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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/dynamiclight.cpp | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/dynamiclight.cpp')
| -rw-r--r-- | sp/src/game/server/dynamiclight.cpp | 406 |
1 files changed, 203 insertions, 203 deletions
diff --git a/sp/src/game/server/dynamiclight.cpp b/sp/src/game/server/dynamiclight.cpp index 815b9a55..9c14c466 100644 --- a/sp/src/game/server/dynamiclight.cpp +++ b/sp/src/game/server/dynamiclight.cpp @@ -1,203 +1,203 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Dynamic light.
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#include "cbase.h"
-#include "dlight.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-
-#define NUM_DL_EXPONENT_BITS 8
-#define MIN_DL_EXPONENT_VALUE -((1 << (NUM_DL_EXPONENT_BITS-1)) - 1)
-#define MAX_DL_EXPONENT_VALUE ((1 << (NUM_DL_EXPONENT_BITS-1)) - 1)
-
-
-class CDynamicLight : public CBaseEntity
-{
-public:
- DECLARE_CLASS( CDynamicLight, CBaseEntity );
-
- void Spawn( void );
- void DynamicLightThink( void );
- bool KeyValue( const char *szKeyName, const char *szValue );
-
- DECLARE_SERVERCLASS();
- DECLARE_DATADESC();
-
- // Turn on and off the light
- void InputTurnOn( inputdata_t &inputdata );
- void InputTurnOff( inputdata_t &inputdata );
- void InputToggle( inputdata_t &inputdata );
-
-public:
- unsigned char m_ActualFlags;
- CNetworkVar( unsigned char, m_Flags );
- CNetworkVar( unsigned char, m_LightStyle );
- bool m_On;
- CNetworkVar( float, m_Radius );
- CNetworkVar( int, m_Exponent );
- CNetworkVar( float, m_InnerAngle );
- CNetworkVar( float, m_OuterAngle );
- CNetworkVar( float, m_SpotRadius );
-};
-
-LINK_ENTITY_TO_CLASS(light_dynamic, CDynamicLight);
-
-BEGIN_DATADESC( CDynamicLight )
-
- DEFINE_FIELD( m_ActualFlags, FIELD_CHARACTER ),
- DEFINE_FIELD( m_Flags, FIELD_CHARACTER ),
- DEFINE_FIELD( m_On, FIELD_BOOLEAN ),
-
- DEFINE_THINKFUNC( DynamicLightThink ),
-
- // Inputs
- DEFINE_INPUT( m_Radius, FIELD_FLOAT, "distance" ),
- DEFINE_INPUT( m_Exponent, FIELD_INTEGER, "brightness" ),
- DEFINE_INPUT( m_InnerAngle, FIELD_FLOAT, "_inner_cone" ),
- DEFINE_INPUT( m_OuterAngle, FIELD_FLOAT, "_cone" ),
- DEFINE_INPUT( m_SpotRadius, FIELD_FLOAT, "spotlight_radius" ),
- DEFINE_INPUT( m_LightStyle, FIELD_CHARACTER,"style" ),
-
- // Input functions
- DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
- DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
- DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
-
-END_DATADESC()
-
-
-IMPLEMENT_SERVERCLASS_ST(CDynamicLight, DT_DynamicLight)
- SendPropInt( SENDINFO(m_Flags), 4, SPROP_UNSIGNED ),
- SendPropInt( SENDINFO(m_LightStyle), 4, SPROP_UNSIGNED ),
- SendPropFloat( SENDINFO(m_Radius), 0, SPROP_NOSCALE),
- SendPropInt( SENDINFO(m_Exponent), NUM_DL_EXPONENT_BITS),
- SendPropFloat( SENDINFO(m_InnerAngle), 8, 0, 0.0, 360.0f ),
- SendPropFloat( SENDINFO(m_OuterAngle), 8, 0, 0.0, 360.0f ),
- SendPropFloat( SENDINFO(m_SpotRadius), 0, SPROP_NOSCALE),
-END_SEND_TABLE()
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-bool CDynamicLight::KeyValue( const char *szKeyName, const char *szValue )
-{
- if ( FStrEq( szKeyName, "_light" ) )
- {
- color32 tmp;
- UTIL_StringToColor32( &tmp, szValue );
- SetRenderColor( tmp.r, tmp.g, tmp.b );
- }
- else if ( FStrEq( szKeyName, "pitch" ) )
- {
- float angle = atof(szValue);
- if ( angle )
- {
- QAngle angles = GetAbsAngles();
- angles[PITCH] = -angle;
- SetAbsAngles( angles );
- }
- }
- else if ( FStrEq( szKeyName, "spawnflags" ) )
- {
- m_ActualFlags = m_Flags = atoi(szValue);
- }
- else
- {
- return BaseClass::KeyValue( szKeyName, szValue );
- }
-
- return true;
-}
-
-//------------------------------------------------------------------------------
-// Turn on and off the light
-//------------------------------------------------------------------------------
-void CDynamicLight::InputTurnOn( inputdata_t &inputdata )
-{
- m_Flags = m_ActualFlags;
- m_On = true;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : &inputdata -
-//-----------------------------------------------------------------------------
-void CDynamicLight::InputTurnOff( inputdata_t &inputdata )
-{
- // This basically shuts it off
- m_Flags = DLIGHT_NO_MODEL_ILLUMINATION | DLIGHT_NO_WORLD_ILLUMINATION;
- m_On = false;
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-// Input : &inputdata -
-//-----------------------------------------------------------------------------
-void CDynamicLight::InputToggle( inputdata_t &inputdata )
-{
- if (m_On)
- {
- InputTurnOff( inputdata );
- }
- else
- {
- InputTurnOn( inputdata );
- }
-}
-
-//------------------------------------------------------------------------------
-// Purpose :
-//------------------------------------------------------------------------------
-void CDynamicLight::Spawn( void )
-{
- Precache();
- SetSolid( SOLID_NONE );
- m_On = true;
- UTIL_SetSize( this, vec3_origin, vec3_origin );
- AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
-
- // If we have a target, think so we can orient towards it
- if ( m_target != NULL_STRING )
- {
- SetThink( &CDynamicLight::DynamicLightThink );
- SetNextThink( gpGlobals->curtime + 0.1 );
- }
-
- int clampedExponent = clamp( (int) m_Exponent, MIN_DL_EXPONENT_VALUE, MAX_DL_EXPONENT_VALUE );
- if ( m_Exponent != clampedExponent )
- {
- Warning( "light_dynamic at [%d %d %d] has invalid exponent value (%d must be between %d and %d).\n",
- (int)GetAbsOrigin().x, (int)GetAbsOrigin().x, (int)GetAbsOrigin().x,
- m_Exponent.Get(),
- MIN_DL_EXPONENT_VALUE,
- MAX_DL_EXPONENT_VALUE );
-
- m_Exponent = clampedExponent;
- }
-}
-
-//-----------------------------------------------------------------------------
-// Purpose:
-//-----------------------------------------------------------------------------
-void CDynamicLight::DynamicLightThink( void )
-{
- if ( m_target == NULL_STRING )
- return;
-
- CBaseEntity *pEntity = GetNextTarget();
- if ( pEntity )
- {
- Vector vecToTarget = (pEntity->GetAbsOrigin() - GetAbsOrigin());
- QAngle vecAngles;
- VectorAngles( vecToTarget, vecAngles );
- SetAbsAngles( vecAngles );
- }
-
- SetNextThink( gpGlobals->curtime + 0.1 );
-}
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Dynamic light. +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "dlight.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +#define NUM_DL_EXPONENT_BITS 8 +#define MIN_DL_EXPONENT_VALUE -((1 << (NUM_DL_EXPONENT_BITS-1)) - 1) +#define MAX_DL_EXPONENT_VALUE ((1 << (NUM_DL_EXPONENT_BITS-1)) - 1) + + +class CDynamicLight : public CBaseEntity +{ +public: + DECLARE_CLASS( CDynamicLight, CBaseEntity ); + + void Spawn( void ); + void DynamicLightThink( void ); + bool KeyValue( const char *szKeyName, const char *szValue ); + + DECLARE_SERVERCLASS(); + DECLARE_DATADESC(); + + // Turn on and off the light + void InputTurnOn( inputdata_t &inputdata ); + void InputTurnOff( inputdata_t &inputdata ); + void InputToggle( inputdata_t &inputdata ); + +public: + unsigned char m_ActualFlags; + CNetworkVar( unsigned char, m_Flags ); + CNetworkVar( unsigned char, m_LightStyle ); + bool m_On; + CNetworkVar( float, m_Radius ); + CNetworkVar( int, m_Exponent ); + CNetworkVar( float, m_InnerAngle ); + CNetworkVar( float, m_OuterAngle ); + CNetworkVar( float, m_SpotRadius ); +}; + +LINK_ENTITY_TO_CLASS(light_dynamic, CDynamicLight); + +BEGIN_DATADESC( CDynamicLight ) + + DEFINE_FIELD( m_ActualFlags, FIELD_CHARACTER ), + DEFINE_FIELD( m_Flags, FIELD_CHARACTER ), + DEFINE_FIELD( m_On, FIELD_BOOLEAN ), + + DEFINE_THINKFUNC( DynamicLightThink ), + + // Inputs + DEFINE_INPUT( m_Radius, FIELD_FLOAT, "distance" ), + DEFINE_INPUT( m_Exponent, FIELD_INTEGER, "brightness" ), + DEFINE_INPUT( m_InnerAngle, FIELD_FLOAT, "_inner_cone" ), + DEFINE_INPUT( m_OuterAngle, FIELD_FLOAT, "_cone" ), + DEFINE_INPUT( m_SpotRadius, FIELD_FLOAT, "spotlight_radius" ), + DEFINE_INPUT( m_LightStyle, FIELD_CHARACTER,"style" ), + + // Input functions + DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), + DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), + DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ), + +END_DATADESC() + + +IMPLEMENT_SERVERCLASS_ST(CDynamicLight, DT_DynamicLight) + SendPropInt( SENDINFO(m_Flags), 4, SPROP_UNSIGNED ), + SendPropInt( SENDINFO(m_LightStyle), 4, SPROP_UNSIGNED ), + SendPropFloat( SENDINFO(m_Radius), 0, SPROP_NOSCALE), + SendPropInt( SENDINFO(m_Exponent), NUM_DL_EXPONENT_BITS), + SendPropFloat( SENDINFO(m_InnerAngle), 8, 0, 0.0, 360.0f ), + SendPropFloat( SENDINFO(m_OuterAngle), 8, 0, 0.0, 360.0f ), + SendPropFloat( SENDINFO(m_SpotRadius), 0, SPROP_NOSCALE), +END_SEND_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CDynamicLight::KeyValue( const char *szKeyName, const char *szValue ) +{ + if ( FStrEq( szKeyName, "_light" ) ) + { + color32 tmp; + UTIL_StringToColor32( &tmp, szValue ); + SetRenderColor( tmp.r, tmp.g, tmp.b ); + } + else if ( FStrEq( szKeyName, "pitch" ) ) + { + float angle = atof(szValue); + if ( angle ) + { + QAngle angles = GetAbsAngles(); + angles[PITCH] = -angle; + SetAbsAngles( angles ); + } + } + else if ( FStrEq( szKeyName, "spawnflags" ) ) + { + m_ActualFlags = m_Flags = atoi(szValue); + } + else + { + return BaseClass::KeyValue( szKeyName, szValue ); + } + + return true; +} + +//------------------------------------------------------------------------------ +// Turn on and off the light +//------------------------------------------------------------------------------ +void CDynamicLight::InputTurnOn( inputdata_t &inputdata ) +{ + m_Flags = m_ActualFlags; + m_On = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &inputdata - +//----------------------------------------------------------------------------- +void CDynamicLight::InputTurnOff( inputdata_t &inputdata ) +{ + // This basically shuts it off + m_Flags = DLIGHT_NO_MODEL_ILLUMINATION | DLIGHT_NO_WORLD_ILLUMINATION; + m_On = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : &inputdata - +//----------------------------------------------------------------------------- +void CDynamicLight::InputToggle( inputdata_t &inputdata ) +{ + if (m_On) + { + InputTurnOff( inputdata ); + } + else + { + InputTurnOn( inputdata ); + } +} + +//------------------------------------------------------------------------------ +// Purpose : +//------------------------------------------------------------------------------ +void CDynamicLight::Spawn( void ) +{ + Precache(); + SetSolid( SOLID_NONE ); + m_On = true; + UTIL_SetSize( this, vec3_origin, vec3_origin ); + AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); + + // If we have a target, think so we can orient towards it + if ( m_target != NULL_STRING ) + { + SetThink( &CDynamicLight::DynamicLightThink ); + SetNextThink( gpGlobals->curtime + 0.1 ); + } + + int clampedExponent = clamp( (int) m_Exponent, MIN_DL_EXPONENT_VALUE, MAX_DL_EXPONENT_VALUE ); + if ( m_Exponent != clampedExponent ) + { + Warning( "light_dynamic at [%d %d %d] has invalid exponent value (%d must be between %d and %d).\n", + (int)GetAbsOrigin().x, (int)GetAbsOrigin().x, (int)GetAbsOrigin().x, + m_Exponent.Get(), + MIN_DL_EXPONENT_VALUE, + MAX_DL_EXPONENT_VALUE ); + + m_Exponent = clampedExponent; + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CDynamicLight::DynamicLightThink( void ) +{ + if ( m_target == NULL_STRING ) + return; + + CBaseEntity *pEntity = GetNextTarget(); + if ( pEntity ) + { + Vector vecToTarget = (pEntity->GetAbsOrigin() - GetAbsOrigin()); + QAngle vecAngles; + VectorAngles( vecToTarget, vecAngles ); + SetAbsAngles( vecAngles ); + } + + SetNextThink( gpGlobals->curtime + 0.1 ); +} |