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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/damagemodifier.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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diff --git a/sp/src/game/server/damagemodifier.h b/sp/src/game/server/damagemodifier.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef DAMAGEMODIFIER_H
+#define DAMAGEMODIFIER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class CBaseEntity;
+
+
+#include "ehandle.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Class handling generic damage modification to & from a player
+//-----------------------------------------------------------------------------
+class CDamageModifier
+{
+public:
+ CDamageModifier();
+
+ void AddModifierToEntity( CBaseEntity *pChar );
+ void RemoveModifier();
+
+ void SetModifier( float flDamageScale );
+ float GetModifier() const;
+
+ void SetDoneToMe( bool bDoneToMe );
+ bool IsDamageDoneToMe() const;
+
+ CBaseEntity *GetCharacter() const;
+
+private:
+ float m_flModifier;
+ CHandle<CBaseEntity> m_hEnt;
+ bool m_bDoneToMe; // True = modifies damage done to the entity, false = damage done by the entity
+};
+
+
+#endif // DAMAGEMODIFIER_H