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authorJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
committerJoe Ludwig <[email protected]>2013-06-26 15:22:04 -0700
commit39ed87570bdb2f86969d4be821c94b722dc71179 (patch)
treeabc53757f75f40c80278e87650ea92808274aa59 /sp/src/game/server/cbase.h
downloadsource-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.tar.xz
source-sdk-2013-39ed87570bdb2f86969d4be821c94b722dc71179.zip
First version of the SOurce SDK 2013
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CBASE_H
+#define CBASE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#ifdef _WIN32
+// Silence certain warnings
+#pragma warning(disable : 4244) // int or float down-conversion
+#pragma warning(disable : 4305) // int or float data truncation
+#pragma warning(disable : 4201) // nameless struct/union
+#pragma warning(disable : 4511) // copy constructor could not be generated
+#pragma warning(disable : 4675) // resolved overload was found by argument dependent lookup
+#endif
+
+#ifdef _DEBUG
+#define DEBUG 1
+#endif
+
+// Misc C-runtime library headers
+#include <math.h>
+
+#include <stdio.h>
+
+// tier 0
+#include "tier0/dbg.h"
+#include "tier0/platform.h"
+#include "basetypes.h"
+
+// tier 1
+#include "tier1/strtools.h"
+#include "utlvector.h"
+#include "mathlib/vmatrix.h"
+
+// tier 2
+#include "string_t.h"
+
+// tier 3
+#include "vphysics_interface.h"
+
+// Shared engine/DLL constants
+#include "const.h"
+#include "edict.h"
+
+// Shared header describing protocol between engine and DLLs
+#include "eiface.h"
+#include "iserverentity.h"
+
+#include "dt_send.h"
+
+// Shared header between the client DLL and the game DLLs
+#include "shareddefs.h"
+#include "ehandle.h"
+
+// app
+#if defined(_X360)
+#define DISABLE_DEBUG_HISTORY 1
+#endif
+
+
+#include "datamap.h"
+#include "util.h"
+#include "predictable_entity.h"
+#include "predictableid.h"
+#include "variant_t.h"
+#include "takedamageinfo.h"
+#include "utllinkedlist.h"
+#include "touchlink.h"
+#include "groundlink.h"
+#include "base_transmit_proxy.h"
+#include "soundflags.h"
+#include "networkvar.h"
+#include "baseentity_shared.h"
+#include "basetoggle.h"
+#include "igameevents.h"
+
+// saverestore.h declarations
+class ISave;
+class IRestore;
+
+// maximum number of targets a single multi_manager entity may be assigned.
+#define MAX_MULTI_TARGETS 16
+
+// NPCEvent.h declarations
+struct animevent_t;
+
+struct studiohdr_t;
+class CStudioHdr;
+
+extern void FireTargets( const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
+
+// people gib if their health is <= this at the time of death
+#define GIB_HEALTH_VALUE -30
+
+#define MAX_OLD_ENEMIES 4 // how many old enemies to remember
+
+// used by suit voice to indicate damage sustained and repaired type to player
+
+enum
+{
+ itbd_Paralyze = 0,
+ itbd_NerveGas,
+ itbd_PoisonRecover,
+ itbd_Radiation,
+ itbd_DrownRecover,
+ itbd_Acid,
+ itbd_SlowBurn,
+ itbd_SlowFreeze,
+
+ // Must be last!
+ CDMG_TIMEBASED
+};
+
+// when calling KILLED(), a value that governs gib behavior is expected to be
+// one of these three values
+#define GIB_NORMAL 0// gib if entity was overkilled
+#define GIB_NEVER 1// never gib, no matter how much death damage is done ( freezing, etc )
+#define GIB_ALWAYS 2// always gib
+
+class CAI_BaseNPC;
+class CAI_ScriptedSequence;
+class CSound;
+
+#ifdef _XBOX
+//#define FUNCTANK_AUTOUSE We haven't made the decision to use this yet (sjb)
+#else
+#undef FUNCTANK_AUTOUSE
+#endif//_XBOX
+
+// This is a precompiled header. Include a bunch of common stuff.
+// This is kind of ugly in that it adds a bunch of dependency where it isn't needed.
+// But on balance, the compile time is much lower (even incrementally) once the precompiled
+// headers contain these headers.
+#include "precache_register.h"
+#include "baseanimating.h"
+#include "basecombatweapon.h"
+#include "basecombatcharacter.h"
+#include "gamerules.h"
+#include "entitylist.h"
+#include "basetempentity.h"
+#include "player.h"
+#include "te.h"
+#include "physics.h"
+#include "ndebugoverlay.h"
+#include "recipientfilter.h"
+
+#endif // CBASE_H