diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/grenade_homer.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/grenade_homer.cpp')
| -rw-r--r-- | sp/src/game/server/hl2/grenade_homer.cpp | 1392 |
1 files changed, 696 insertions, 696 deletions
diff --git a/sp/src/game/server/hl2/grenade_homer.cpp b/sp/src/game/server/hl2/grenade_homer.cpp index 29049afd..c024b07c 100644 --- a/sp/src/game/server/hl2/grenade_homer.cpp +++ b/sp/src/game/server/hl2/grenade_homer.cpp @@ -1,696 +1,696 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Grenade used by the city scanner
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "grenade_homer.h"
-#include "weapon_ar2.h"
-#include "soundent.h"
-#include "decals.h"
-#include "shake.h"
-#include "smoke_trail.h"
-#include "ar2_explosion.h"
-#include "mathlib/mathlib.h"
-#include "game.h"
-#include "ndebugoverlay.h"
-#include "hl2_shareddefs.h"
-#include "vstdlib/random.h"
-#include "engine/IEngineSound.h"
-#include "movevars_shared.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-#define HOMER_TRAIL0_LIFE 0.1
-#define HOMER_TRAIL1_LIFE 0.2
-#define HOMER_TRAIL2_LIFE 3.0// 1.0
-
-extern short g_sModelIndexFireball; // (in combatweapon.cpp) holds the index for the smoke cloud
-
-ConVar sk_dmg_homer_grenade( "sk_dmg_homer_grenade","0" );
-ConVar sk_homer_grenade_radius( "sk_homer_grenade_radius","0" );
-
-BEGIN_DATADESC( CGrenadeHomer )
-
- DEFINE_ARRAY( m_hRocketTrail, FIELD_EHANDLE, 3 ),
- DEFINE_FIELD( m_sFlySound, FIELD_STRING),
- DEFINE_FIELD( m_flNextFlySoundTime, FIELD_TIME),
-
- DEFINE_FIELD( m_flHomingStrength, FIELD_FLOAT),
- DEFINE_FIELD( m_flHomingDelay, FIELD_FLOAT),
- DEFINE_FIELD( m_flHomingRampUp, FIELD_FLOAT),
- DEFINE_FIELD( m_flHomingDuration, FIELD_FLOAT),
- DEFINE_FIELD( m_flHomingRampDown, FIELD_FLOAT),
- DEFINE_FIELD( m_flHomingSpeed, FIELD_FLOAT),
- DEFINE_FIELD( m_flSpinMagnitude, FIELD_FLOAT),
- DEFINE_FIELD( m_flSpinSpeed, FIELD_FLOAT),
- DEFINE_FIELD( m_nRocketTrailType, FIELD_INTEGER),
-
-// DEFINE_FIELD( m_spriteTexture, FIELD_INTEGER),
-
- DEFINE_FIELD( m_flHomingLaunchTime, FIELD_TIME),
- DEFINE_FIELD( m_flHomingStartTime, FIELD_TIME ),
- DEFINE_FIELD( m_flHomingEndTime, FIELD_TIME ),
- DEFINE_FIELD( m_flSpinOffset, FIELD_FLOAT),
-
- DEFINE_FIELD( m_hTarget, FIELD_EHANDLE),
-
- // Function pointers
- DEFINE_THINKFUNC( AimThink ),
- DEFINE_ENTITYFUNC( GrenadeHomerTouch ),
-
-END_DATADESC()
-
-LINK_ENTITY_TO_CLASS( grenade_homer, CGrenadeHomer );
-
-
-///------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-CGrenadeHomer* CGrenadeHomer::CreateGrenadeHomer( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner )
-{
- CGrenadeHomer *pGrenade = (CGrenadeHomer*)CreateEntityByName( "grenade_homer" );
- if ( !pGrenade )
- {
- Warning( "NULL Ent in Create!\n" );
- return NULL;
- }
-
- if ( pGrenade->edict() )
- {
- pGrenade->m_sFlySound = sFlySound;
- pGrenade->SetOwnerEntity( Instance( pentOwner ) );
- pGrenade->SetLocalOrigin( vecOrigin );
- pGrenade->SetLocalAngles( vecAngles );
- pGrenade->SetModel( STRING(sModelName) );
- }
- return pGrenade;
-}
-
-
-void CGrenadeHomer::Precache( void )
-{
- m_spriteTexture = PrecacheModel( "sprites/lgtning.vmt" );
-
- PrecacheScriptSound( "GrenadeHomer.StopSounds" );
- if ( NULL_STRING != m_sFlySound )
- {
- PrecacheScriptSound( STRING(m_sFlySound) );
- }
-
-}
-
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CGrenadeHomer::Spawn( void )
-{
- Precache( );
-
- SetSolid( SOLID_BBOX );
- SetMoveType( MOVETYPE_FLY );
-
- UTIL_SetSize(this, Vector(0, 0, 0), Vector(0, 0, 0));
-
- m_flDamage = sk_dmg_homer_grenade.GetFloat();
- m_DmgRadius = sk_homer_grenade_radius.GetFloat();
- m_takedamage = DAMAGE_YES;
- m_iHealth = 1;
-
- SetGravity( 1.0 );
- SetFriction( 0.8 );
- SetSequence( 1 );
-
- m_flHomingStrength = 0;
- m_flHomingDelay = 0;
- m_flHomingDuration = 0;
-
- SetCollisionGroup( HL2COLLISION_GROUP_HOMING_MISSILE );
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CGrenadeHomer::SetSpin(float flSpinMagnitude, float flSpinSpeed)
-{
- m_flSpinMagnitude = flSpinMagnitude;
- m_flSpinSpeed = flSpinSpeed;
- m_flSpinOffset = random->RandomInt(-m_flSpinSpeed,m_flSpinSpeed);
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CGrenadeHomer::SetHoming(float flStrength, float flDelay, float flRampUp, float flDuration, float flRampDown)
-{
- m_flHomingStrength = flStrength;
- m_flHomingDelay = flDelay;
- m_flHomingRampUp = flRampUp;
- m_flHomingDuration = flDuration;
- m_flHomingRampDown = flRampDown;
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CGrenadeHomer::StartRocketTrail(void)
-{
- RocketTrail *pRocketTrail = RocketTrail::CreateRocketTrail();
- if(pRocketTrail)
- {
- pRocketTrail->m_SpawnRate = 80;
- pRocketTrail->m_ParticleLifetime = 2;
- if ( m_nRocketTrailType == HOMER_SMOKE_TRAIL_ALIEN )
- {
- pRocketTrail->m_StartColor.Init(0.5, 0.0, 0.5);
- }
- else
- {
- pRocketTrail->m_StartColor.Init(0.75, 0.75, 0.75);
- }
- pRocketTrail->m_Opacity = 0.35f;
- pRocketTrail->m_EndColor.Init(0.4,0.4,0.4);
- pRocketTrail->m_StartSize = 8;
- pRocketTrail->m_EndSize = 16;
- pRocketTrail->m_SpawnRadius = 3;
- pRocketTrail->m_MinSpeed = 2;
- pRocketTrail->m_MaxSpeed = 10;
- pRocketTrail->SetLifetime(120);
- pRocketTrail->FollowEntity(this);
-
- m_hRocketTrail[0] = pRocketTrail;
- }
- /*
- pRocketTrail = RocketTrail::CreateRocketTrail();
- if(pRocketTrail)
- {
- pRocketTrail->m_SpawnRate = 100;
- pRocketTrail->m_ParticleLifetime = HOMER_TRAIL1_LIFE;
- if ( m_nRocketTrailType == HOMER_SMOKE_TRAIL_ALIEN )
- {
- pRocketTrail->m_StartColor.Init(0.0, 0.0, 0.5);
- }
- else
- {
- pRocketTrail->m_StartColor.Init(0.5, 0.5, 0.0);
- }
- pRocketTrail->m_EndColor.Init(0.5,0.5,0.5);
- pRocketTrail->m_StartSize = 3;
- pRocketTrail->m_EndSize = 6;
- pRocketTrail->m_SpawnRadius = 1;
- pRocketTrail->m_MinSpeed = 15;
- pRocketTrail->m_MaxSpeed = 25;
- pRocketTrail->SetLifetime(120);
- pRocketTrail->FollowEntity(this);
-
- m_hRocketTrail[1] = pRocketTrail;
- }
- pRocketTrail = RocketTrail::CreateRocketTrail();
- if(pRocketTrail)
- {
- pRocketTrail->m_SpawnRate = 50;
- pRocketTrail->m_ParticleLifetime = HOMER_TRAIL2_LIFE;
- if ( m_nRocketTrailType == HOMER_SMOKE_TRAIL_ALIEN )
- {
- pRocketTrail->m_StartColor.Init(0.1, 0.0, 0.1);
- }
- else
- {
- pRocketTrail->m_StartColor.Init(0.1, 0.1, 0.1);
- }
- pRocketTrail->m_EndColor.Init(0.5,0.5,0.5);
- pRocketTrail->m_StartSize = 8;
- pRocketTrail->m_EndSize = 20;
- pRocketTrail->m_SpawnRadius = 1;
- pRocketTrail->m_MinSpeed = 15;
- pRocketTrail->m_MaxSpeed = 25;
- pRocketTrail->SetLifetime(120);
- pRocketTrail->FollowEntity(this);
-
- m_hRocketTrail[2] = pRocketTrail;
- }
- */
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CGrenadeHomer::UpdateRocketTrail(float fScale)
-{
- if (m_hRocketTrail[0] == NULL)
- {
- StartRocketTrail();
- }
-
- if (m_hRocketTrail[0])
- {
- m_hRocketTrail[0]->m_ParticleLifetime = fScale*HOMER_TRAIL0_LIFE;
- }
- if (m_hRocketTrail[1])
- {
- m_hRocketTrail[1]->m_ParticleLifetime = fScale*HOMER_TRAIL1_LIFE;
- }
-
- if (m_hRocketTrail[2])
- {
- m_hRocketTrail[2]->m_ParticleLifetime = fScale*HOMER_TRAIL2_LIFE;
- }
-}
-
-void CGrenadeHomer::StopRocketTrail()
-{
- // Stop emitting smoke
- for (int i=0;i<3;i++)
- {
- if(m_hRocketTrail[i])
- {
- m_hRocketTrail[i]->SetEmit(false);
- UTIL_Remove( m_hRocketTrail[i] );
- m_hRocketTrail[i] = NULL;
- }
- }
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CGrenadeHomer::Launch( CBaseEntity* pOwner,
- CBaseEntity* pTarget,
- const Vector& vInitVelocity,
- float flHomingSpeed,
- float flGravity,
- int nRocketTrailType)
-{
- SetOwnerEntity( pOwner );
- m_hTarget = pTarget;
- SetAbsVelocity( vInitVelocity );
- m_flHomingSpeed = flHomingSpeed;
- SetGravity( flGravity );
- m_nRocketTrailType = nRocketTrailType;
-
- // ----------------------------
- // Initialize homing parameters
- // ----------------------------
- m_flHomingLaunchTime = gpGlobals->curtime;
-
- // -------------
- // Smoke trail.
- // -------------
- if ( (m_nRocketTrailType == HOMER_SMOKE_TRAIL_ON) || (m_nRocketTrailType == HOMER_SMOKE_TRAIL_ALIEN) )
- {
- StartRocketTrail();
- }
-
- SetUse( &CGrenadeHomer::DetonateUse );
- SetTouch( &CGrenadeHomer::GrenadeHomerTouch );
- SetThink( &CGrenadeHomer::AimThink );
- AimThink();
- SetNextThink( gpGlobals->curtime );
-
- // Issue danger!
- if ( pTarget )
- {
- // Figure out how long it'll take for me to reach the target.
- float flDist = ( pTarget->WorldSpaceCenter() - WorldSpaceCenter() ).Length();
- float flTime = MAX( 0.5, flDist / GetAbsVelocity().Length() );
-
- CSoundEnt::InsertSound ( SOUND_DANGER, m_hTarget->GetAbsOrigin(), 300, flTime, pOwner );
- }
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CGrenadeHomer::Event_Killed( const CTakeDamageInfo &info )
-{
- Detonate( );
-}
-
-void CGrenadeHomer::GrenadeHomerTouch( CBaseEntity *pOther )
-{
- Assert( pOther );
-
- // Don't take damage from other homing grenades so can shoot in vollies
- if (FClassnameIs( pOther, "grenade_homer") || !pOther->IsSolid() )
- {
- return;
- }
-
- // ----------------------------------
- // If I hit the sky, don't explode
- // ----------------------------------
- trace_t tr;
- UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() + GetAbsVelocity(), MASK_SOLID_BRUSHONLY,
- this, COLLISION_GROUP_NONE, &tr);
-
- if (tr.surface.flags & SURF_SKY)
- {
- StopRocketTrail();
- UTIL_Remove( this );
- }
- else
- {
- Detonate();
- }
-}
-
-void CGrenadeHomer::Detonate(void)
-{
- StopRocketTrail();
-
- StopSound(entindex(), CHAN_BODY, STRING(m_sFlySound));
-
- m_takedamage = DAMAGE_NO;
-
- CPASFilter filter( GetAbsOrigin() );
-
- te->Explosion( filter, 0.0,
- &GetAbsOrigin(),
- g_sModelIndexFireball,
- 2.0,
- 15,
- TE_EXPLFLAG_NONE,
- m_DmgRadius,
- m_flDamage );
-
-// int magnitude = 1.0;
-// int colorRamp = random->RandomInt( 128, 255 );
-
-
- if ( m_nRocketTrailType == HOMER_SMOKE_TRAIL_ALIEN )
- {
- // Add a shockring
- CBroadcastRecipientFilter filter3;
- te->BeamRingPoint( filter3, 0,
- GetAbsOrigin(), //origin
- 16, //start radius
- 1000, //end radius
- m_spriteTexture, //texture
- 0, //halo index
- 0, //start frame
- 2, //framerate
- 0.3f, //life
- 128, //width
- 16, //spread
- 0, //amplitude
- 100, //r
- 0, //g
- 200, //b
- 50, //a
- 128 //speed
- );
-
-
- // Add a shockring
- CBroadcastRecipientFilter filter4;
- te->BeamRingPoint( filter4, 0,
- GetAbsOrigin(), //origin
- 16, //start radius
- 500, //end radius
- m_spriteTexture, //texture
- 0, //halo index
- 0, //start frame
- 2, //framerate
- 0.3f, //life
- 128, //width
- 16, //spread
- 0, //amplitude
- 200, //r
- 0, //g
- 100, //b
- 50, //a
- 128 //speed
- );
-
-
-
- }
-
-
- Vector vecForward = GetAbsVelocity();
- VectorNormalize(vecForward);
- trace_t tr;
- UTIL_TraceLine ( GetAbsOrigin(), GetAbsOrigin() + 60*vecForward, MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, & tr);
-
- UTIL_DecalTrace( &tr, "Scorch" );
-
- UTIL_ScreenShake( GetAbsOrigin(), 25.0, 150.0, 1.0, 750, SHAKE_START );
-
- RadiusDamage ( CTakeDamageInfo( this, GetOwnerEntity(), m_flDamage, DMG_BLAST ), GetAbsOrigin(), m_DmgRadius, CLASS_NONE, NULL );
- CPASAttenuationFilter filter2( this, "GrenadeHomer.StopSounds" );
- EmitSound( filter2, entindex(), "GrenadeHomer.StopSounds" );
- UTIL_Remove( this );
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input :
-// Output :
-//-----------------------------------------------------------------------------
-void CGrenadeHomer::PlayFlySound(void)
-{
- if (gpGlobals->curtime > m_flNextFlySoundTime)
- {
- CPASAttenuationFilter filter( this, 0.8 );
-
- EmitSound_t ep;
- ep.m_nChannel = CHAN_BODY;
- ep.m_pSoundName = STRING(m_sFlySound);
- ep.m_flVolume = 1.0f;
- ep.m_SoundLevel = SNDLVL_NORM;
- ep.m_nPitch = 100;
-
- EmitSound( filter, entindex(), ep );
-
- m_flNextFlySoundTime = gpGlobals->curtime + 1.0;
- }
-}
-
-//------------------------------------------------------------------------------
-// Purpose : Move toward targetmap
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-void CGrenadeHomer::AimThink( void )
-{
- // Blow up the missile if we have an explicit detonate time that
- // has been reached
- if (m_flDetonateTime != 0 &&
- gpGlobals->curtime > m_flDetonateTime)
- {
- Detonate();
- return;
- }
-
- PlayFlySound();
-
- Vector vTargetPos = vec3_origin;
- Vector vTargetDir;
- float flCurHomingStrength = 0;
-
- // ------------------------------------------------
- // If I'm homing
- // ------------------------------------------------
- if (m_hTarget != NULL)
- {
- vTargetPos = m_hTarget->EyePosition();
- vTargetDir = vTargetPos - GetAbsOrigin();
- VectorNormalize(vTargetDir);
-
- // --------------------------------------------------
- // If my target is far away do some primitive
- // obstacle avoidance
- // --------------------------------------------------
- if ((vTargetPos - GetAbsOrigin()).Length() > 200)
- {
- Vector vTravelDir = GetAbsVelocity();
- VectorNormalize(vTravelDir);
- vTravelDir *= 50;
-
- trace_t tr;
- UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() + vTravelDir, MASK_SHOT, m_hTarget, COLLISION_GROUP_NONE, &tr );
- if (tr.fraction != 1.0)
- {
- // Head off in normal
- float dotPr = DotProduct(vTravelDir,tr.plane.normal);
- Vector vBounce = -dotPr * tr.plane.normal;
- vBounce.z = 0;
- VectorNormalize(vBounce);
- vTargetDir += vBounce;
- VectorNormalize(vTargetDir);
- // DEBUG TOOL
- //NDebugOverlay::Line(GetOrigin(), GetOrigin()+vTravelDir, 255,0,0, true, 20);
- //NDebugOverlay::Line(GetOrigin(), GetOrigin()+(12*tr.plane.normal), 0,0,255, true, 20);
- //NDebugOverlay::Line(GetOrigin(), GetOrigin()+(vTargetDir), 0,255,0, true, 20);
- }
- }
-
- float flTargetSpeed = GetAbsVelocity().Length();
- float flHomingRampUpStartTime = m_flHomingLaunchTime + m_flHomingDelay;
- float flHomingSustainStartTime = flHomingRampUpStartTime + m_flHomingRampUp;
- float flHomingRampDownStartTime = flHomingSustainStartTime + m_flHomingDuration;
- float flHomingEndHomingTime = flHomingRampDownStartTime + m_flHomingRampDown;
- // ---------
- // Delay
- // ---------
- if (gpGlobals->curtime < flHomingRampUpStartTime)
- {
- flCurHomingStrength = 0;
- flTargetSpeed = 0;
- }
- // ----------
- // Ramp Up
- // ----------
- else if (gpGlobals->curtime < flHomingSustainStartTime)
- {
- float flAge = gpGlobals->curtime - flHomingRampUpStartTime;
- flCurHomingStrength = m_flHomingStrength * (flAge/m_flHomingRampUp);
- flTargetSpeed = flCurHomingStrength * m_flHomingSpeed;
- }
- // ----------
- // Sustain
- // ----------
- else if (gpGlobals->curtime < flHomingRampDownStartTime)
- {
- flCurHomingStrength = m_flHomingStrength;
- flTargetSpeed = m_flHomingSpeed;
- }
- // -----------
- // Ramp Down
- // -----------
- else if (gpGlobals->curtime < flHomingEndHomingTime)
- {
- float flAge = gpGlobals->curtime - flHomingRampDownStartTime;
- flCurHomingStrength = m_flHomingStrength * (1-(flAge/m_flHomingRampDown));
- flTargetSpeed = m_flHomingSpeed;
- }
- // ---------------
- // Set Homing
- // ---------------
- if (flCurHomingStrength > 0)
- {
- // -------------
- // Smoke trail.
- // -------------
- if (m_nRocketTrailType == HOMER_SMOKE_TRAIL_ON_HOMING)
- {
- UpdateRocketTrail(flCurHomingStrength);
- }
-
- // Extract speed and direction
- Vector vCurDir = GetAbsVelocity();
- float flCurSpeed = VectorNormalize(vCurDir);
- flTargetSpeed = MAX(flTargetSpeed, flCurSpeed);
-
- // Add in homing direction
- Vector vecNewVelocity = GetAbsVelocity();
- float flTimeToUse = gpGlobals->frametime;
- while (flTimeToUse > 0)
- {
- vecNewVelocity = (flCurHomingStrength * vTargetDir) + ((1 - flCurHomingStrength) * vCurDir);
- flTimeToUse = -0.1;
- }
- VectorNormalize(vecNewVelocity);
- vecNewVelocity *= flTargetSpeed;
- SetAbsVelocity( vecNewVelocity );
- }
- }
-
- // ----------------------------------------------------------------------------------------
- // Add time-coherent noise to the current velocity
- // ----------------------------------------------------------------------------------------
- Vector vecImpulse( 0, 0, 0 );
- if (m_flSpinMagnitude > 0)
- {
- vecImpulse.x += m_flSpinMagnitude*sin(m_flSpinSpeed * gpGlobals->curtime + m_flSpinOffset);
- vecImpulse.y += m_flSpinMagnitude*cos(m_flSpinSpeed * gpGlobals->curtime + m_flSpinOffset);
- vecImpulse.z -= m_flSpinMagnitude*cos(m_flSpinSpeed * gpGlobals->curtime + m_flSpinOffset);
- }
-
- // Add in gravity
- vecImpulse.z -= GetGravity() * GetCurrentGravity() * gpGlobals->frametime;
- ApplyAbsVelocityImpulse( vecImpulse );
-
- QAngle angles;
- VectorAngles( GetAbsVelocity(), angles );
- SetLocalAngles( angles );
-
-#if 0 // BUBBLE
- if( gpGlobals->curtime > m_flNextWarnTime )
- {
- // Make a bubble of warning sound in front of me.
- const float WARN_INTERVAL = 0.25f;
- float flSpeed = GetAbsVelocity().Length();
- Vector vecWarnLocation;
-
- // warn a little bit ahead of us, please.
- vecWarnLocation = GetAbsOrigin() + GetAbsVelocity() * 0.75;
-
- // Make a bubble of warning ahead of the missile.
- CSoundEnt::InsertSound ( SOUND_DANGER, vecWarnLocation, flSpeed * WARN_INTERVAL, 0.5 );
-
-#if 0
- Vector vecRight, vecForward;
-
- AngleVectors( GetAbsAngles(), &vecForward, &vecRight, NULL );
-
- NDebugOverlay::Line( vecWarnLocation, vecWarnLocation + vecForward * flSpeed * WARN_INTERVAL * 0.5, 255,255,0, true, 10);
- NDebugOverlay::Line( vecWarnLocation, vecWarnLocation - vecForward * flSpeed * WARN_INTERVAL * 0.5, 255,255,0, true, 10);
-
- NDebugOverlay::Line( vecWarnLocation, vecWarnLocation + vecRight * flSpeed * WARN_INTERVAL * 0.5, 255,255,0, true, 10);
- NDebugOverlay::Line( vecWarnLocation, vecWarnLocation - vecRight * flSpeed * WARN_INTERVAL * 0.5, 255,255,0, true, 10);
-#endif
- m_flNextWarnTime = gpGlobals->curtime + WARN_INTERVAL;
- }
-#endif // BUBBLE
-
- SetNextThink( gpGlobals->curtime + 0.1f );
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-int CGrenadeHomer::OnTakeDamage( const CTakeDamageInfo &info )
-{
- // Don't take damage from other homing grenades so can shoot in vollies
- if (FClassnameIs( info.GetInflictor(), "grenade_homer"))
- {
- return 0;
- }
- return BaseClass::OnTakeDamage( info );
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-// Input :
-// Output :
-//------------------------------------------------------------------------------
-CGrenadeHomer::CGrenadeHomer(void)
-{
- for (int i=0;i<3;i++)
- {
- m_hRocketTrail[i] = NULL;
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Grenade used by the city scanner +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "grenade_homer.h" +#include "weapon_ar2.h" +#include "soundent.h" +#include "decals.h" +#include "shake.h" +#include "smoke_trail.h" +#include "ar2_explosion.h" +#include "mathlib/mathlib.h" +#include "game.h" +#include "ndebugoverlay.h" +#include "hl2_shareddefs.h" +#include "vstdlib/random.h" +#include "engine/IEngineSound.h" +#include "movevars_shared.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +#define HOMER_TRAIL0_LIFE 0.1 +#define HOMER_TRAIL1_LIFE 0.2 +#define HOMER_TRAIL2_LIFE 3.0// 1.0 + +extern short g_sModelIndexFireball; // (in combatweapon.cpp) holds the index for the smoke cloud + +ConVar sk_dmg_homer_grenade( "sk_dmg_homer_grenade","0" ); +ConVar sk_homer_grenade_radius( "sk_homer_grenade_radius","0" ); + +BEGIN_DATADESC( CGrenadeHomer ) + + DEFINE_ARRAY( m_hRocketTrail, FIELD_EHANDLE, 3 ), + DEFINE_FIELD( m_sFlySound, FIELD_STRING), + DEFINE_FIELD( m_flNextFlySoundTime, FIELD_TIME), + + DEFINE_FIELD( m_flHomingStrength, FIELD_FLOAT), + DEFINE_FIELD( m_flHomingDelay, FIELD_FLOAT), + DEFINE_FIELD( m_flHomingRampUp, FIELD_FLOAT), + DEFINE_FIELD( m_flHomingDuration, FIELD_FLOAT), + DEFINE_FIELD( m_flHomingRampDown, FIELD_FLOAT), + DEFINE_FIELD( m_flHomingSpeed, FIELD_FLOAT), + DEFINE_FIELD( m_flSpinMagnitude, FIELD_FLOAT), + DEFINE_FIELD( m_flSpinSpeed, FIELD_FLOAT), + DEFINE_FIELD( m_nRocketTrailType, FIELD_INTEGER), + +// DEFINE_FIELD( m_spriteTexture, FIELD_INTEGER), + + DEFINE_FIELD( m_flHomingLaunchTime, FIELD_TIME), + DEFINE_FIELD( m_flHomingStartTime, FIELD_TIME ), + DEFINE_FIELD( m_flHomingEndTime, FIELD_TIME ), + DEFINE_FIELD( m_flSpinOffset, FIELD_FLOAT), + + DEFINE_FIELD( m_hTarget, FIELD_EHANDLE), + + // Function pointers + DEFINE_THINKFUNC( AimThink ), + DEFINE_ENTITYFUNC( GrenadeHomerTouch ), + +END_DATADESC() + +LINK_ENTITY_TO_CLASS( grenade_homer, CGrenadeHomer ); + + +///------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +CGrenadeHomer* CGrenadeHomer::CreateGrenadeHomer( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner ) +{ + CGrenadeHomer *pGrenade = (CGrenadeHomer*)CreateEntityByName( "grenade_homer" ); + if ( !pGrenade ) + { + Warning( "NULL Ent in Create!\n" ); + return NULL; + } + + if ( pGrenade->edict() ) + { + pGrenade->m_sFlySound = sFlySound; + pGrenade->SetOwnerEntity( Instance( pentOwner ) ); + pGrenade->SetLocalOrigin( vecOrigin ); + pGrenade->SetLocalAngles( vecAngles ); + pGrenade->SetModel( STRING(sModelName) ); + } + return pGrenade; +} + + +void CGrenadeHomer::Precache( void ) +{ + m_spriteTexture = PrecacheModel( "sprites/lgtning.vmt" ); + + PrecacheScriptSound( "GrenadeHomer.StopSounds" ); + if ( NULL_STRING != m_sFlySound ) + { + PrecacheScriptSound( STRING(m_sFlySound) ); + } + +} + + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CGrenadeHomer::Spawn( void ) +{ + Precache( ); + + SetSolid( SOLID_BBOX ); + SetMoveType( MOVETYPE_FLY ); + + UTIL_SetSize(this, Vector(0, 0, 0), Vector(0, 0, 0)); + + m_flDamage = sk_dmg_homer_grenade.GetFloat(); + m_DmgRadius = sk_homer_grenade_radius.GetFloat(); + m_takedamage = DAMAGE_YES; + m_iHealth = 1; + + SetGravity( 1.0 ); + SetFriction( 0.8 ); + SetSequence( 1 ); + + m_flHomingStrength = 0; + m_flHomingDelay = 0; + m_flHomingDuration = 0; + + SetCollisionGroup( HL2COLLISION_GROUP_HOMING_MISSILE ); +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CGrenadeHomer::SetSpin(float flSpinMagnitude, float flSpinSpeed) +{ + m_flSpinMagnitude = flSpinMagnitude; + m_flSpinSpeed = flSpinSpeed; + m_flSpinOffset = random->RandomInt(-m_flSpinSpeed,m_flSpinSpeed); +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CGrenadeHomer::SetHoming(float flStrength, float flDelay, float flRampUp, float flDuration, float flRampDown) +{ + m_flHomingStrength = flStrength; + m_flHomingDelay = flDelay; + m_flHomingRampUp = flRampUp; + m_flHomingDuration = flDuration; + m_flHomingRampDown = flRampDown; +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CGrenadeHomer::StartRocketTrail(void) +{ + RocketTrail *pRocketTrail = RocketTrail::CreateRocketTrail(); + if(pRocketTrail) + { + pRocketTrail->m_SpawnRate = 80; + pRocketTrail->m_ParticleLifetime = 2; + if ( m_nRocketTrailType == HOMER_SMOKE_TRAIL_ALIEN ) + { + pRocketTrail->m_StartColor.Init(0.5, 0.0, 0.5); + } + else + { + pRocketTrail->m_StartColor.Init(0.75, 0.75, 0.75); + } + pRocketTrail->m_Opacity = 0.35f; + pRocketTrail->m_EndColor.Init(0.4,0.4,0.4); + pRocketTrail->m_StartSize = 8; + pRocketTrail->m_EndSize = 16; + pRocketTrail->m_SpawnRadius = 3; + pRocketTrail->m_MinSpeed = 2; + pRocketTrail->m_MaxSpeed = 10; + pRocketTrail->SetLifetime(120); + pRocketTrail->FollowEntity(this); + + m_hRocketTrail[0] = pRocketTrail; + } + /* + pRocketTrail = RocketTrail::CreateRocketTrail(); + if(pRocketTrail) + { + pRocketTrail->m_SpawnRate = 100; + pRocketTrail->m_ParticleLifetime = HOMER_TRAIL1_LIFE; + if ( m_nRocketTrailType == HOMER_SMOKE_TRAIL_ALIEN ) + { + pRocketTrail->m_StartColor.Init(0.0, 0.0, 0.5); + } + else + { + pRocketTrail->m_StartColor.Init(0.5, 0.5, 0.0); + } + pRocketTrail->m_EndColor.Init(0.5,0.5,0.5); + pRocketTrail->m_StartSize = 3; + pRocketTrail->m_EndSize = 6; + pRocketTrail->m_SpawnRadius = 1; + pRocketTrail->m_MinSpeed = 15; + pRocketTrail->m_MaxSpeed = 25; + pRocketTrail->SetLifetime(120); + pRocketTrail->FollowEntity(this); + + m_hRocketTrail[1] = pRocketTrail; + } + pRocketTrail = RocketTrail::CreateRocketTrail(); + if(pRocketTrail) + { + pRocketTrail->m_SpawnRate = 50; + pRocketTrail->m_ParticleLifetime = HOMER_TRAIL2_LIFE; + if ( m_nRocketTrailType == HOMER_SMOKE_TRAIL_ALIEN ) + { + pRocketTrail->m_StartColor.Init(0.1, 0.0, 0.1); + } + else + { + pRocketTrail->m_StartColor.Init(0.1, 0.1, 0.1); + } + pRocketTrail->m_EndColor.Init(0.5,0.5,0.5); + pRocketTrail->m_StartSize = 8; + pRocketTrail->m_EndSize = 20; + pRocketTrail->m_SpawnRadius = 1; + pRocketTrail->m_MinSpeed = 15; + pRocketTrail->m_MaxSpeed = 25; + pRocketTrail->SetLifetime(120); + pRocketTrail->FollowEntity(this); + + m_hRocketTrail[2] = pRocketTrail; + } + */ +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CGrenadeHomer::UpdateRocketTrail(float fScale) +{ + if (m_hRocketTrail[0] == NULL) + { + StartRocketTrail(); + } + + if (m_hRocketTrail[0]) + { + m_hRocketTrail[0]->m_ParticleLifetime = fScale*HOMER_TRAIL0_LIFE; + } + if (m_hRocketTrail[1]) + { + m_hRocketTrail[1]->m_ParticleLifetime = fScale*HOMER_TRAIL1_LIFE; + } + + if (m_hRocketTrail[2]) + { + m_hRocketTrail[2]->m_ParticleLifetime = fScale*HOMER_TRAIL2_LIFE; + } +} + +void CGrenadeHomer::StopRocketTrail() +{ + // Stop emitting smoke + for (int i=0;i<3;i++) + { + if(m_hRocketTrail[i]) + { + m_hRocketTrail[i]->SetEmit(false); + UTIL_Remove( m_hRocketTrail[i] ); + m_hRocketTrail[i] = NULL; + } + } +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CGrenadeHomer::Launch( CBaseEntity* pOwner, + CBaseEntity* pTarget, + const Vector& vInitVelocity, + float flHomingSpeed, + float flGravity, + int nRocketTrailType) +{ + SetOwnerEntity( pOwner ); + m_hTarget = pTarget; + SetAbsVelocity( vInitVelocity ); + m_flHomingSpeed = flHomingSpeed; + SetGravity( flGravity ); + m_nRocketTrailType = nRocketTrailType; + + // ---------------------------- + // Initialize homing parameters + // ---------------------------- + m_flHomingLaunchTime = gpGlobals->curtime; + + // ------------- + // Smoke trail. + // ------------- + if ( (m_nRocketTrailType == HOMER_SMOKE_TRAIL_ON) || (m_nRocketTrailType == HOMER_SMOKE_TRAIL_ALIEN) ) + { + StartRocketTrail(); + } + + SetUse( &CGrenadeHomer::DetonateUse ); + SetTouch( &CGrenadeHomer::GrenadeHomerTouch ); + SetThink( &CGrenadeHomer::AimThink ); + AimThink(); + SetNextThink( gpGlobals->curtime ); + + // Issue danger! + if ( pTarget ) + { + // Figure out how long it'll take for me to reach the target. + float flDist = ( pTarget->WorldSpaceCenter() - WorldSpaceCenter() ).Length(); + float flTime = MAX( 0.5, flDist / GetAbsVelocity().Length() ); + + CSoundEnt::InsertSound ( SOUND_DANGER, m_hTarget->GetAbsOrigin(), 300, flTime, pOwner ); + } +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +void CGrenadeHomer::Event_Killed( const CTakeDamageInfo &info ) +{ + Detonate( ); +} + +void CGrenadeHomer::GrenadeHomerTouch( CBaseEntity *pOther ) +{ + Assert( pOther ); + + // Don't take damage from other homing grenades so can shoot in vollies + if (FClassnameIs( pOther, "grenade_homer") || !pOther->IsSolid() ) + { + return; + } + + // ---------------------------------- + // If I hit the sky, don't explode + // ---------------------------------- + trace_t tr; + UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() + GetAbsVelocity(), MASK_SOLID_BRUSHONLY, + this, COLLISION_GROUP_NONE, &tr); + + if (tr.surface.flags & SURF_SKY) + { + StopRocketTrail(); + UTIL_Remove( this ); + } + else + { + Detonate(); + } +} + +void CGrenadeHomer::Detonate(void) +{ + StopRocketTrail(); + + StopSound(entindex(), CHAN_BODY, STRING(m_sFlySound)); + + m_takedamage = DAMAGE_NO; + + CPASFilter filter( GetAbsOrigin() ); + + te->Explosion( filter, 0.0, + &GetAbsOrigin(), + g_sModelIndexFireball, + 2.0, + 15, + TE_EXPLFLAG_NONE, + m_DmgRadius, + m_flDamage ); + +// int magnitude = 1.0; +// int colorRamp = random->RandomInt( 128, 255 ); + + + if ( m_nRocketTrailType == HOMER_SMOKE_TRAIL_ALIEN ) + { + // Add a shockring + CBroadcastRecipientFilter filter3; + te->BeamRingPoint( filter3, 0, + GetAbsOrigin(), //origin + 16, //start radius + 1000, //end radius + m_spriteTexture, //texture + 0, //halo index + 0, //start frame + 2, //framerate + 0.3f, //life + 128, //width + 16, //spread + 0, //amplitude + 100, //r + 0, //g + 200, //b + 50, //a + 128 //speed + ); + + + // Add a shockring + CBroadcastRecipientFilter filter4; + te->BeamRingPoint( filter4, 0, + GetAbsOrigin(), //origin + 16, //start radius + 500, //end radius + m_spriteTexture, //texture + 0, //halo index + 0, //start frame + 2, //framerate + 0.3f, //life + 128, //width + 16, //spread + 0, //amplitude + 200, //r + 0, //g + 100, //b + 50, //a + 128 //speed + ); + + + + } + + + Vector vecForward = GetAbsVelocity(); + VectorNormalize(vecForward); + trace_t tr; + UTIL_TraceLine ( GetAbsOrigin(), GetAbsOrigin() + 60*vecForward, MASK_SOLID_BRUSHONLY, this, COLLISION_GROUP_NONE, & tr); + + UTIL_DecalTrace( &tr, "Scorch" ); + + UTIL_ScreenShake( GetAbsOrigin(), 25.0, 150.0, 1.0, 750, SHAKE_START ); + + RadiusDamage ( CTakeDamageInfo( this, GetOwnerEntity(), m_flDamage, DMG_BLAST ), GetAbsOrigin(), m_DmgRadius, CLASS_NONE, NULL ); + CPASAttenuationFilter filter2( this, "GrenadeHomer.StopSounds" ); + EmitSound( filter2, entindex(), "GrenadeHomer.StopSounds" ); + UTIL_Remove( this ); +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : +// Output : +//----------------------------------------------------------------------------- +void CGrenadeHomer::PlayFlySound(void) +{ + if (gpGlobals->curtime > m_flNextFlySoundTime) + { + CPASAttenuationFilter filter( this, 0.8 ); + + EmitSound_t ep; + ep.m_nChannel = CHAN_BODY; + ep.m_pSoundName = STRING(m_sFlySound); + ep.m_flVolume = 1.0f; + ep.m_SoundLevel = SNDLVL_NORM; + ep.m_nPitch = 100; + + EmitSound( filter, entindex(), ep ); + + m_flNextFlySoundTime = gpGlobals->curtime + 1.0; + } +} + +//------------------------------------------------------------------------------ +// Purpose : Move toward targetmap +// Input : +// Output : +//------------------------------------------------------------------------------ +void CGrenadeHomer::AimThink( void ) +{ + // Blow up the missile if we have an explicit detonate time that + // has been reached + if (m_flDetonateTime != 0 && + gpGlobals->curtime > m_flDetonateTime) + { + Detonate(); + return; + } + + PlayFlySound(); + + Vector vTargetPos = vec3_origin; + Vector vTargetDir; + float flCurHomingStrength = 0; + + // ------------------------------------------------ + // If I'm homing + // ------------------------------------------------ + if (m_hTarget != NULL) + { + vTargetPos = m_hTarget->EyePosition(); + vTargetDir = vTargetPos - GetAbsOrigin(); + VectorNormalize(vTargetDir); + + // -------------------------------------------------- + // If my target is far away do some primitive + // obstacle avoidance + // -------------------------------------------------- + if ((vTargetPos - GetAbsOrigin()).Length() > 200) + { + Vector vTravelDir = GetAbsVelocity(); + VectorNormalize(vTravelDir); + vTravelDir *= 50; + + trace_t tr; + UTIL_TraceLine( GetAbsOrigin(), GetAbsOrigin() + vTravelDir, MASK_SHOT, m_hTarget, COLLISION_GROUP_NONE, &tr ); + if (tr.fraction != 1.0) + { + // Head off in normal + float dotPr = DotProduct(vTravelDir,tr.plane.normal); + Vector vBounce = -dotPr * tr.plane.normal; + vBounce.z = 0; + VectorNormalize(vBounce); + vTargetDir += vBounce; + VectorNormalize(vTargetDir); + // DEBUG TOOL + //NDebugOverlay::Line(GetOrigin(), GetOrigin()+vTravelDir, 255,0,0, true, 20); + //NDebugOverlay::Line(GetOrigin(), GetOrigin()+(12*tr.plane.normal), 0,0,255, true, 20); + //NDebugOverlay::Line(GetOrigin(), GetOrigin()+(vTargetDir), 0,255,0, true, 20); + } + } + + float flTargetSpeed = GetAbsVelocity().Length(); + float flHomingRampUpStartTime = m_flHomingLaunchTime + m_flHomingDelay; + float flHomingSustainStartTime = flHomingRampUpStartTime + m_flHomingRampUp; + float flHomingRampDownStartTime = flHomingSustainStartTime + m_flHomingDuration; + float flHomingEndHomingTime = flHomingRampDownStartTime + m_flHomingRampDown; + // --------- + // Delay + // --------- + if (gpGlobals->curtime < flHomingRampUpStartTime) + { + flCurHomingStrength = 0; + flTargetSpeed = 0; + } + // ---------- + // Ramp Up + // ---------- + else if (gpGlobals->curtime < flHomingSustainStartTime) + { + float flAge = gpGlobals->curtime - flHomingRampUpStartTime; + flCurHomingStrength = m_flHomingStrength * (flAge/m_flHomingRampUp); + flTargetSpeed = flCurHomingStrength * m_flHomingSpeed; + } + // ---------- + // Sustain + // ---------- + else if (gpGlobals->curtime < flHomingRampDownStartTime) + { + flCurHomingStrength = m_flHomingStrength; + flTargetSpeed = m_flHomingSpeed; + } + // ----------- + // Ramp Down + // ----------- + else if (gpGlobals->curtime < flHomingEndHomingTime) + { + float flAge = gpGlobals->curtime - flHomingRampDownStartTime; + flCurHomingStrength = m_flHomingStrength * (1-(flAge/m_flHomingRampDown)); + flTargetSpeed = m_flHomingSpeed; + } + // --------------- + // Set Homing + // --------------- + if (flCurHomingStrength > 0) + { + // ------------- + // Smoke trail. + // ------------- + if (m_nRocketTrailType == HOMER_SMOKE_TRAIL_ON_HOMING) + { + UpdateRocketTrail(flCurHomingStrength); + } + + // Extract speed and direction + Vector vCurDir = GetAbsVelocity(); + float flCurSpeed = VectorNormalize(vCurDir); + flTargetSpeed = MAX(flTargetSpeed, flCurSpeed); + + // Add in homing direction + Vector vecNewVelocity = GetAbsVelocity(); + float flTimeToUse = gpGlobals->frametime; + while (flTimeToUse > 0) + { + vecNewVelocity = (flCurHomingStrength * vTargetDir) + ((1 - flCurHomingStrength) * vCurDir); + flTimeToUse = -0.1; + } + VectorNormalize(vecNewVelocity); + vecNewVelocity *= flTargetSpeed; + SetAbsVelocity( vecNewVelocity ); + } + } + + // ---------------------------------------------------------------------------------------- + // Add time-coherent noise to the current velocity + // ---------------------------------------------------------------------------------------- + Vector vecImpulse( 0, 0, 0 ); + if (m_flSpinMagnitude > 0) + { + vecImpulse.x += m_flSpinMagnitude*sin(m_flSpinSpeed * gpGlobals->curtime + m_flSpinOffset); + vecImpulse.y += m_flSpinMagnitude*cos(m_flSpinSpeed * gpGlobals->curtime + m_flSpinOffset); + vecImpulse.z -= m_flSpinMagnitude*cos(m_flSpinSpeed * gpGlobals->curtime + m_flSpinOffset); + } + + // Add in gravity + vecImpulse.z -= GetGravity() * GetCurrentGravity() * gpGlobals->frametime; + ApplyAbsVelocityImpulse( vecImpulse ); + + QAngle angles; + VectorAngles( GetAbsVelocity(), angles ); + SetLocalAngles( angles ); + +#if 0 // BUBBLE + if( gpGlobals->curtime > m_flNextWarnTime ) + { + // Make a bubble of warning sound in front of me. + const float WARN_INTERVAL = 0.25f; + float flSpeed = GetAbsVelocity().Length(); + Vector vecWarnLocation; + + // warn a little bit ahead of us, please. + vecWarnLocation = GetAbsOrigin() + GetAbsVelocity() * 0.75; + + // Make a bubble of warning ahead of the missile. + CSoundEnt::InsertSound ( SOUND_DANGER, vecWarnLocation, flSpeed * WARN_INTERVAL, 0.5 ); + +#if 0 + Vector vecRight, vecForward; + + AngleVectors( GetAbsAngles(), &vecForward, &vecRight, NULL ); + + NDebugOverlay::Line( vecWarnLocation, vecWarnLocation + vecForward * flSpeed * WARN_INTERVAL * 0.5, 255,255,0, true, 10); + NDebugOverlay::Line( vecWarnLocation, vecWarnLocation - vecForward * flSpeed * WARN_INTERVAL * 0.5, 255,255,0, true, 10); + + NDebugOverlay::Line( vecWarnLocation, vecWarnLocation + vecRight * flSpeed * WARN_INTERVAL * 0.5, 255,255,0, true, 10); + NDebugOverlay::Line( vecWarnLocation, vecWarnLocation - vecRight * flSpeed * WARN_INTERVAL * 0.5, 255,255,0, true, 10); +#endif + m_flNextWarnTime = gpGlobals->curtime + WARN_INTERVAL; + } +#endif // BUBBLE + + SetNextThink( gpGlobals->curtime + 0.1f ); +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +int CGrenadeHomer::OnTakeDamage( const CTakeDamageInfo &info ) +{ + // Don't take damage from other homing grenades so can shoot in vollies + if (FClassnameIs( info.GetInflictor(), "grenade_homer")) + { + return 0; + } + return BaseClass::OnTakeDamage( info ); +} + +//------------------------------------------------------------------------------ +// Purpose : +// Input : +// Output : +//------------------------------------------------------------------------------ +CGrenadeHomer::CGrenadeHomer(void) +{ + for (int i=0;i<3;i++) + { + m_hRocketTrail[i] = NULL; + } +} |