diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/game.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/game.h')
| -rw-r--r-- | sp/src/game/server/game.h | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/sp/src/game/server/game.h b/sp/src/game/server/game.h index be198968..3377baa6 100644 --- a/sp/src/game/server/game.h +++ b/sp/src/game/server/game.h @@ -1,41 +1,41 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-
-#ifndef GAME_H
-#define GAME_H
-
-
-#include "globals.h"
-
-extern void GameDLLInit( void );
-
-extern ConVar displaysoundlist;
-extern ConVar mapcyclefile;
-extern ConVar servercfgfile;
-extern ConVar lservercfgfile;
-
-// multiplayer server rules
-extern ConVar teamplay;
-extern ConVar fraglimit;
-extern ConVar falldamage;
-extern ConVar weaponstay;
-extern ConVar forcerespawn;
-extern ConVar footsteps;
-extern ConVar flashlight;
-extern ConVar aimcrosshair;
-extern ConVar decalfrequency;
-extern ConVar teamlist;
-extern ConVar teamoverride;
-extern ConVar defaultteam;
-extern ConVar allowNPCs;
-
-extern ConVar suitvolume;
-
-// Engine Cvars
-extern const ConVar *g_pDeveloper;
-#endif // GAME_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +#ifndef GAME_H +#define GAME_H + + +#include "globals.h" + +extern void GameDLLInit( void ); + +extern ConVar displaysoundlist; +extern ConVar mapcyclefile; +extern ConVar servercfgfile; +extern ConVar lservercfgfile; + +// multiplayer server rules +extern ConVar teamplay; +extern ConVar fraglimit; +extern ConVar falldamage; +extern ConVar weaponstay; +extern ConVar forcerespawn; +extern ConVar footsteps; +extern ConVar flashlight; +extern ConVar aimcrosshair; +extern ConVar decalfrequency; +extern ConVar teamlist; +extern ConVar teamoverride; +extern ConVar defaultteam; +extern ConVar allowNPCs; + +extern ConVar suitvolume; + +// Engine Cvars +extern const ConVar *g_pDeveloper; +#endif // GAME_H |