aboutsummaryrefslogtreecommitdiff
path: root/sp/src/game/server/baseviewmodel.cpp
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/baseviewmodel.cpp
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/baseviewmodel.cpp')
-rw-r--r--sp/src/game/server/baseviewmodel.cpp232
1 files changed, 116 insertions, 116 deletions
diff --git a/sp/src/game/server/baseviewmodel.cpp b/sp/src/game/server/baseviewmodel.cpp
index 654e2b10..0936b97d 100644
--- a/sp/src/game/server/baseviewmodel.cpp
+++ b/sp/src/game/server/baseviewmodel.cpp
@@ -1,116 +1,116 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-// $NoKeywords: $
-//=============================================================================//
-#include "cbase.h"
-#include "animation.h"
-#include "baseviewmodel.h"
-#include "player.h"
-#include <KeyValues.h>
-#include "studio.h"
-#include "vguiscreen.h"
-#include "saverestore_utlvector.h"
-#include "hltvdirector.h"
-
-// memdbgon must be the last include file in a .cpp file!!!
-#include "tier0/memdbgon.h"
-
-void SendProxy_AnimTime( const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID );
-void SendProxy_SequenceChanged( const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID );
-
-//-----------------------------------------------------------------------------
-// Purpose: Save Data for Base Weapon object
-//-----------------------------------------------------------------------------//
-BEGIN_DATADESC( CBaseViewModel )
-
- DEFINE_FIELD( m_hOwner, FIELD_EHANDLE ),
-
-// Client only
-// DEFINE_FIELD( m_LagAnglesHistory, CInterpolatedVar < QAngle > ),
-// DEFINE_FIELD( m_vLagAngles, FIELD_VECTOR ),
-
- DEFINE_FIELD( m_nViewModelIndex, FIELD_INTEGER ),
- DEFINE_FIELD( m_flTimeWeaponIdle, FIELD_FLOAT ),
- DEFINE_FIELD( m_nAnimationParity, FIELD_INTEGER ),
-
- // Client only
-// DEFINE_FIELD( m_nOldAnimationParity, FIELD_INTEGER ),
-
- DEFINE_FIELD( m_vecLastFacing, FIELD_VECTOR ),
- DEFINE_FIELD( m_hWeapon, FIELD_EHANDLE ),
- DEFINE_UTLVECTOR( m_hScreens, FIELD_EHANDLE ),
-
-// Read from weapons file
-// DEFINE_FIELD( m_sVMName, FIELD_STRING ),
-// DEFINE_FIELD( m_sAnimationPrefix, FIELD_STRING ),
-
-// ---------------------------------------------------------------------
-
-// Don't save these, init to 0 and regenerate
-// DEFINE_FIELD( m_Activity, FIELD_INTEGER ),
-
-END_DATADESC()
-
-int CBaseViewModel::UpdateTransmitState()
-{
- if ( IsEffectActive( EF_NODRAW ) )
- {
- return SetTransmitState( FL_EDICT_DONTSEND );
- }
-
- return SetTransmitState( FL_EDICT_FULLCHECK );
-}
-
-int CBaseViewModel::ShouldTransmit( const CCheckTransmitInfo *pInfo )
-{
- // check if receipient owns this weapon viewmodel
- CBasePlayer *pOwner = ToBasePlayer( m_hOwner );
-
- if ( pOwner && pOwner->edict() == pInfo->m_pClientEnt )
- {
- return FL_EDICT_ALWAYS;
- }
-
- // check if recipient spectates the own of this viewmodel
- CBaseEntity *pRecipientEntity = CBaseEntity::Instance( pInfo->m_pClientEnt );
-
- if ( pRecipientEntity->IsPlayer() )
- {
- CBasePlayer *pPlayer = static_cast<CBasePlayer*>( pRecipientEntity );
-#ifndef _XBOX
- if ( pPlayer->IsHLTV() || pPlayer->IsReplay() )
- {
- // if this is the HLTV client, transmit all viewmodels in our PVS
- return FL_EDICT_PVSCHECK;
- }
-#endif
- if ( (pPlayer->GetObserverMode() == OBS_MODE_IN_EYE) && (pPlayer->GetObserverTarget() == pOwner) )
- {
- return FL_EDICT_ALWAYS;
- }
- }
-
- // Don't send to anyone else except the local player or his spectators
- return FL_EDICT_DONTSEND;
-}
-
-void CBaseViewModel::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
-{
- // Are we already marked for transmission?
- if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
- return;
-
- BaseClass::SetTransmit( pInfo, bAlways );
-
- // Force our screens to be sent too.
- for ( int i=0; i < m_hScreens.Count(); i++ )
- {
- CVGuiScreen *pScreen = m_hScreens[i].Get();
- if ( pScreen )
- pScreen->SetTransmit( pInfo, bAlways );
- }
-}
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "animation.h"
+#include "baseviewmodel.h"
+#include "player.h"
+#include <KeyValues.h>
+#include "studio.h"
+#include "vguiscreen.h"
+#include "saverestore_utlvector.h"
+#include "hltvdirector.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+void SendProxy_AnimTime( const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID );
+void SendProxy_SequenceChanged( const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID );
+
+//-----------------------------------------------------------------------------
+// Purpose: Save Data for Base Weapon object
+//-----------------------------------------------------------------------------//
+BEGIN_DATADESC( CBaseViewModel )
+
+ DEFINE_FIELD( m_hOwner, FIELD_EHANDLE ),
+
+// Client only
+// DEFINE_FIELD( m_LagAnglesHistory, CInterpolatedVar < QAngle > ),
+// DEFINE_FIELD( m_vLagAngles, FIELD_VECTOR ),
+
+ DEFINE_FIELD( m_nViewModelIndex, FIELD_INTEGER ),
+ DEFINE_FIELD( m_flTimeWeaponIdle, FIELD_FLOAT ),
+ DEFINE_FIELD( m_nAnimationParity, FIELD_INTEGER ),
+
+ // Client only
+// DEFINE_FIELD( m_nOldAnimationParity, FIELD_INTEGER ),
+
+ DEFINE_FIELD( m_vecLastFacing, FIELD_VECTOR ),
+ DEFINE_FIELD( m_hWeapon, FIELD_EHANDLE ),
+ DEFINE_UTLVECTOR( m_hScreens, FIELD_EHANDLE ),
+
+// Read from weapons file
+// DEFINE_FIELD( m_sVMName, FIELD_STRING ),
+// DEFINE_FIELD( m_sAnimationPrefix, FIELD_STRING ),
+
+// ---------------------------------------------------------------------
+
+// Don't save these, init to 0 and regenerate
+// DEFINE_FIELD( m_Activity, FIELD_INTEGER ),
+
+END_DATADESC()
+
+int CBaseViewModel::UpdateTransmitState()
+{
+ if ( IsEffectActive( EF_NODRAW ) )
+ {
+ return SetTransmitState( FL_EDICT_DONTSEND );
+ }
+
+ return SetTransmitState( FL_EDICT_FULLCHECK );
+}
+
+int CBaseViewModel::ShouldTransmit( const CCheckTransmitInfo *pInfo )
+{
+ // check if receipient owns this weapon viewmodel
+ CBasePlayer *pOwner = ToBasePlayer( m_hOwner );
+
+ if ( pOwner && pOwner->edict() == pInfo->m_pClientEnt )
+ {
+ return FL_EDICT_ALWAYS;
+ }
+
+ // check if recipient spectates the own of this viewmodel
+ CBaseEntity *pRecipientEntity = CBaseEntity::Instance( pInfo->m_pClientEnt );
+
+ if ( pRecipientEntity->IsPlayer() )
+ {
+ CBasePlayer *pPlayer = static_cast<CBasePlayer*>( pRecipientEntity );
+#ifndef _XBOX
+ if ( pPlayer->IsHLTV() || pPlayer->IsReplay() )
+ {
+ // if this is the HLTV client, transmit all viewmodels in our PVS
+ return FL_EDICT_PVSCHECK;
+ }
+#endif
+ if ( (pPlayer->GetObserverMode() == OBS_MODE_IN_EYE) && (pPlayer->GetObserverTarget() == pOwner) )
+ {
+ return FL_EDICT_ALWAYS;
+ }
+ }
+
+ // Don't send to anyone else except the local player or his spectators
+ return FL_EDICT_DONTSEND;
+}
+
+void CBaseViewModel::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways )
+{
+ // Are we already marked for transmission?
+ if ( pInfo->m_pTransmitEdict->Get( entindex() ) )
+ return;
+
+ BaseClass::SetTransmit( pInfo, bAlways );
+
+ // Force our screens to be sent too.
+ for ( int i=0; i < m_hScreens.Count(); i++ )
+ {
+ CVGuiScreen *pScreen = m_hScreens[i].Get();
+ if ( pScreen )
+ pScreen->SetTransmit( pInfo, bAlways );
+ }
+}