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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/damagemodifier.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/damagemodifier.h')
-rw-r--r--sp/src/game/server/damagemodifier.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/sp/src/game/server/damagemodifier.h b/sp/src/game/server/damagemodifier.h
index d15f5b1b..5123f636 100644
--- a/sp/src/game/server/damagemodifier.h
+++ b/sp/src/game/server/damagemodifier.h
@@ -1,46 +1,46 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef DAMAGEMODIFIER_H
-#define DAMAGEMODIFIER_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-class CBaseEntity;
-
-
-#include "ehandle.h"
-
-//-----------------------------------------------------------------------------
-// Purpose: Class handling generic damage modification to & from a player
-//-----------------------------------------------------------------------------
-class CDamageModifier
-{
-public:
- CDamageModifier();
-
- void AddModifierToEntity( CBaseEntity *pChar );
- void RemoveModifier();
-
- void SetModifier( float flDamageScale );
- float GetModifier() const;
-
- void SetDoneToMe( bool bDoneToMe );
- bool IsDamageDoneToMe() const;
-
- CBaseEntity *GetCharacter() const;
-
-private:
- float m_flModifier;
- CHandle<CBaseEntity> m_hEnt;
- bool m_bDoneToMe; // True = modifies damage done to the entity, false = damage done by the entity
-};
-
-
-#endif // DAMAGEMODIFIER_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DAMAGEMODIFIER_H
+#define DAMAGEMODIFIER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class CBaseEntity;
+
+
+#include "ehandle.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Class handling generic damage modification to & from a player
+//-----------------------------------------------------------------------------
+class CDamageModifier
+{
+public:
+ CDamageModifier();
+
+ void AddModifierToEntity( CBaseEntity *pChar );
+ void RemoveModifier();
+
+ void SetModifier( float flDamageScale );
+ float GetModifier() const;
+
+ void SetDoneToMe( bool bDoneToMe );
+ bool IsDamageDoneToMe() const;
+
+ CBaseEntity *GetCharacter() const;
+
+private:
+ float m_flModifier;
+ CHandle<CBaseEntity> m_hEnt;
+ bool m_bDoneToMe; // True = modifies damage done to the entity, false = damage done by the entity
+};
+
+
+#endif // DAMAGEMODIFIER_H