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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/npc_attackchopper.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/npc_attackchopper.h')
| -rw-r--r-- | sp/src/game/server/hl2/npc_attackchopper.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/sp/src/game/server/hl2/npc_attackchopper.h b/sp/src/game/server/hl2/npc_attackchopper.h index 8777dccd..9295bed8 100644 --- a/sp/src/game/server/hl2/npc_attackchopper.h +++ b/sp/src/game/server/hl2/npc_attackchopper.h @@ -1,30 +1,30 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-
-#ifndef NPC_ATTACKCHOPPER_H
-#define NPC_ATTACKCHOPPER_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-//-----------------------------------------------------------------------------
-// Creates an avoidance sphere
-//-----------------------------------------------------------------------------
-CBaseEntity *CreateHelicopterAvoidanceSphere( CBaseEntity *pParent, int nAttachment, float flRadius, bool bAvoidBelow = false );
-
-// Chopper gibbage
-void Chopper_BecomeChunks( CBaseEntity *pChopper );
-void Chopper_CreateChunk( CBaseEntity *pChopper, const Vector &vecChunkPos, const QAngle &vecChunkAngles, const char *pszChunkName, bool bSmall );
-void Chopper_PrecacheChunks( CBaseEntity *pChopper );
-
-#endif // NPC_ATTACKCHOPPER_H
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + + +#ifndef NPC_ATTACKCHOPPER_H +#define NPC_ATTACKCHOPPER_H + +#ifdef _WIN32 +#pragma once +#endif + + +//----------------------------------------------------------------------------- +// Creates an avoidance sphere +//----------------------------------------------------------------------------- +CBaseEntity *CreateHelicopterAvoidanceSphere( CBaseEntity *pParent, int nAttachment, float flRadius, bool bAvoidBelow = false ); + +// Chopper gibbage +void Chopper_BecomeChunks( CBaseEntity *pChopper ); +void Chopper_CreateChunk( CBaseEntity *pChopper, const Vector &vecChunkPos, const QAngle &vecChunkAngles, const char *pszChunkName, bool bSmall ); +void Chopper_PrecacheChunks( CBaseEntity *pChopper ); + +#endif // NPC_ATTACKCHOPPER_H + + |