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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/grenade_spit.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/grenade_spit.h')
-rw-r--r--sp/src/game/server/hl2/grenade_spit.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/sp/src/game/server/hl2/grenade_spit.h b/sp/src/game/server/hl2/grenade_spit.h
index cef9d4de..562b8526 100644
--- a/sp/src/game/server/hl2/grenade_spit.h
+++ b/sp/src/game/server/hl2/grenade_spit.h
@@ -1,58 +1,58 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Projectile shot by bullsquid
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef GRENADESPIT_H
-#define GRENADESPIT_H
-
-#include "basegrenade_shared.h"
-
-class CParticleSystem;
-
-enum SpitSize_e
-{
- SPIT_SMALL,
- SPIT_MEDIUM,
- SPIT_LARGE,
-};
-
-#define SPIT_GRAVITY 600
-
-class CGrenadeSpit : public CBaseGrenade
-{
- DECLARE_CLASS( CGrenadeSpit, CBaseGrenade );
-
-public:
- CGrenadeSpit( void );
-
- virtual void Spawn( void );
- virtual void Precache( void );
- virtual void Event_Killed( const CTakeDamageInfo &info );
-
- virtual unsigned int PhysicsSolidMaskForEntity( void ) const { return ( BaseClass::PhysicsSolidMaskForEntity() | CONTENTS_WATER ); }
-
- void GrenadeSpitTouch( CBaseEntity *pOther );
- void SetSpitSize( int nSize );
- void Detonate( void );
- void Think( void );
-
-private:
- DECLARE_DATADESC();
-
- void InitHissSound( void );
-
- CHandle< CParticleSystem > m_hSpitEffect;
- CSoundPatch *m_pHissSound;
- bool m_bPlaySound;
-};
-
-#endif //GRENADESPIT_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Projectile shot by bullsquid
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADESPIT_H
+#define GRENADESPIT_H
+
+#include "basegrenade_shared.h"
+
+class CParticleSystem;
+
+enum SpitSize_e
+{
+ SPIT_SMALL,
+ SPIT_MEDIUM,
+ SPIT_LARGE,
+};
+
+#define SPIT_GRAVITY 600
+
+class CGrenadeSpit : public CBaseGrenade
+{
+ DECLARE_CLASS( CGrenadeSpit, CBaseGrenade );
+
+public:
+ CGrenadeSpit( void );
+
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual void Event_Killed( const CTakeDamageInfo &info );
+
+ virtual unsigned int PhysicsSolidMaskForEntity( void ) const { return ( BaseClass::PhysicsSolidMaskForEntity() | CONTENTS_WATER ); }
+
+ void GrenadeSpitTouch( CBaseEntity *pOther );
+ void SetSpitSize( int nSize );
+ void Detonate( void );
+ void Think( void );
+
+private:
+ DECLARE_DATADESC();
+
+ void InitHissSound( void );
+
+ CHandle< CParticleSystem > m_hSpitEffect;
+ CSoundPatch *m_pHissSound;
+ bool m_bPlaySound;
+};
+
+#endif //GRENADESPIT_H