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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/hl2_playerlocaldata.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/hl2_playerlocaldata.h')
-rw-r--r--sp/src/game/server/hl2/hl2_playerlocaldata.h112
1 files changed, 56 insertions, 56 deletions
diff --git a/sp/src/game/server/hl2/hl2_playerlocaldata.h b/sp/src/game/server/hl2/hl2_playerlocaldata.h
index f01f4db4..e4c83341 100644
--- a/sp/src/game/server/hl2/hl2_playerlocaldata.h
+++ b/sp/src/game/server/hl2/hl2_playerlocaldata.h
@@ -1,56 +1,56 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef HL2_PLAYERLOCALDATA_H
-#define HL2_PLAYERLOCALDATA_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "networkvar.h"
-
-#include "hl_movedata.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Player specific data for HL2 ( sent only to local player, too )
-//-----------------------------------------------------------------------------
-class CHL2PlayerLocalData
-{
-public:
- // Save/restore
- DECLARE_SIMPLE_DATADESC();
- DECLARE_CLASS_NOBASE( CHL2PlayerLocalData );
- DECLARE_EMBEDDED_NETWORKVAR();
-
- CHL2PlayerLocalData();
-
- CNetworkVar( float, m_flSuitPower );
- CNetworkVar( bool, m_bZooming );
- CNetworkVar( int, m_bitsActiveDevices );
- CNetworkVar( int, m_iSquadMemberCount );
- CNetworkVar( int, m_iSquadMedicCount );
- CNetworkVar( bool, m_fSquadInFollowMode );
- CNetworkVar( bool, m_bWeaponLowered );
- CNetworkVar( EHANDLE, m_hAutoAimTarget );
- CNetworkVar( Vector, m_vecAutoAimPoint );
- CNetworkVar( bool, m_bDisplayReticle );
- CNetworkVar( bool, m_bStickyAutoAim );
- CNetworkVar( bool, m_bAutoAimTarget );
-#ifdef HL2_EPISODIC
- CNetworkVar( float, m_flFlashBattery );
- CNetworkVar( Vector, m_vecLocatorOrigin );
-#endif
-
- // Ladder related data
- CNetworkVar( EHANDLE, m_hLadder );
- LadderMove_t m_LadderMove;
-};
-
-EXTERN_SEND_TABLE(DT_HL2Local);
-
-
-#endif // HL2_PLAYERLOCALDATA_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef HL2_PLAYERLOCALDATA_H
+#define HL2_PLAYERLOCALDATA_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "networkvar.h"
+
+#include "hl_movedata.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Player specific data for HL2 ( sent only to local player, too )
+//-----------------------------------------------------------------------------
+class CHL2PlayerLocalData
+{
+public:
+ // Save/restore
+ DECLARE_SIMPLE_DATADESC();
+ DECLARE_CLASS_NOBASE( CHL2PlayerLocalData );
+ DECLARE_EMBEDDED_NETWORKVAR();
+
+ CHL2PlayerLocalData();
+
+ CNetworkVar( float, m_flSuitPower );
+ CNetworkVar( bool, m_bZooming );
+ CNetworkVar( int, m_bitsActiveDevices );
+ CNetworkVar( int, m_iSquadMemberCount );
+ CNetworkVar( int, m_iSquadMedicCount );
+ CNetworkVar( bool, m_fSquadInFollowMode );
+ CNetworkVar( bool, m_bWeaponLowered );
+ CNetworkVar( EHANDLE, m_hAutoAimTarget );
+ CNetworkVar( Vector, m_vecAutoAimPoint );
+ CNetworkVar( bool, m_bDisplayReticle );
+ CNetworkVar( bool, m_bStickyAutoAim );
+ CNetworkVar( bool, m_bAutoAimTarget );
+#ifdef HL2_EPISODIC
+ CNetworkVar( float, m_flFlashBattery );
+ CNetworkVar( Vector, m_vecLocatorOrigin );
+#endif
+
+ // Ladder related data
+ CNetworkVar( EHANDLE, m_hLadder );
+ LadderMove_t m_LadderMove;
+};
+
+EXTERN_SEND_TABLE(DT_HL2Local);
+
+
+#endif // HL2_PLAYERLOCALDATA_H