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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/episodic/npc_hunter.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/server/episodic/npc_hunter.h')
-rw-r--r--sp/src/game/server/episodic/npc_hunter.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/sp/src/game/server/episodic/npc_hunter.h b/sp/src/game/server/episodic/npc_hunter.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Expose an IsAHunter function
+//
+//=============================================================================//
+
+#ifndef NPC_HUNTER_H
+#define NPC_HUNTER_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+class CBaseEntity;
+
+/// true if given entity pointer is a hunter.
+bool Hunter_IsHunter(CBaseEntity *pEnt);
+
+// call throughs for member functions
+
+void Hunter_StriderBusterAttached( CBaseEntity *pHunter, CBaseEntity *pAttached );
+void Hunter_StriderBusterDetached( CBaseEntity *pHunter, CBaseEntity *pAttached );
+void Hunter_StriderBusterLaunched( CBaseEntity *pBuster );
+
+#endif