diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/damagemodifier.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/damagemodifier.h')
| -rw-r--r-- | sp/src/game/server/damagemodifier.h | 92 |
1 files changed, 46 insertions, 46 deletions
diff --git a/sp/src/game/server/damagemodifier.h b/sp/src/game/server/damagemodifier.h index d15f5b1b..5123f636 100644 --- a/sp/src/game/server/damagemodifier.h +++ b/sp/src/game/server/damagemodifier.h @@ -1,46 +1,46 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef DAMAGEMODIFIER_H
-#define DAMAGEMODIFIER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-class CBaseEntity;
-
-
-#include "ehandle.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Class handling generic damage modification to & from a player
-//-----------------------------------------------------------------------------
-class CDamageModifier
-{
-public:
- CDamageModifier();
-
- void AddModifierToEntity( CBaseEntity *pChar );
- void RemoveModifier();
-
- void SetModifier( float flDamageScale );
- float GetModifier() const;
-
- void SetDoneToMe( bool bDoneToMe );
- bool IsDamageDoneToMe() const;
-
- CBaseEntity *GetCharacter() const;
-
-private:
- float m_flModifier;
- CHandle<CBaseEntity> m_hEnt;
- bool m_bDoneToMe; // True = modifies damage done to the entity, false = damage done by the entity
-};
-
-
-#endif // DAMAGEMODIFIER_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef DAMAGEMODIFIER_H +#define DAMAGEMODIFIER_H +#ifdef _WIN32 +#pragma once +#endif + + +class CBaseEntity; + + +#include "ehandle.h" + +//----------------------------------------------------------------------------- +// Purpose: Class handling generic damage modification to & from a player +//----------------------------------------------------------------------------- +class CDamageModifier +{ +public: + CDamageModifier(); + + void AddModifierToEntity( CBaseEntity *pChar ); + void RemoveModifier(); + + void SetModifier( float flDamageScale ); + float GetModifier() const; + + void SetDoneToMe( bool bDoneToMe ); + bool IsDamageDoneToMe() const; + + CBaseEntity *GetCharacter() const; + +private: + float m_flModifier; + CHandle<CBaseEntity> m_hEnt; + bool m_bDoneToMe; // True = modifies damage done to the entity, false = damage done by the entity +}; + + +#endif // DAMAGEMODIFIER_H |