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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/basetempentity.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/basetempentity.h')
-rw-r--r--sp/src/game/server/basetempentity.h130
1 files changed, 65 insertions, 65 deletions
diff --git a/sp/src/game/server/basetempentity.h b/sp/src/game/server/basetempentity.h
index db9baff2..bef09105 100644
--- a/sp/src/game/server/basetempentity.h
+++ b/sp/src/game/server/basetempentity.h
@@ -1,65 +1,65 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-#if !defined( BASETEMPENTITY_H )
-#define BASETEMPENTITY_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "edict.h"
-
-// This is the base class for TEMP ENTITIES that use the
-// event system to propagate
-class CBaseTempEntity
-{
-public:
- DECLARE_CLASS_NOBASE( CBaseTempEntity );
- DECLARE_SERVERCLASS();
-
- CBaseTempEntity( const char *name );
- virtual ~CBaseTempEntity( void );
-
- const char *GetName( void );
-
- // Force all derived classes to implement a test
- virtual void Test( const Vector& current_origin, const QAngle& current_angles );
-
- virtual void Create( IRecipientFilter& filter, float delay = 0.0 );
-
- virtual void Precache( void );
-
- CBaseTempEntity *GetNext( void );
-
- // Get list of tempentities
- static CBaseTempEntity *GetList( void );
-
- // Called at startup to allow temp entities to precache any models/sounds that they need
- static void PrecacheTempEnts( void );
-
- void NetworkStateChanged() {} // TE's are sent out right away so we don't track whether state changes or not,
- // but we want to allow CNetworkVars.
- void NetworkStateChanged( void *pVar ) {}
-
-private:
- // Descriptive name, for when running tests
- const char *m_pszName;
-
- // Next in chain
- CBaseTempEntity *m_pNext;
-
- // ConVars add themselves to this list for the executable. Then ConVarMgr::Init() runs through
- // all the console variables and registers them.
- static CBaseTempEntity *s_pTempEntities;
-};
-
-#endif // BASETEMPENTITY_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+#if !defined( BASETEMPENTITY_H )
+#define BASETEMPENTITY_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "edict.h"
+
+// This is the base class for TEMP ENTITIES that use the
+// event system to propagate
+class CBaseTempEntity
+{
+public:
+ DECLARE_CLASS_NOBASE( CBaseTempEntity );
+ DECLARE_SERVERCLASS();
+
+ CBaseTempEntity( const char *name );
+ virtual ~CBaseTempEntity( void );
+
+ const char *GetName( void );
+
+ // Force all derived classes to implement a test
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles );
+
+ virtual void Create( IRecipientFilter& filter, float delay = 0.0 );
+
+ virtual void Precache( void );
+
+ CBaseTempEntity *GetNext( void );
+
+ // Get list of tempentities
+ static CBaseTempEntity *GetList( void );
+
+ // Called at startup to allow temp entities to precache any models/sounds that they need
+ static void PrecacheTempEnts( void );
+
+ void NetworkStateChanged() {} // TE's are sent out right away so we don't track whether state changes or not,
+ // but we want to allow CNetworkVars.
+ void NetworkStateChanged( void *pVar ) {}
+
+private:
+ // Descriptive name, for when running tests
+ const char *m_pszName;
+
+ // Next in chain
+ CBaseTempEntity *m_pNext;
+
+ // ConVars add themselves to this list for the executable. Then ConVarMgr::Init() runs through
+ // all the console variables and registers them.
+ static CBaseTempEntity *s_pTempEntities;
+};
+
+#endif // BASETEMPENTITY_H