diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/ai_interactions.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/ai_interactions.h')
| -rw-r--r-- | sp/src/game/server/hl2/ai_interactions.h | 158 |
1 files changed, 79 insertions, 79 deletions
diff --git a/sp/src/game/server/hl2/ai_interactions.h b/sp/src/game/server/hl2/ai_interactions.h index 0fb19060..93f7ef8d 100644 --- a/sp/src/game/server/hl2/ai_interactions.h +++ b/sp/src/game/server/hl2/ai_interactions.h @@ -1,80 +1,80 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-//==================================================
-// Definition for all AI interactions
-//==================================================
-
-#ifndef AI_INTERACTIONS_H
-#define AI_INTERACTIONS_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-//Antlion
-extern int g_interactionAntlionKilled;
-
-//Barnacle
-extern int g_interactionBarnacleVictimDangle;
-extern int g_interactionBarnacleVictimReleased;
-extern int g_interactionBarnacleVictimGrab;
-
-//Bullsquid
-//extern int g_interactionBullsquidPlay;
-//extern int g_interactionBullsquidThrow;
-
-//Combine
-extern int g_interactionCombineBash;
-extern int g_interactionCombineRequestCover;
-
-//Houndeye
-//extern int g_interactionHoundeyeGroupAttack;
-//extern int g_interactionHoundeyeGroupRetreat;
-//extern int g_interactionHoundeyeGroupRalley;
-
-//Scanner
-extern int g_interactionScannerInspect;
-extern int g_interactionScannerInspectBegin;
-extern int g_interactionScannerInspectDone;
-extern int g_interactionScannerInspectHandsUp;
-extern int g_interactionScannerInspectShowArmband;
-extern int g_interactionScannerSupportEntity;
-extern int g_interactionScannerSupportPosition;
-
-//Metrocop
-extern int g_interactionMetrocopPointed;
-extern int g_interactionMetrocopStartedStitch;
-
-//ScriptedTarget
-extern int g_interactionScriptedTarget;
-
-//Stalker
-extern int g_interactionStalkerBurn;
-
-//Vortigaunt
-extern int g_interactionVortigauntStomp;
-extern int g_interactionVortigauntStompFail;
-extern int g_interactionVortigauntStompHit;
-extern int g_interactionVortigauntKick;
-extern int g_interactionVortigauntClaw;
-
-//Floor turret
-extern int g_interactionTurretStillStanding;
-
-// AI Interaction for being hit by a physics object
-extern int g_interactionHitByPlayerThrownPhysObj;
-
-// Alerts vital allies when the player punts a large object (car)
-extern int g_interactionPlayerPuntedHeavyObject;
-
-// Zombie
-// Melee attack will land in one second or so.
-extern int g_interactionZombieMeleeWarning;
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +//================================================== +// Definition for all AI interactions +//================================================== + +#ifndef AI_INTERACTIONS_H +#define AI_INTERACTIONS_H + +#ifdef _WIN32 +#pragma once +#endif + +//Antlion +extern int g_interactionAntlionKilled; + +//Barnacle +extern int g_interactionBarnacleVictimDangle; +extern int g_interactionBarnacleVictimReleased; +extern int g_interactionBarnacleVictimGrab; + +//Bullsquid +//extern int g_interactionBullsquidPlay; +//extern int g_interactionBullsquidThrow; + +//Combine +extern int g_interactionCombineBash; +extern int g_interactionCombineRequestCover; + +//Houndeye +//extern int g_interactionHoundeyeGroupAttack; +//extern int g_interactionHoundeyeGroupRetreat; +//extern int g_interactionHoundeyeGroupRalley; + +//Scanner +extern int g_interactionScannerInspect; +extern int g_interactionScannerInspectBegin; +extern int g_interactionScannerInspectDone; +extern int g_interactionScannerInspectHandsUp; +extern int g_interactionScannerInspectShowArmband; +extern int g_interactionScannerSupportEntity; +extern int g_interactionScannerSupportPosition; + +//Metrocop +extern int g_interactionMetrocopPointed; +extern int g_interactionMetrocopStartedStitch; + +//ScriptedTarget +extern int g_interactionScriptedTarget; + +//Stalker +extern int g_interactionStalkerBurn; + +//Vortigaunt +extern int g_interactionVortigauntStomp; +extern int g_interactionVortigauntStompFail; +extern int g_interactionVortigauntStompHit; +extern int g_interactionVortigauntKick; +extern int g_interactionVortigauntClaw; + +//Floor turret +extern int g_interactionTurretStillStanding; + +// AI Interaction for being hit by a physics object +extern int g_interactionHitByPlayerThrownPhysObj; + +// Alerts vital allies when the player punts a large object (car) +extern int g_interactionPlayerPuntedHeavyObject; + +// Zombie +// Melee attack will land in one second or so. +extern int g_interactionZombieMeleeWarning; + #endif //AI_INTERACTIONS_H
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