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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/client.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/client.h')
| -rw-r--r-- | sp/src/game/server/client.h | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/sp/src/game/server/client.h b/sp/src/game/server/client.h index cff40a0d..076d6cac 100644 --- a/sp/src/game/server/client.h +++ b/sp/src/game/server/client.h @@ -1,32 +1,32 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//
-//=============================================================================//
-#ifndef CLIENT_H
-#define CLIENT_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-
-class CCommand;
-class CUserCmd;
-class CBasePlayer;
-
-
-void ClientActive( edict_t *pEdict, bool bLoadGame );
-void ClientPutInServer( edict_t *pEdict, const char *playername );
-void ClientCommand( CBasePlayer *pSender, const CCommand &args );
-void ClientPrecache( void );
-// Game specific precaches
-void ClientGamePrecache( void );
-const char *GetGameDescription( void );
-void Host_Say( edict_t *pEdict, bool teamonly );
-
-
-
-#endif // CLIENT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#ifndef CLIENT_H +#define CLIENT_H + +#ifdef _WIN32 +#pragma once +#endif + + +class CCommand; +class CUserCmd; +class CBasePlayer; + + +void ClientActive( edict_t *pEdict, bool bLoadGame ); +void ClientPutInServer( edict_t *pEdict, const char *playername ); +void ClientCommand( CBasePlayer *pSender, const CCommand &args ); +void ClientPrecache( void ); +// Game specific precaches +void ClientGamePrecache( void ); +const char *GetGameDescription( void ); +void Host_Say( edict_t *pEdict, bool teamonly ); + + + +#endif // CLIENT_H |