diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/entity_tools_server.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/entity_tools_server.cpp')
| -rw-r--r-- | sp/src/game/server/entity_tools_server.cpp | 864 |
1 files changed, 432 insertions, 432 deletions
diff --git a/sp/src/game/server/entity_tools_server.cpp b/sp/src/game/server/entity_tools_server.cpp index fd95e0ae..e1888123 100644 --- a/sp/src/game/server/entity_tools_server.cpp +++ b/sp/src/game/server/entity_tools_server.cpp @@ -1,432 +1,432 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================
-#include "cbase.h"
-#include "const.h"
-#include "toolframework/itoolentity.h"
-#include "entitylist.h"
-#include "toolframework/itoolsystem.h"
-#include "KeyValues.h"
-#include "icliententity.h"
-#include "iserverentity.h"
-#include "sceneentity.h"
-#include "particles/particles.h"
-
-
-//-----------------------------------------------------------------------------
-// Interface from engine to tools for manipulating entities
-//-----------------------------------------------------------------------------
-class CServerTools : public IServerTools
-{
-public:
- // Inherited from IServerTools
- virtual IServerEntity *GetIServerEntity( IClientEntity *pClientEntity );
- virtual bool GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer = NULL );
- virtual bool SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer = NULL );
- virtual int GetPlayerFOV( IClientEntity *pClientPlayer = NULL );
- virtual bool SetPlayerFOV( int fov, IClientEntity *pClientPlayer = NULL );
- virtual bool IsInNoClipMode( IClientEntity *pClientPlayer = NULL );
- virtual CBaseEntity *FirstEntity( void );
- virtual CBaseEntity *NextEntity( CBaseEntity *pEntity );
- virtual CBaseEntity *FindEntityByHammerID( int iHammerID );
- virtual bool GetKeyValue( CBaseEntity *pEntity, const char *szField, char *szValue, int iMaxLen );
- virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, const char *szValue );
- virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, float flValue );
- virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, const Vector &vecValue );
- virtual CBaseEntity *CreateEntityByName( const char *szClassName );
- virtual void DispatchSpawn( CBaseEntity *pEntity );
- virtual void ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen );
- virtual void AddOriginToPVS( const Vector &org );
- virtual void MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles );
- virtual bool DestroyEntityByHammerId( int iHammerID );
- virtual CBaseEntity *GetBaseEntityByEntIndex( int iEntIndex );
- virtual void RemoveEntity( CBaseEntity *pEntity );
- virtual void RemoveEntityImmediate( CBaseEntity *pEntity );
- virtual IEntityFactoryDictionary *GetEntityFactoryDictionary( void );
- virtual void SetMoveType( CBaseEntity *pEntity, int val );
- virtual void SetMoveType( CBaseEntity *pEntity, int val, int moveCollide );
- virtual void ResetSequence( CBaseAnimating *pEntity, int nSequence );
- virtual void ResetSequenceInfo( CBaseAnimating *pEntity );
- virtual void ClearMultiDamage( void );
- virtual void ApplyMultiDamage( void );
- virtual void AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity );
- virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore );
- virtual ITempEntsSystem *GetTempEntsSystem( void );
-};
-
-
-//-----------------------------------------------------------------------------
-// Singleton
-//-----------------------------------------------------------------------------
-static CServerTools g_ServerTools;
-
-// VSERVERTOOLS_INTERFACE_VERSION_1 is compatible with the latest since we're only adding things to the end, so expose that as well.
-EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools001, VSERVERTOOLS_INTERFACE_VERSION_1, g_ServerTools );
-EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools );
-
-// When bumping the version to this interface, check that our assumption is still valid and expose the older version in the same way
-COMPILE_TIME_ASSERT( VSERVERTOOLS_INTERFACE_VERSION_INT == 2 );
-
-
-IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity )
-{
- if ( pClientEntity == NULL )
- return NULL;
-
- CBaseHandle ehandle = pClientEntity->GetRefEHandle();
- if ( ehandle.GetEntryIndex() >= MAX_EDICTS )
- return NULL; // the first MAX_EDICTS entities are networked, the rest are client or server only
-
-#if 0
- // this fails, since the server entities have extra bits in their serial numbers,
- // since 20 bits are reserved for serial numbers, except for networked entities, which are restricted to 10
-
- // Brian believes that everything should just restrict itself to 10 to make things simpler,
- // so if/when he changes NUM_SERIAL_NUM_BITS to 10, we can switch back to this simpler code
-
- IServerNetworkable *pNet = gEntList.GetServerNetworkable( ehandle );
- if ( pNet == NULL )
- return NULL;
-
- CBaseEntity *pServerEnt = pNet->GetBaseEntity();
- return pServerEnt;
-#else
- IHandleEntity *pEnt = gEntList.LookupEntityByNetworkIndex( ehandle.GetEntryIndex() );
- if ( pEnt == NULL )
- return NULL;
-
- CBaseHandle h = gEntList.GetNetworkableHandle( ehandle.GetEntryIndex() );
- const int mask = ( 1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ) - 1;
- if ( !h.IsValid() || ( ( h.GetSerialNumber() & mask ) != ( ehandle.GetSerialNumber() & mask ) ) )
- return NULL;
-
- IServerUnknown *pUnk = static_cast< IServerUnknown* >( pEnt );
- return pUnk->GetBaseEntity();
-#endif
-}
-
-bool CServerTools::GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer )
-{
- IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
- CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
- if ( pPlayer == NULL )
- return false;
-
- org = pPlayer->EyePosition();
- ang = pPlayer->EyeAngles();
- return true;
-}
-
-bool CServerTools::SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer )
-{
- IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
- CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
- if ( pPlayer == NULL )
- return false;
-
- pPlayer->SetAbsOrigin( org - pPlayer->GetViewOffset() );
- pPlayer->SnapEyeAngles( ang );
-
- // Disengage from hierarchy
- pPlayer->SetParent( NULL );
-
- return true;
-}
-
-int CServerTools::GetPlayerFOV( IClientEntity *pClientPlayer )
-{
- IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
- CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
- if ( pPlayer == NULL )
- return 0;
-
- return pPlayer->GetFOV();
-}
-
-bool CServerTools::SetPlayerFOV( int fov, IClientEntity *pClientPlayer )
-{
- IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
- CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
- if ( pPlayer == NULL )
- return false;
-
- pPlayer->SetDefaultFOV( fov );
- CBaseEntity *pFOVOwner = pPlayer->GetFOVOwner();
- return pPlayer->SetFOV( pFOVOwner ? pFOVOwner : pPlayer, fov );
-}
-
-bool CServerTools::IsInNoClipMode( IClientEntity *pClientPlayer )
-{
- IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer );
- CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer();
- if ( pPlayer == NULL )
- return true;
-
- return pPlayer->GetMoveType() == MOVETYPE_NOCLIP;
-}
-
-CBaseEntity *CServerTools::FirstEntity( void )
-{
- return gEntList.FirstEnt();
-}
-
-CBaseEntity *CServerTools::NextEntity( CBaseEntity *pEntity )
-{
- CBaseEntity *pEnt;
-
- if ( pEntity == NULL )
- {
- pEnt = gEntList.FirstEnt();
- }
- else
- {
- pEnt = gEntList.NextEnt( (CBaseEntity *)pEntity );
- }
- return pEnt;
-}
-
-CBaseEntity *CServerTools::FindEntityByHammerID( int iHammerID )
-{
- CBaseEntity *pEntity = gEntList.FirstEnt();
-
- while (pEntity)
- {
- if (pEntity->m_iHammerID == iHammerID)
- return pEntity;
- pEntity = gEntList.NextEnt( pEntity );
- }
- return NULL;
-}
-
-bool CServerTools::GetKeyValue( CBaseEntity *pEntity, const char *szField, char *szValue, int iMaxLen )
-{
- return pEntity->GetKeyValue( szField, szValue, iMaxLen );
-}
-
-bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, const char *szValue )
-{
- return pEntity->KeyValue( szField, szValue );
-}
-
-bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, float flValue )
-{
- return pEntity->KeyValue( szField, flValue );
-}
-
-bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, const Vector &vecValue )
-{
- return pEntity->KeyValue( szField, vecValue );
-}
-
-
-//-----------------------------------------------------------------------------
-// entity spawning
-//-----------------------------------------------------------------------------
-CBaseEntity *CServerTools::CreateEntityByName( const char *szClassName )
-{
- return ::CreateEntityByName( szClassName );
-}
-
-void CServerTools::DispatchSpawn( CBaseEntity *pEntity )
-{
- ::DispatchSpawn( pEntity );
-}
-
-
-//-----------------------------------------------------------------------------
-// Reload particle definitions
-//-----------------------------------------------------------------------------
-void CServerTools::ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen )
-{
- // FIXME: Use file name to determine if we care about this data
- CUtlBuffer buf( pBufData, nLen, CUtlBuffer::READ_ONLY );
- g_pParticleSystemMgr->ReadParticleConfigFile( buf, true );
-}
-
-void CServerTools::AddOriginToPVS( const Vector &org )
-{
- engine->AddOriginToPVS( org );
-}
-
-void CServerTools::MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles )
-{
- CBasePlayer *pPlayer = UTIL_GetListenServerHost();
- if ( !pPlayer )
- return;
-
- extern void EnableNoClip( CBasePlayer *pPlayer );
- EnableNoClip( pPlayer );
-
- Vector zOffset = pPlayer->EyePosition() - pPlayer->GetAbsOrigin();
-
- pPlayer->SetAbsOrigin( vPos - zOffset );
- pPlayer->SnapEyeAngles( vAngles );
-}
-
-bool CServerTools::DestroyEntityByHammerId( int iHammerID )
-{
- CBaseEntity *pEntity = (CBaseEntity*)FindEntityByHammerID( iHammerID );
- if ( !pEntity )
- return false;
-
- UTIL_Remove( pEntity );
- return true;
-}
-
-void CServerTools::RemoveEntity( CBaseEntity *pEntity )
-{
- UTIL_Remove( pEntity );
-}
-
-void CServerTools::RemoveEntityImmediate( CBaseEntity *pEntity )
-{
- UTIL_RemoveImmediate( pEntity );
-}
-
-CBaseEntity *CServerTools::GetBaseEntityByEntIndex( int iEntIndex )
-{
- edict_t *pEdict = INDEXENT( iEntIndex );
- if ( pEdict )
- return CBaseEntity::Instance( pEdict );
- else
- return NULL;
-}
-
-IEntityFactoryDictionary *CServerTools::GetEntityFactoryDictionary( void )
-{
- return ::EntityFactoryDictionary();
-}
-
-
-void CServerTools::SetMoveType( CBaseEntity *pEntity, int val )
-{
- pEntity->SetMoveType( (MoveType_t)val );
-}
-
-void CServerTools::SetMoveType( CBaseEntity *pEntity, int val, int moveCollide )
-{
- pEntity->SetMoveType( (MoveType_t)val, (MoveCollide_t)moveCollide );
-}
-
-void CServerTools::ResetSequence( CBaseAnimating *pEntity, int nSequence )
-{
- pEntity->ResetSequence( nSequence );
-}
-
-void CServerTools::ResetSequenceInfo( CBaseAnimating *pEntity )
-{
- pEntity->ResetSequenceInfo();
-}
-
-
-void CServerTools::ClearMultiDamage( void )
-{
- ::ClearMultiDamage();
-}
-
-void CServerTools::ApplyMultiDamage( void )
-{
- ::ApplyMultiDamage();
-}
-
-void CServerTools::AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity )
-{
- ::AddMultiDamage( pTakeDamageInfo, pEntity );
-}
-
-void CServerTools::RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore )
-{
- ::RadiusDamage( info, vecSrc, flRadius, iClassIgnore, pEntityIgnore );
-}
-
-
-ITempEntsSystem *CServerTools::GetTempEntsSystem( void )
-{
- return (ITempEntsSystem *)te;
-}
-
-
-// Interface from engine to tools for manipulating entities
-class CServerChoreoTools : public IServerChoreoTools
-{
-public:
- // Iterates through ALL entities (separate list for client vs. server)
- virtual EntitySearchResult NextChoreoEntity( EntitySearchResult currentEnt )
- {
- CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( currentEnt );
- ent = gEntList.FindEntityByClassname( ent, "logic_choreographed_scene" );
- return reinterpret_cast< EntitySearchResult >( ent );
- }
-
- virtual const char *GetSceneFile( EntitySearchResult sr )
- {
- CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr );
- if ( !sr )
- return "";
-
- if ( Q_stricmp( ent->GetClassname(), "logic_choreographed_scene" ) )
- return "";
-
- return GetSceneFilename( ent );
- }
-
- // For interactive editing
- virtual int GetEntIndex( EntitySearchResult sr )
- {
- CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr );
- if ( !ent )
- return -1;
-
- return ent->entindex();
- }
-
- virtual void ReloadSceneFromDisk( int entindex )
- {
- CBaseEntity *ent = CBaseEntity::Instance( entindex );
- if ( !ent )
- return;
-
- ::ReloadSceneFromDisk( ent );
- }
-};
-
-
-static CServerChoreoTools g_ServerChoreoTools;
-EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerChoreoTools, IServerChoreoTools, VSERVERCHOREOTOOLS_INTERFACE_VERSION, g_ServerChoreoTools );
-
-
-//------------------------------------------------------------------------------
-// Applies keyvalues to the entity by hammer ID.
-//------------------------------------------------------------------------------
-void CC_Ent_Keyvalue( const CCommand &args )
-{
- // Must have an odd number of arguments.
- if ( ( args.ArgC() < 4 ) || ( args.ArgC() & 1 ) )
- {
- Msg( "Format: ent_keyvalue <entity id> \"key1\" \"value1\" \"key2\" \"value2\" ... \"keyN\" \"valueN\"\n" );
- return;
- }
-
- int nID = atoi( args[1] );
-
- CBaseEntity *pEnt = g_ServerTools.FindEntityByHammerID( nID );
- if ( !pEnt )
- {
- Msg( "Entity ID %d not found.\n", nID );
- return;
- }
-
- int nArg = 2;
- while ( nArg < args.ArgC() )
- {
- const char *pszKey = args[ nArg ];
- const char *pszValue = args[ nArg + 1 ];
- nArg += 2;
-
- g_ServerTools.SetKeyValue( pEnt, pszKey, pszValue );
- }
-}
-
-static ConCommand ent_keyvalue("ent_keyvalue", CC_Ent_Keyvalue, "Applies the comma delimited key=value pairs to the entity with the given Hammer ID.\n\tFormat: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>\n", FCVAR_CHEAT);
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= +#include "cbase.h" +#include "const.h" +#include "toolframework/itoolentity.h" +#include "entitylist.h" +#include "toolframework/itoolsystem.h" +#include "KeyValues.h" +#include "icliententity.h" +#include "iserverentity.h" +#include "sceneentity.h" +#include "particles/particles.h" + + +//----------------------------------------------------------------------------- +// Interface from engine to tools for manipulating entities +//----------------------------------------------------------------------------- +class CServerTools : public IServerTools +{ +public: + // Inherited from IServerTools + virtual IServerEntity *GetIServerEntity( IClientEntity *pClientEntity ); + virtual bool GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer = NULL ); + virtual bool SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer = NULL ); + virtual int GetPlayerFOV( IClientEntity *pClientPlayer = NULL ); + virtual bool SetPlayerFOV( int fov, IClientEntity *pClientPlayer = NULL ); + virtual bool IsInNoClipMode( IClientEntity *pClientPlayer = NULL ); + virtual CBaseEntity *FirstEntity( void ); + virtual CBaseEntity *NextEntity( CBaseEntity *pEntity ); + virtual CBaseEntity *FindEntityByHammerID( int iHammerID ); + virtual bool GetKeyValue( CBaseEntity *pEntity, const char *szField, char *szValue, int iMaxLen ); + virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, const char *szValue ); + virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, float flValue ); + virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, const Vector &vecValue ); + virtual CBaseEntity *CreateEntityByName( const char *szClassName ); + virtual void DispatchSpawn( CBaseEntity *pEntity ); + virtual void ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen ); + virtual void AddOriginToPVS( const Vector &org ); + virtual void MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles ); + virtual bool DestroyEntityByHammerId( int iHammerID ); + virtual CBaseEntity *GetBaseEntityByEntIndex( int iEntIndex ); + virtual void RemoveEntity( CBaseEntity *pEntity ); + virtual void RemoveEntityImmediate( CBaseEntity *pEntity ); + virtual IEntityFactoryDictionary *GetEntityFactoryDictionary( void ); + virtual void SetMoveType( CBaseEntity *pEntity, int val ); + virtual void SetMoveType( CBaseEntity *pEntity, int val, int moveCollide ); + virtual void ResetSequence( CBaseAnimating *pEntity, int nSequence ); + virtual void ResetSequenceInfo( CBaseAnimating *pEntity ); + virtual void ClearMultiDamage( void ); + virtual void ApplyMultiDamage( void ); + virtual void AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity ); + virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore ); + virtual ITempEntsSystem *GetTempEntsSystem( void ); +}; + + +//----------------------------------------------------------------------------- +// Singleton +//----------------------------------------------------------------------------- +static CServerTools g_ServerTools; + +// VSERVERTOOLS_INTERFACE_VERSION_1 is compatible with the latest since we're only adding things to the end, so expose that as well. +EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools001, VSERVERTOOLS_INTERFACE_VERSION_1, g_ServerTools ); +EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools ); + +// When bumping the version to this interface, check that our assumption is still valid and expose the older version in the same way +COMPILE_TIME_ASSERT( VSERVERTOOLS_INTERFACE_VERSION_INT == 2 ); + + +IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity ) +{ + if ( pClientEntity == NULL ) + return NULL; + + CBaseHandle ehandle = pClientEntity->GetRefEHandle(); + if ( ehandle.GetEntryIndex() >= MAX_EDICTS ) + return NULL; // the first MAX_EDICTS entities are networked, the rest are client or server only + +#if 0 + // this fails, since the server entities have extra bits in their serial numbers, + // since 20 bits are reserved for serial numbers, except for networked entities, which are restricted to 10 + + // Brian believes that everything should just restrict itself to 10 to make things simpler, + // so if/when he changes NUM_SERIAL_NUM_BITS to 10, we can switch back to this simpler code + + IServerNetworkable *pNet = gEntList.GetServerNetworkable( ehandle ); + if ( pNet == NULL ) + return NULL; + + CBaseEntity *pServerEnt = pNet->GetBaseEntity(); + return pServerEnt; +#else + IHandleEntity *pEnt = gEntList.LookupEntityByNetworkIndex( ehandle.GetEntryIndex() ); + if ( pEnt == NULL ) + return NULL; + + CBaseHandle h = gEntList.GetNetworkableHandle( ehandle.GetEntryIndex() ); + const int mask = ( 1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ) - 1; + if ( !h.IsValid() || ( ( h.GetSerialNumber() & mask ) != ( ehandle.GetSerialNumber() & mask ) ) ) + return NULL; + + IServerUnknown *pUnk = static_cast< IServerUnknown* >( pEnt ); + return pUnk->GetBaseEntity(); +#endif +} + +bool CServerTools::GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer ) +{ + IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); + CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); + if ( pPlayer == NULL ) + return false; + + org = pPlayer->EyePosition(); + ang = pPlayer->EyeAngles(); + return true; +} + +bool CServerTools::SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer ) +{ + IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); + CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); + if ( pPlayer == NULL ) + return false; + + pPlayer->SetAbsOrigin( org - pPlayer->GetViewOffset() ); + pPlayer->SnapEyeAngles( ang ); + + // Disengage from hierarchy + pPlayer->SetParent( NULL ); + + return true; +} + +int CServerTools::GetPlayerFOV( IClientEntity *pClientPlayer ) +{ + IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); + CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); + if ( pPlayer == NULL ) + return 0; + + return pPlayer->GetFOV(); +} + +bool CServerTools::SetPlayerFOV( int fov, IClientEntity *pClientPlayer ) +{ + IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); + CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); + if ( pPlayer == NULL ) + return false; + + pPlayer->SetDefaultFOV( fov ); + CBaseEntity *pFOVOwner = pPlayer->GetFOVOwner(); + return pPlayer->SetFOV( pFOVOwner ? pFOVOwner : pPlayer, fov ); +} + +bool CServerTools::IsInNoClipMode( IClientEntity *pClientPlayer ) +{ + IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); + CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); + if ( pPlayer == NULL ) + return true; + + return pPlayer->GetMoveType() == MOVETYPE_NOCLIP; +} + +CBaseEntity *CServerTools::FirstEntity( void ) +{ + return gEntList.FirstEnt(); +} + +CBaseEntity *CServerTools::NextEntity( CBaseEntity *pEntity ) +{ + CBaseEntity *pEnt; + + if ( pEntity == NULL ) + { + pEnt = gEntList.FirstEnt(); + } + else + { + pEnt = gEntList.NextEnt( (CBaseEntity *)pEntity ); + } + return pEnt; +} + +CBaseEntity *CServerTools::FindEntityByHammerID( int iHammerID ) +{ + CBaseEntity *pEntity = gEntList.FirstEnt(); + + while (pEntity) + { + if (pEntity->m_iHammerID == iHammerID) + return pEntity; + pEntity = gEntList.NextEnt( pEntity ); + } + return NULL; +} + +bool CServerTools::GetKeyValue( CBaseEntity *pEntity, const char *szField, char *szValue, int iMaxLen ) +{ + return pEntity->GetKeyValue( szField, szValue, iMaxLen ); +} + +bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, const char *szValue ) +{ + return pEntity->KeyValue( szField, szValue ); +} + +bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, float flValue ) +{ + return pEntity->KeyValue( szField, flValue ); +} + +bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, const Vector &vecValue ) +{ + return pEntity->KeyValue( szField, vecValue ); +} + + +//----------------------------------------------------------------------------- +// entity spawning +//----------------------------------------------------------------------------- +CBaseEntity *CServerTools::CreateEntityByName( const char *szClassName ) +{ + return ::CreateEntityByName( szClassName ); +} + +void CServerTools::DispatchSpawn( CBaseEntity *pEntity ) +{ + ::DispatchSpawn( pEntity ); +} + + +//----------------------------------------------------------------------------- +// Reload particle definitions +//----------------------------------------------------------------------------- +void CServerTools::ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen ) +{ + // FIXME: Use file name to determine if we care about this data + CUtlBuffer buf( pBufData, nLen, CUtlBuffer::READ_ONLY ); + g_pParticleSystemMgr->ReadParticleConfigFile( buf, true ); +} + +void CServerTools::AddOriginToPVS( const Vector &org ) +{ + engine->AddOriginToPVS( org ); +} + +void CServerTools::MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles ) +{ + CBasePlayer *pPlayer = UTIL_GetListenServerHost(); + if ( !pPlayer ) + return; + + extern void EnableNoClip( CBasePlayer *pPlayer ); + EnableNoClip( pPlayer ); + + Vector zOffset = pPlayer->EyePosition() - pPlayer->GetAbsOrigin(); + + pPlayer->SetAbsOrigin( vPos - zOffset ); + pPlayer->SnapEyeAngles( vAngles ); +} + +bool CServerTools::DestroyEntityByHammerId( int iHammerID ) +{ + CBaseEntity *pEntity = (CBaseEntity*)FindEntityByHammerID( iHammerID ); + if ( !pEntity ) + return false; + + UTIL_Remove( pEntity ); + return true; +} + +void CServerTools::RemoveEntity( CBaseEntity *pEntity ) +{ + UTIL_Remove( pEntity ); +} + +void CServerTools::RemoveEntityImmediate( CBaseEntity *pEntity ) +{ + UTIL_RemoveImmediate( pEntity ); +} + +CBaseEntity *CServerTools::GetBaseEntityByEntIndex( int iEntIndex ) +{ + edict_t *pEdict = INDEXENT( iEntIndex ); + if ( pEdict ) + return CBaseEntity::Instance( pEdict ); + else + return NULL; +} + +IEntityFactoryDictionary *CServerTools::GetEntityFactoryDictionary( void ) +{ + return ::EntityFactoryDictionary(); +} + + +void CServerTools::SetMoveType( CBaseEntity *pEntity, int val ) +{ + pEntity->SetMoveType( (MoveType_t)val ); +} + +void CServerTools::SetMoveType( CBaseEntity *pEntity, int val, int moveCollide ) +{ + pEntity->SetMoveType( (MoveType_t)val, (MoveCollide_t)moveCollide ); +} + +void CServerTools::ResetSequence( CBaseAnimating *pEntity, int nSequence ) +{ + pEntity->ResetSequence( nSequence ); +} + +void CServerTools::ResetSequenceInfo( CBaseAnimating *pEntity ) +{ + pEntity->ResetSequenceInfo(); +} + + +void CServerTools::ClearMultiDamage( void ) +{ + ::ClearMultiDamage(); +} + +void CServerTools::ApplyMultiDamage( void ) +{ + ::ApplyMultiDamage(); +} + +void CServerTools::AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity ) +{ + ::AddMultiDamage( pTakeDamageInfo, pEntity ); +} + +void CServerTools::RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore ) +{ + ::RadiusDamage( info, vecSrc, flRadius, iClassIgnore, pEntityIgnore ); +} + + +ITempEntsSystem *CServerTools::GetTempEntsSystem( void ) +{ + return (ITempEntsSystem *)te; +} + + +// Interface from engine to tools for manipulating entities +class CServerChoreoTools : public IServerChoreoTools +{ +public: + // Iterates through ALL entities (separate list for client vs. server) + virtual EntitySearchResult NextChoreoEntity( EntitySearchResult currentEnt ) + { + CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( currentEnt ); + ent = gEntList.FindEntityByClassname( ent, "logic_choreographed_scene" ); + return reinterpret_cast< EntitySearchResult >( ent ); + } + + virtual const char *GetSceneFile( EntitySearchResult sr ) + { + CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr ); + if ( !sr ) + return ""; + + if ( Q_stricmp( ent->GetClassname(), "logic_choreographed_scene" ) ) + return ""; + + return GetSceneFilename( ent ); + } + + // For interactive editing + virtual int GetEntIndex( EntitySearchResult sr ) + { + CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr ); + if ( !ent ) + return -1; + + return ent->entindex(); + } + + virtual void ReloadSceneFromDisk( int entindex ) + { + CBaseEntity *ent = CBaseEntity::Instance( entindex ); + if ( !ent ) + return; + + ::ReloadSceneFromDisk( ent ); + } +}; + + +static CServerChoreoTools g_ServerChoreoTools; +EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerChoreoTools, IServerChoreoTools, VSERVERCHOREOTOOLS_INTERFACE_VERSION, g_ServerChoreoTools ); + + +//------------------------------------------------------------------------------ +// Applies keyvalues to the entity by hammer ID. +//------------------------------------------------------------------------------ +void CC_Ent_Keyvalue( const CCommand &args ) +{ + // Must have an odd number of arguments. + if ( ( args.ArgC() < 4 ) || ( args.ArgC() & 1 ) ) + { + Msg( "Format: ent_keyvalue <entity id> \"key1\" \"value1\" \"key2\" \"value2\" ... \"keyN\" \"valueN\"\n" ); + return; + } + + int nID = atoi( args[1] ); + + CBaseEntity *pEnt = g_ServerTools.FindEntityByHammerID( nID ); + if ( !pEnt ) + { + Msg( "Entity ID %d not found.\n", nID ); + return; + } + + int nArg = 2; + while ( nArg < args.ArgC() ) + { + const char *pszKey = args[ nArg ]; + const char *pszValue = args[ nArg + 1 ]; + nArg += 2; + + g_ServerTools.SetKeyValue( pEnt, pszKey, pszValue ); + } +} + +static ConCommand ent_keyvalue("ent_keyvalue", CC_Ent_Keyvalue, "Applies the comma delimited key=value pairs to the entity with the given Hammer ID.\n\tFormat: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>\n", FCVAR_CHEAT); |