShots;
+ g_TEHL2MPFireBullets.m_flSpread = flSpread;
+ g_TEHL2MPFireBullets.m_iAmmoID = iAmmoID;
+ g_TEHL2MPFireBullets.m_bDoTracers = bDoTracers;
+ g_TEHL2MPFireBullets.m_bDoImpacts = bDoImpacts;
+
+ Assert( iSeed < (1 << NUM_BULLET_SEED_BITS) );
+
+ g_TEHL2MPFireBullets.Create( filter, 0 );
+}