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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/grenade_ar2.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/grenade_ar2.h')
| -rw-r--r-- | sp/src/game/server/hl2/grenade_ar2.h | 94 |
1 files changed, 47 insertions, 47 deletions
diff --git a/sp/src/game/server/hl2/grenade_ar2.h b/sp/src/game/server/hl2/grenade_ar2.h index 63e79678..b49dd202 100644 --- a/sp/src/game/server/hl2/grenade_ar2.h +++ b/sp/src/game/server/hl2/grenade_ar2.h @@ -1,47 +1,47 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Projectile shot from the AR2
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef GRENADEAR2_H
-#define GRENADEAR2_H
-
-#include "basegrenade_shared.h"
-
-#define MAX_AR2_NO_COLLIDE_TIME 0.2
-
-class SmokeTrail;
-class CWeaponAR2;
-
-class CGrenadeAR2 : public CBaseGrenade
-{
-public:
- DECLARE_CLASS( CGrenadeAR2, CBaseGrenade );
-
- CHandle< SmokeTrail > m_hSmokeTrail;
- float m_fSpawnTime;
- float m_fDangerRadius;
-
-
- void Spawn( void );
- void Precache( void );
- void GrenadeAR2Touch( CBaseEntity *pOther );
- void GrenadeAR2Think( void );
- void Event_Killed( const CTakeDamageInfo &info );
-
-public:
- void EXPORT Detonate(void);
- CGrenadeAR2(void);
-
- DECLARE_DATADESC();
-};
-
-#endif //GRENADEAR2_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Projectile shot from the AR2 +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GRENADEAR2_H +#define GRENADEAR2_H + +#include "basegrenade_shared.h" + +#define MAX_AR2_NO_COLLIDE_TIME 0.2 + +class SmokeTrail; +class CWeaponAR2; + +class CGrenadeAR2 : public CBaseGrenade +{ +public: + DECLARE_CLASS( CGrenadeAR2, CBaseGrenade ); + + CHandle< SmokeTrail > m_hSmokeTrail; + float m_fSpawnTime; + float m_fDangerRadius; + + + void Spawn( void ); + void Precache( void ); + void GrenadeAR2Touch( CBaseEntity *pOther ); + void GrenadeAR2Think( void ); + void Event_Killed( const CTakeDamageInfo &info ); + +public: + void EXPORT Detonate(void); + CGrenadeAR2(void); + + DECLARE_DATADESC(); +}; + +#endif //GRENADEAR2_H |