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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/npc_attackchopper.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/npc_attackchopper.h')
-rw-r--r--sp/src/game/server/hl2/npc_attackchopper.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/sp/src/game/server/hl2/npc_attackchopper.h b/sp/src/game/server/hl2/npc_attackchopper.h
index 8777dccd..9295bed8 100644
--- a/sp/src/game/server/hl2/npc_attackchopper.h
+++ b/sp/src/game/server/hl2/npc_attackchopper.h
@@ -1,30 +1,30 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-
-#ifndef NPC_ATTACKCHOPPER_H
-#define NPC_ATTACKCHOPPER_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-//-----------------------------------------------------------------------------
-// Creates an avoidance sphere
-//-----------------------------------------------------------------------------
-CBaseEntity *CreateHelicopterAvoidanceSphere( CBaseEntity *pParent, int nAttachment, float flRadius, bool bAvoidBelow = false );
-
-// Chopper gibbage
-void Chopper_BecomeChunks( CBaseEntity *pChopper );
-void Chopper_CreateChunk( CBaseEntity *pChopper, const Vector &vecChunkPos, const QAngle &vecChunkAngles, const char *pszChunkName, bool bSmall );
-void Chopper_PrecacheChunks( CBaseEntity *pChopper );
-
-#endif // NPC_ATTACKCHOPPER_H
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+
+#ifndef NPC_ATTACKCHOPPER_H
+#define NPC_ATTACKCHOPPER_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+//-----------------------------------------------------------------------------
+// Creates an avoidance sphere
+//-----------------------------------------------------------------------------
+CBaseEntity *CreateHelicopterAvoidanceSphere( CBaseEntity *pParent, int nAttachment, float flRadius, bool bAvoidBelow = false );
+
+// Chopper gibbage
+void Chopper_BecomeChunks( CBaseEntity *pChopper );
+void Chopper_CreateChunk( CBaseEntity *pChopper, const Vector &vecChunkPos, const QAngle &vecChunkAngles, const char *pszChunkName, bool bSmall );
+void Chopper_PrecacheChunks( CBaseEntity *pChopper );
+
+#endif // NPC_ATTACKCHOPPER_H
+
+