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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/hl2/cbasespriteprojectile.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/server/hl2/cbasespriteprojectile.cpp')
-rw-r--r--sp/src/game/server/hl2/cbasespriteprojectile.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/sp/src/game/server/hl2/cbasespriteprojectile.cpp b/sp/src/game/server/hl2/cbasespriteprojectile.cpp
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index 00000000..d7919c8f
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+++ b/sp/src/game/server/hl2/cbasespriteprojectile.cpp
@@ -0,0 +1,106 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Base class for simple projectiles
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "cbasespriteprojectile.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+LINK_ENTITY_TO_CLASS( baseprojectile, CBaseSpriteProjectile );
+
+//---------------------------------------------------------
+// Save/Restore
+//---------------------------------------------------------
+BEGIN_DATADESC( CBaseSpriteProjectile )
+
+ DEFINE_FIELD( m_iDmg, FIELD_INTEGER ),
+ DEFINE_FIELD( m_iDmgType, FIELD_INTEGER ),
+ DEFINE_FIELD( m_hIntendedTarget, FIELD_EHANDLE ),
+
+END_DATADESC()
+
+//---------------------------------------------------------
+//---------------------------------------------------------
+void CBaseSpriteProjectile::Spawn( char *pszModel,
+ const Vector &vecOrigin,
+ const Vector &vecVelocity,
+ edict_t *pOwner,
+ MoveType_t iMovetype,
+ MoveCollide_t nMoveCollide,
+ int iDamage,
+ int iDamageType,
+ CBaseEntity *pIntendedTarget )
+{
+ Precache();
+
+ SetSolid( SOLID_BBOX );
+ SetModel( pszModel );
+
+ UTIL_SetSize( this, vec3_origin, vec3_origin );
+
+ m_iDmg = iDamage;
+ m_iDmgType = iDamageType;
+
+ SetMoveType( iMovetype, nMoveCollide );
+
+ UTIL_SetOrigin( this, vecOrigin );
+ SetAbsVelocity( vecVelocity );
+
+ SetOwnerEntity( Instance( pOwner ) );
+
+ m_hIntendedTarget.Set( pIntendedTarget );
+
+ // Call think for free the first time. It's up to derived classes to rethink.
+ SetNextThink( gpGlobals->curtime );
+}
+
+//---------------------------------------------------------
+//---------------------------------------------------------
+void CBaseSpriteProjectile::Touch( CBaseEntity *pOther )
+{
+ HandleTouch( pOther );
+}
+
+//---------------------------------------------------------
+//---------------------------------------------------------
+void CBaseSpriteProjectile::HandleTouch( CBaseEntity *pOther )
+{
+ CBaseEntity *pOwner;
+
+ pOwner = GetOwnerEntity();
+
+ if( !pOwner )
+ {
+ pOwner = this;
+ }
+
+ trace_t tr;
+ tr = BaseClass::GetTouchTrace( );
+
+ CTakeDamageInfo info( this, pOwner, m_iDmg, m_iDmgType );
+ GuessDamageForce( &info, (tr.endpos - tr.startpos), tr.endpos );
+ pOther->TakeDamage( info );
+
+ UTIL_Remove( this );
+}
+
+//---------------------------------------------------------
+//---------------------------------------------------------
+void CBaseSpriteProjectile::Think()
+{
+ HandleThink();
+}
+
+//---------------------------------------------------------
+//---------------------------------------------------------
+void CBaseSpriteProjectile::HandleThink()
+{
+}
+