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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/grenade_pathfollower.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/grenade_pathfollower.h')
| -rw-r--r-- | sp/src/game/server/hl2/grenade_pathfollower.h | 104 |
1 files changed, 52 insertions, 52 deletions
diff --git a/sp/src/game/server/hl2/grenade_pathfollower.h b/sp/src/game/server/hl2/grenade_pathfollower.h index 75025211..5b2247b3 100644 --- a/sp/src/game/server/hl2/grenade_pathfollower.h +++ b/sp/src/game/server/hl2/grenade_pathfollower.h @@ -1,52 +1,52 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Projectile shot by wasteland scanner
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef GRENADEPATHFOLLOWER_H
-#define GRENADEPATHFOLLOWER_H
-
-#include "basegrenade_shared.h"
-
-class RocketTrail;
-
-class CGrenadePathfollower : public CBaseGrenade
-{
-public:
- DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade );
-
- static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner );
-
- CHandle<RocketTrail> m_hRocketTrail;
- CBaseEntity* m_pPathTarget; // path corner we are heading towards
- float m_flFlySpeed;
- string_t m_sFlySound;
- float m_flNextFlySoundTime;
-
- Class_T Classify( void);
- void Spawn( void );
- void AimThink( void );
- void GrenadeTouch( CBaseEntity *pOther );
- void Event_Killed( const CTakeDamageInfo &info );
- void Launch( float flLaunchSpeed, string_t sPathCornerName);
- void PlayFlySound(void);
-
- void EXPORT Detonate(void);
-
- CGrenadePathfollower(void);
- ~CGrenadePathfollower(void);
-
- virtual void Precache();
-
- DECLARE_DATADESC();
-};
-
-#endif //GRENADEPATHFOLLOWER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Projectile shot by wasteland scanner +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GRENADEPATHFOLLOWER_H +#define GRENADEPATHFOLLOWER_H + +#include "basegrenade_shared.h" + +class RocketTrail; + +class CGrenadePathfollower : public CBaseGrenade +{ +public: + DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade ); + + static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner ); + + CHandle<RocketTrail> m_hRocketTrail; + CBaseEntity* m_pPathTarget; // path corner we are heading towards + float m_flFlySpeed; + string_t m_sFlySound; + float m_flNextFlySoundTime; + + Class_T Classify( void); + void Spawn( void ); + void AimThink( void ); + void GrenadeTouch( CBaseEntity *pOther ); + void Event_Killed( const CTakeDamageInfo &info ); + void Launch( float flLaunchSpeed, string_t sPathCornerName); + void PlayFlySound(void); + + void EXPORT Detonate(void); + + CGrenadePathfollower(void); + ~CGrenadePathfollower(void); + + virtual void Precache(); + + DECLARE_DATADESC(); +}; + +#endif //GRENADEPATHFOLLOWER_H |