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| author | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-06-26 15:22:04 -0700 |
| commit | 39ed87570bdb2f86969d4be821c94b722dc71179 (patch) | |
| tree | abc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/hl2/hl2_eventlog.cpp | |
| download | source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip | |
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/server/hl2/hl2_eventlog.cpp')
| -rw-r--r-- | sp/src/game/server/hl2/hl2_eventlog.cpp | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/sp/src/game/server/hl2/hl2_eventlog.cpp b/sp/src/game/server/hl2/hl2_eventlog.cpp new file mode 100644 index 00000000..308318e6 --- /dev/null +++ b/sp/src/game/server/hl2/hl2_eventlog.cpp @@ -0,0 +1,61 @@ +//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include "cbase.h"
+#include "../EventLog.h"
+#include "KeyValues.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+class CHL2EventLog : public CEventLog
+{
+private:
+ typedef CEventLog BaseClass;
+
+public:
+ virtual char const *Name() { return "CHL2EventLog"; }
+
+ virtual ~CHL2EventLog() {};
+
+public:
+ bool PrintEvent( IGameEvent * event ) // override virtual function
+ {
+ if ( BaseClass::PrintEvent( event ) )
+ {
+ return true;
+ }
+
+ if ( Q_strcmp(event->GetName(), "hl2_") == 0 )
+ {
+ return PrintHL2Event( event );
+ }
+
+ return false;
+ }
+
+protected:
+
+ bool PrintHL2Event( IGameEvent * event ) // print Mod specific logs
+ {
+ // const char * name = event->GetName() + Q_strlen("hl2_"); // remove prefix
+
+ return false;
+ }
+
+};
+
+static CHL2EventLog s_HL2EventLog;
+
+//-----------------------------------------------------------------------------
+// Singleton access
+//-----------------------------------------------------------------------------
+IGameSystem* GameLogSystem()
+{
+ return &s_HL2EventLog;
+}
+
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