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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/basecombatweapon.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/basecombatweapon.h')
-rw-r--r--sp/src/game/server/basecombatweapon.h60
1 files changed, 30 insertions, 30 deletions
diff --git a/sp/src/game/server/basecombatweapon.h b/sp/src/game/server/basecombatweapon.h
index 433511e6..0af362ca 100644
--- a/sp/src/game/server/basecombatweapon.h
+++ b/sp/src/game/server/basecombatweapon.h
@@ -1,30 +1,30 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef COMBATWEAPON_H
-#define COMBATWEAPON_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "entityoutput.h"
-#include "basecombatweapon_shared.h"
-
-//-----------------------------------------------------------------------------
-// Bullet types
-//-----------------------------------------------------------------------------
-
-// -----------------------------------------
-// Sounds
-// -----------------------------------------
-
-struct animevent_t;
-
-extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage);
-
-#endif // COMBATWEAPON_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef COMBATWEAPON_H
+#define COMBATWEAPON_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "entityoutput.h"
+#include "basecombatweapon_shared.h"
+
+//-----------------------------------------------------------------------------
+// Bullet types
+//-----------------------------------------------------------------------------
+
+// -----------------------------------------
+// Sounds
+// -----------------------------------------
+
+struct animevent_t;
+
+extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage);
+
+#endif // COMBATWEAPON_H