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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/hl2/ai_interactions.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/hl2/ai_interactions.h')
-rw-r--r--sp/src/game/server/hl2/ai_interactions.h158
1 files changed, 79 insertions, 79 deletions
diff --git a/sp/src/game/server/hl2/ai_interactions.h b/sp/src/game/server/hl2/ai_interactions.h
index 0fb19060..93f7ef8d 100644
--- a/sp/src/game/server/hl2/ai_interactions.h
+++ b/sp/src/game/server/hl2/ai_interactions.h
@@ -1,80 +1,80 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-//==================================================
-// Definition for all AI interactions
-//==================================================
-
-#ifndef AI_INTERACTIONS_H
-#define AI_INTERACTIONS_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-//Antlion
-extern int g_interactionAntlionKilled;
-
-//Barnacle
-extern int g_interactionBarnacleVictimDangle;
-extern int g_interactionBarnacleVictimReleased;
-extern int g_interactionBarnacleVictimGrab;
-
-//Bullsquid
-//extern int g_interactionBullsquidPlay;
-//extern int g_interactionBullsquidThrow;
-
-//Combine
-extern int g_interactionCombineBash;
-extern int g_interactionCombineRequestCover;
-
-//Houndeye
-//extern int g_interactionHoundeyeGroupAttack;
-//extern int g_interactionHoundeyeGroupRetreat;
-//extern int g_interactionHoundeyeGroupRalley;
-
-//Scanner
-extern int g_interactionScannerInspect;
-extern int g_interactionScannerInspectBegin;
-extern int g_interactionScannerInspectDone;
-extern int g_interactionScannerInspectHandsUp;
-extern int g_interactionScannerInspectShowArmband;
-extern int g_interactionScannerSupportEntity;
-extern int g_interactionScannerSupportPosition;
-
-//Metrocop
-extern int g_interactionMetrocopPointed;
-extern int g_interactionMetrocopStartedStitch;
-
-//ScriptedTarget
-extern int g_interactionScriptedTarget;
-
-//Stalker
-extern int g_interactionStalkerBurn;
-
-//Vortigaunt
-extern int g_interactionVortigauntStomp;
-extern int g_interactionVortigauntStompFail;
-extern int g_interactionVortigauntStompHit;
-extern int g_interactionVortigauntKick;
-extern int g_interactionVortigauntClaw;
-
-//Floor turret
-extern int g_interactionTurretStillStanding;
-
-// AI Interaction for being hit by a physics object
-extern int g_interactionHitByPlayerThrownPhysObj;
-
-// Alerts vital allies when the player punts a large object (car)
-extern int g_interactionPlayerPuntedHeavyObject;
-
-// Zombie
-// Melee attack will land in one second or so.
-extern int g_interactionZombieMeleeWarning;
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+//==================================================
+// Definition for all AI interactions
+//==================================================
+
+#ifndef AI_INTERACTIONS_H
+#define AI_INTERACTIONS_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+//Antlion
+extern int g_interactionAntlionKilled;
+
+//Barnacle
+extern int g_interactionBarnacleVictimDangle;
+extern int g_interactionBarnacleVictimReleased;
+extern int g_interactionBarnacleVictimGrab;
+
+//Bullsquid
+//extern int g_interactionBullsquidPlay;
+//extern int g_interactionBullsquidThrow;
+
+//Combine
+extern int g_interactionCombineBash;
+extern int g_interactionCombineRequestCover;
+
+//Houndeye
+//extern int g_interactionHoundeyeGroupAttack;
+//extern int g_interactionHoundeyeGroupRetreat;
+//extern int g_interactionHoundeyeGroupRalley;
+
+//Scanner
+extern int g_interactionScannerInspect;
+extern int g_interactionScannerInspectBegin;
+extern int g_interactionScannerInspectDone;
+extern int g_interactionScannerInspectHandsUp;
+extern int g_interactionScannerInspectShowArmband;
+extern int g_interactionScannerSupportEntity;
+extern int g_interactionScannerSupportPosition;
+
+//Metrocop
+extern int g_interactionMetrocopPointed;
+extern int g_interactionMetrocopStartedStitch;
+
+//ScriptedTarget
+extern int g_interactionScriptedTarget;
+
+//Stalker
+extern int g_interactionStalkerBurn;
+
+//Vortigaunt
+extern int g_interactionVortigauntStomp;
+extern int g_interactionVortigauntStompFail;
+extern int g_interactionVortigauntStompHit;
+extern int g_interactionVortigauntKick;
+extern int g_interactionVortigauntClaw;
+
+//Floor turret
+extern int g_interactionTurretStillStanding;
+
+// AI Interaction for being hit by a physics object
+extern int g_interactionHitByPlayerThrownPhysObj;
+
+// Alerts vital allies when the player punts a large object (car)
+extern int g_interactionPlayerPuntedHeavyObject;
+
+// Zombie
+// Melee attack will land in one second or so.
+extern int g_interactionZombieMeleeWarning;
+
#endif //AI_INTERACTIONS_H \ No newline at end of file