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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/item_dynamic_resupply.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/item_dynamic_resupply.h')
-rw-r--r--sp/src/game/server/hl2/item_dynamic_resupply.h50
1 files changed, 25 insertions, 25 deletions
diff --git a/sp/src/game/server/hl2/item_dynamic_resupply.h b/sp/src/game/server/hl2/item_dynamic_resupply.h
index f5d4d65d..8c2d8819 100644
--- a/sp/src/game/server/hl2/item_dynamic_resupply.h
+++ b/sp/src/game/server/hl2/item_dynamic_resupply.h
@@ -1,25 +1,25 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef ITEM_DYNAMIC_RESUPPLY_H
-#define ITEM_DYNAMIC_RESUPPLY_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-// Spawnflags
-#define SF_DYNAMICRESUPPLY_USE_MASTER 1
-#define SF_DYNAMICRESUPPLY_IS_MASTER 2
-#define SF_DYNAMICRESUPPLY_ALWAYS_SPAWN 4 // even if the player has met his target
-#define SF_DYNAMICRESUPPLY_FALLBACK_TO_VIAL 8 // If we fail to spawn anything, spawn a health vial
-#define SF_DYNAMICRESUPPLY_ALTERNATE_MASTER 16 // Don't assume role as master on activate, but don't think either
-
-float DynamicResupply_GetDesiredHealthPercentage( void );
-void DynamicResupply_InitFromAlternateMaster( CBaseEntity *pResupply, string_t iszMaster );
-
-#endif // ITEM_DYNAMIC_RESUPPLY_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef ITEM_DYNAMIC_RESUPPLY_H
+#define ITEM_DYNAMIC_RESUPPLY_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+// Spawnflags
+#define SF_DYNAMICRESUPPLY_USE_MASTER 1
+#define SF_DYNAMICRESUPPLY_IS_MASTER 2
+#define SF_DYNAMICRESUPPLY_ALWAYS_SPAWN 4 // even if the player has met his target
+#define SF_DYNAMICRESUPPLY_FALLBACK_TO_VIAL 8 // If we fail to spawn anything, spawn a health vial
+#define SF_DYNAMICRESUPPLY_ALTERNATE_MASTER 16 // Don't assume role as master on activate, but don't think either
+
+float DynamicResupply_GetDesiredHealthPercentage( void );
+void DynamicResupply_InitFromAlternateMaster( CBaseEntity *pResupply, string_t iszMaster );
+
+#endif // ITEM_DYNAMIC_RESUPPLY_H