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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/hl2/npc_alyx.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/server/hl2/npc_alyx.h')
-rw-r--r--sp/src/game/server/hl2/npc_alyx.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/sp/src/game/server/hl2/npc_alyx.h b/sp/src/game/server/hl2/npc_alyx.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Base combat character with no AI
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "ai_baseactor.h"
+#include "npc_playercompanion.h"
+#include "ai_behavior_holster.h"
+
+class CNPC_Alyx : public CNPC_PlayerCompanion
+{
+public:
+ DECLARE_CLASS( CNPC_Alyx, CNPC_PlayerCompanion );
+
+ bool CreateBehaviors();
+ void Spawn( void );
+ void SelectModel();
+ void Precache( void );
+ void SetupAlyxWithoutParent( void );
+ void CreateEmpTool( void );
+ void PrescheduleThink( void );
+ Class_T Classify ( void );
+ void HandleAnimEvent( animevent_t *pEvent );
+ Activity NPC_TranslateActivity ( Activity activity );
+ void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
+ bool ShouldLookForBetterWeapon() { return false; }
+ bool IsReadinessCapable() { return false; }
+ void DeathSound( const CTakeDamageInfo &info );
+
+ EHANDLE m_hEmpTool;
+
+ DECLARE_DATADESC();
+ DEFINE_CUSTOM_AI;
+};