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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/te_gaussexplosion.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/te_gaussexplosion.cpp')
-rw-r--r--sp/src/game/server/hl2/te_gaussexplosion.cpp134
1 files changed, 67 insertions, 67 deletions
diff --git a/sp/src/game/server/hl2/te_gaussexplosion.cpp b/sp/src/game/server/hl2/te_gaussexplosion.cpp
index 7a25633d..b8a44ec6 100644
--- a/sp/src/game/server/hl2/te_gaussexplosion.cpp
+++ b/sp/src/game/server/hl2/te_gaussexplosion.cpp
@@ -1,67 +1,67 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#include "cbase.h"
-#include "te_particlesystem.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-//=============================================================================
-// Gauss explosion
-//=============================================================================
-
-class CTEGaussExplosion : public CTEParticleSystem
-{
-public:
- DECLARE_CLASS( CTEGaussExplosion, CTEParticleSystem );
- DECLARE_SERVERCLASS();
-
- CTEGaussExplosion( const char *name );
- virtual ~CTEGaussExplosion( void );
-
- virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { };
-
- CNetworkVar( int, m_nType );
- CNetworkVector( m_vecDirection );
-};
-
-
-CTEGaussExplosion::CTEGaussExplosion( const char *name ) : BaseClass( name )
-{
- m_nType = 0;
- m_vecDirection.Init();
-}
-
-CTEGaussExplosion::~CTEGaussExplosion( void )
-{
-}
-
-IMPLEMENT_SERVERCLASS_ST( CTEGaussExplosion, DT_TEGaussExplosion )
- SendPropInt( SENDINFO(m_nType), 2, SPROP_UNSIGNED ),
- SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD ),
-END_SEND_TABLE()
-
-static CTEGaussExplosion g_TEGaussExplosion( "GaussExplosion" );
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : &pos -
-// &angles -
-//-----------------------------------------------------------------------------
-void TE_GaussExplosion( IRecipientFilter& filter, float delay,
- const Vector &pos, const Vector &dir, int type )
-{
- g_TEGaussExplosion.m_vecOrigin = pos;
- g_TEGaussExplosion.m_vecDirection = dir;
- g_TEGaussExplosion.m_nType = type;
-
- //Send it
- g_TEGaussExplosion.Create( filter, delay );
-}
-
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "te_particlesystem.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+//=============================================================================
+// Gauss explosion
+//=============================================================================
+
+class CTEGaussExplosion : public CTEParticleSystem
+{
+public:
+ DECLARE_CLASS( CTEGaussExplosion, CTEParticleSystem );
+ DECLARE_SERVERCLASS();
+
+ CTEGaussExplosion( const char *name );
+ virtual ~CTEGaussExplosion( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { };
+
+ CNetworkVar( int, m_nType );
+ CNetworkVector( m_vecDirection );
+};
+
+
+CTEGaussExplosion::CTEGaussExplosion( const char *name ) : BaseClass( name )
+{
+ m_nType = 0;
+ m_vecDirection.Init();
+}
+
+CTEGaussExplosion::~CTEGaussExplosion( void )
+{
+}
+
+IMPLEMENT_SERVERCLASS_ST( CTEGaussExplosion, DT_TEGaussExplosion )
+ SendPropInt( SENDINFO(m_nType), 2, SPROP_UNSIGNED ),
+ SendPropVector( SENDINFO(m_vecDirection), -1, SPROP_COORD ),
+END_SEND_TABLE()
+
+static CTEGaussExplosion g_TEGaussExplosion( "GaussExplosion" );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : &pos -
+// &angles -
+//-----------------------------------------------------------------------------
+void TE_GaussExplosion( IRecipientFilter& filter, float delay,
+ const Vector &pos, const Vector &dir, int type )
+{
+ g_TEGaussExplosion.m_vecOrigin = pos;
+ g_TEGaussExplosion.m_vecDirection = dir;
+ g_TEGaussExplosion.m_nType = type;
+
+ //Send it
+ g_TEGaussExplosion.Create( filter, delay );
+}
+
+
+