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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/item_dynamic_resupply.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/item_dynamic_resupply.h')
| -rw-r--r-- | sp/src/game/server/hl2/item_dynamic_resupply.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/sp/src/game/server/hl2/item_dynamic_resupply.h b/sp/src/game/server/hl2/item_dynamic_resupply.h index f5d4d65d..8c2d8819 100644 --- a/sp/src/game/server/hl2/item_dynamic_resupply.h +++ b/sp/src/game/server/hl2/item_dynamic_resupply.h @@ -1,25 +1,25 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef ITEM_DYNAMIC_RESUPPLY_H
-#define ITEM_DYNAMIC_RESUPPLY_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-// Spawnflags
-#define SF_DYNAMICRESUPPLY_USE_MASTER 1
-#define SF_DYNAMICRESUPPLY_IS_MASTER 2
-#define SF_DYNAMICRESUPPLY_ALWAYS_SPAWN 4 // even if the player has met his target
-#define SF_DYNAMICRESUPPLY_FALLBACK_TO_VIAL 8 // If we fail to spawn anything, spawn a health vial
-#define SF_DYNAMICRESUPPLY_ALTERNATE_MASTER 16 // Don't assume role as master on activate, but don't think either
-
-float DynamicResupply_GetDesiredHealthPercentage( void );
-void DynamicResupply_InitFromAlternateMaster( CBaseEntity *pResupply, string_t iszMaster );
-
-#endif // ITEM_DYNAMIC_RESUPPLY_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef ITEM_DYNAMIC_RESUPPLY_H +#define ITEM_DYNAMIC_RESUPPLY_H + +#ifdef _WIN32 +#pragma once +#endif + + +// Spawnflags +#define SF_DYNAMICRESUPPLY_USE_MASTER 1 +#define SF_DYNAMICRESUPPLY_IS_MASTER 2 +#define SF_DYNAMICRESUPPLY_ALWAYS_SPAWN 4 // even if the player has met his target +#define SF_DYNAMICRESUPPLY_FALLBACK_TO_VIAL 8 // If we fail to spawn anything, spawn a health vial +#define SF_DYNAMICRESUPPLY_ALTERNATE_MASTER 16 // Don't assume role as master on activate, but don't think either + +float DynamicResupply_GetDesiredHealthPercentage( void ); +void DynamicResupply_InitFromAlternateMaster( CBaseEntity *pResupply, string_t iszMaster ); + +#endif // ITEM_DYNAMIC_RESUPPLY_H |