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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/episodic/npc_hunter.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/episodic/npc_hunter.h')
| -rw-r--r-- | sp/src/game/server/episodic/npc_hunter.h | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/sp/src/game/server/episodic/npc_hunter.h b/sp/src/game/server/episodic/npc_hunter.h index 812d8f3c..b68cedff 100644 --- a/sp/src/game/server/episodic/npc_hunter.h +++ b/sp/src/game/server/episodic/npc_hunter.h @@ -1,25 +1,25 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Expose an IsAHunter function
-//
-//=============================================================================//
-
-#ifndef NPC_HUNTER_H
-#define NPC_HUNTER_H
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-class CBaseEntity;
-
-/// true if given entity pointer is a hunter.
-bool Hunter_IsHunter(CBaseEntity *pEnt);
-
-// call throughs for member functions
-
-void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached );
-void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached );
-void Hunter_StriderBusterLaunched( CBaseEntity *pBuster );
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Expose an IsAHunter function +// +//=============================================================================// + +#ifndef NPC_HUNTER_H +#define NPC_HUNTER_H + +#if defined( _WIN32 ) +#pragma once +#endif + +class CBaseEntity; + +/// true if given entity pointer is a hunter. +bool Hunter_IsHunter(CBaseEntity *pEnt); + +// call throughs for member functions + +void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached ); +void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached ); +void Hunter_StriderBusterLaunched( CBaseEntity *pBuster ); + +#endif |