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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/func_areaportalwindow.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/func_areaportalwindow.h')
-rw-r--r--sp/src/game/server/func_areaportalwindow.h134
1 files changed, 67 insertions, 67 deletions
diff --git a/sp/src/game/server/func_areaportalwindow.h b/sp/src/game/server/func_areaportalwindow.h
index 03fe01d5..d128c843 100644
--- a/sp/src/game/server/func_areaportalwindow.h
+++ b/sp/src/game/server/func_areaportalwindow.h
@@ -1,67 +1,67 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef FUNC_AREAPORTALWINDOW_H
-#define FUNC_AREAPORTALWINDOW_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-#include "baseentity.h"
-#include "utllinkedlist.h"
-#include "func_areaportalbase.h"
-
-
-class CFuncAreaPortalWindow : public CFuncAreaPortalBase
-{
-public:
- DECLARE_CLASS( CFuncAreaPortalWindow, CFuncAreaPortalBase );
-
- DECLARE_SERVERCLASS();
- DECLARE_DATADESC();
-
- CFuncAreaPortalWindow();
- ~CFuncAreaPortalWindow();
-
-
-// Overrides.
-public:
-
- virtual void Spawn();
- virtual void Activate();
-
-
-// CFuncAreaPortalBase stuff.
-public:
-
- virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient );
-
-
-public:
- // Returns false if the viewer is past the fadeout distance.
- bool IsWindowOpen( const Vector &vOrigin, float fovDistanceAdjustFactor );
-
-public:
-
- CNetworkVar( float, m_flFadeStartDist ); // Distance at which it starts fading (when <= this, alpha=m_flTranslucencyLimit).
- CNetworkVar( float, m_flFadeDist ); // Distance at which it becomes solid.
-
- // 0-1 value - minimum translucency it's allowed to get to.
- CNetworkVar( float, m_flTranslucencyLimit );
-
- string_t m_iBackgroundBModelName; // string name of background bmodel
- CNetworkVar( int, m_iBackgroundModelIndex );
-
- //Input handlers
- void InputSetFadeStartDistance( inputdata_t &inputdata );
- void InputSetFadeEndDistance( inputdata_t &inputdata );
-};
-
-
-
-#endif // FUNC_AREAPORTALWINDOW_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef FUNC_AREAPORTALWINDOW_H
+#define FUNC_AREAPORTALWINDOW_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "baseentity.h"
+#include "utllinkedlist.h"
+#include "func_areaportalbase.h"
+
+
+class CFuncAreaPortalWindow : public CFuncAreaPortalBase
+{
+public:
+ DECLARE_CLASS( CFuncAreaPortalWindow, CFuncAreaPortalBase );
+
+ DECLARE_SERVERCLASS();
+ DECLARE_DATADESC();
+
+ CFuncAreaPortalWindow();
+ ~CFuncAreaPortalWindow();
+
+
+// Overrides.
+public:
+
+ virtual void Spawn();
+ virtual void Activate();
+
+
+// CFuncAreaPortalBase stuff.
+public:
+
+ virtual bool UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient );
+
+
+public:
+ // Returns false if the viewer is past the fadeout distance.
+ bool IsWindowOpen( const Vector &vOrigin, float fovDistanceAdjustFactor );
+
+public:
+
+ CNetworkVar( float, m_flFadeStartDist ); // Distance at which it starts fading (when <= this, alpha=m_flTranslucencyLimit).
+ CNetworkVar( float, m_flFadeDist ); // Distance at which it becomes solid.
+
+ // 0-1 value - minimum translucency it's allowed to get to.
+ CNetworkVar( float, m_flTranslucencyLimit );
+
+ string_t m_iBackgroundBModelName; // string name of background bmodel
+ CNetworkVar( int, m_iBackgroundModelIndex );
+
+ //Input handlers
+ void InputSetFadeStartDistance( inputdata_t &inputdata );
+ void InputSetFadeEndDistance( inputdata_t &inputdata );
+};
+
+
+
+#endif // FUNC_AREAPORTALWINDOW_H