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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/client.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/client.h')
-rw-r--r--sp/src/game/server/client.h64
1 files changed, 32 insertions, 32 deletions
diff --git a/sp/src/game/server/client.h b/sp/src/game/server/client.h
index cff40a0d..076d6cac 100644
--- a/sp/src/game/server/client.h
+++ b/sp/src/game/server/client.h
@@ -1,32 +1,32 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#ifndef CLIENT_H
-#define CLIENT_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-class CCommand;
-class CUserCmd;
-class CBasePlayer;
-
-
-void ClientActive( edict_t *pEdict, bool bLoadGame );
-void ClientPutInServer( edict_t *pEdict, const char *playername );
-void ClientCommand( CBasePlayer *pSender, const CCommand &args );
-void ClientPrecache( void );
-// Game specific precaches
-void ClientGamePrecache( void );
-const char *GetGameDescription( void );
-void Host_Say( edict_t *pEdict, bool teamonly );
-
-
-
-#endif // CLIENT_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#ifndef CLIENT_H
+#define CLIENT_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+class CCommand;
+class CUserCmd;
+class CBasePlayer;
+
+
+void ClientActive( edict_t *pEdict, bool bLoadGame );
+void ClientPutInServer( edict_t *pEdict, const char *playername );
+void ClientCommand( CBasePlayer *pSender, const CCommand &args );
+void ClientPrecache( void );
+// Game specific precaches
+void ClientGamePrecache( void );
+const char *GetGameDescription( void );
+void Host_Say( edict_t *pEdict, bool teamonly );
+
+
+
+#endif // CLIENT_H