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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/dynamiclight.cpp
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
Diffstat (limited to 'sp/src/game/server/dynamiclight.cpp')
-rw-r--r--sp/src/game/server/dynamiclight.cpp203
1 files changed, 203 insertions, 0 deletions
diff --git a/sp/src/game/server/dynamiclight.cpp b/sp/src/game/server/dynamiclight.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Dynamic light.
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "dlight.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+
+#define NUM_DL_EXPONENT_BITS 8
+#define MIN_DL_EXPONENT_VALUE -((1 << (NUM_DL_EXPONENT_BITS-1)) - 1)
+#define MAX_DL_EXPONENT_VALUE ((1 << (NUM_DL_EXPONENT_BITS-1)) - 1)
+
+
+class CDynamicLight : public CBaseEntity
+{
+public:
+ DECLARE_CLASS( CDynamicLight, CBaseEntity );
+
+ void Spawn( void );
+ void DynamicLightThink( void );
+ bool KeyValue( const char *szKeyName, const char *szValue );
+
+ DECLARE_SERVERCLASS();
+ DECLARE_DATADESC();
+
+ // Turn on and off the light
+ void InputTurnOn( inputdata_t &inputdata );
+ void InputTurnOff( inputdata_t &inputdata );
+ void InputToggle( inputdata_t &inputdata );
+
+public:
+ unsigned char m_ActualFlags;
+ CNetworkVar( unsigned char, m_Flags );
+ CNetworkVar( unsigned char, m_LightStyle );
+ bool m_On;
+ CNetworkVar( float, m_Radius );
+ CNetworkVar( int, m_Exponent );
+ CNetworkVar( float, m_InnerAngle );
+ CNetworkVar( float, m_OuterAngle );
+ CNetworkVar( float, m_SpotRadius );
+};
+
+LINK_ENTITY_TO_CLASS(light_dynamic, CDynamicLight);
+
+BEGIN_DATADESC( CDynamicLight )
+
+ DEFINE_FIELD( m_ActualFlags, FIELD_CHARACTER ),
+ DEFINE_FIELD( m_Flags, FIELD_CHARACTER ),
+ DEFINE_FIELD( m_On, FIELD_BOOLEAN ),
+
+ DEFINE_THINKFUNC( DynamicLightThink ),
+
+ // Inputs
+ DEFINE_INPUT( m_Radius, FIELD_FLOAT, "distance" ),
+ DEFINE_INPUT( m_Exponent, FIELD_INTEGER, "brightness" ),
+ DEFINE_INPUT( m_InnerAngle, FIELD_FLOAT, "_inner_cone" ),
+ DEFINE_INPUT( m_OuterAngle, FIELD_FLOAT, "_cone" ),
+ DEFINE_INPUT( m_SpotRadius, FIELD_FLOAT, "spotlight_radius" ),
+ DEFINE_INPUT( m_LightStyle, FIELD_CHARACTER,"style" ),
+
+ // Input functions
+ DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
+
+END_DATADESC()
+
+
+IMPLEMENT_SERVERCLASS_ST(CDynamicLight, DT_DynamicLight)
+ SendPropInt( SENDINFO(m_Flags), 4, SPROP_UNSIGNED ),
+ SendPropInt( SENDINFO(m_LightStyle), 4, SPROP_UNSIGNED ),
+ SendPropFloat( SENDINFO(m_Radius), 0, SPROP_NOSCALE),
+ SendPropInt( SENDINFO(m_Exponent), NUM_DL_EXPONENT_BITS),
+ SendPropFloat( SENDINFO(m_InnerAngle), 8, 0, 0.0, 360.0f ),
+ SendPropFloat( SENDINFO(m_OuterAngle), 8, 0, 0.0, 360.0f ),
+ SendPropFloat( SENDINFO(m_SpotRadius), 0, SPROP_NOSCALE),
+END_SEND_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CDynamicLight::KeyValue( const char *szKeyName, const char *szValue )
+{
+ if ( FStrEq( szKeyName, "_light" ) )
+ {
+ color32 tmp;
+ UTIL_StringToColor32( &tmp, szValue );
+ SetRenderColor( tmp.r, tmp.g, tmp.b );
+ }
+ else if ( FStrEq( szKeyName, "pitch" ) )
+ {
+ float angle = atof(szValue);
+ if ( angle )
+ {
+ QAngle angles = GetAbsAngles();
+ angles[PITCH] = -angle;
+ SetAbsAngles( angles );
+ }
+ }
+ else if ( FStrEq( szKeyName, "spawnflags" ) )
+ {
+ m_ActualFlags = m_Flags = atoi(szValue);
+ }
+ else
+ {
+ return BaseClass::KeyValue( szKeyName, szValue );
+ }
+
+ return true;
+}
+
+//------------------------------------------------------------------------------
+// Turn on and off the light
+//------------------------------------------------------------------------------
+void CDynamicLight::InputTurnOn( inputdata_t &inputdata )
+{
+ m_Flags = m_ActualFlags;
+ m_On = true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : &inputdata -
+//-----------------------------------------------------------------------------
+void CDynamicLight::InputTurnOff( inputdata_t &inputdata )
+{
+ // This basically shuts it off
+ m_Flags = DLIGHT_NO_MODEL_ILLUMINATION | DLIGHT_NO_WORLD_ILLUMINATION;
+ m_On = false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : &inputdata -
+//-----------------------------------------------------------------------------
+void CDynamicLight::InputToggle( inputdata_t &inputdata )
+{
+ if (m_On)
+ {
+ InputTurnOff( inputdata );
+ }
+ else
+ {
+ InputTurnOn( inputdata );
+ }
+}
+
+//------------------------------------------------------------------------------
+// Purpose :
+//------------------------------------------------------------------------------
+void CDynamicLight::Spawn( void )
+{
+ Precache();
+ SetSolid( SOLID_NONE );
+ m_On = true;
+ UTIL_SetSize( this, vec3_origin, vec3_origin );
+ AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
+
+ // If we have a target, think so we can orient towards it
+ if ( m_target != NULL_STRING )
+ {
+ SetThink( &CDynamicLight::DynamicLightThink );
+ SetNextThink( gpGlobals->curtime + 0.1 );
+ }
+
+ int clampedExponent = clamp( (int) m_Exponent, MIN_DL_EXPONENT_VALUE, MAX_DL_EXPONENT_VALUE );
+ if ( m_Exponent != clampedExponent )
+ {
+ Warning( "light_dynamic at [%d %d %d] has invalid exponent value (%d must be between %d and %d).\n",
+ (int)GetAbsOrigin().x, (int)GetAbsOrigin().x, (int)GetAbsOrigin().x,
+ m_Exponent.Get(),
+ MIN_DL_EXPONENT_VALUE,
+ MAX_DL_EXPONENT_VALUE );
+
+ m_Exponent = clampedExponent;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CDynamicLight::DynamicLightThink( void )
+{
+ if ( m_target == NULL_STRING )
+ return;
+
+ CBaseEntity *pEntity = GetNextTarget();
+ if ( pEntity )
+ {
+ Vector vecToTarget = (pEntity->GetAbsOrigin() - GetAbsOrigin());
+ QAngle vecAngles;
+ VectorAngles( vecToTarget, vecAngles );
+ SetAbsAngles( vecAngles );
+ }
+
+ SetNextThink( gpGlobals->curtime + 0.1 );
+}