diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/basecombatweapon.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/basecombatweapon.h')
| -rw-r--r-- | sp/src/game/server/basecombatweapon.h | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/sp/src/game/server/basecombatweapon.h b/sp/src/game/server/basecombatweapon.h index 433511e6..0af362ca 100644 --- a/sp/src/game/server/basecombatweapon.h +++ b/sp/src/game/server/basecombatweapon.h @@ -1,30 +1,30 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $Workfile: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef COMBATWEAPON_H
-#define COMBATWEAPON_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "entityoutput.h"
-#include "basecombatweapon_shared.h"
-
-//-----------------------------------------------------------------------------
-// Bullet types
-//-----------------------------------------------------------------------------
-
-// -----------------------------------------
-// Sounds
-// -----------------------------------------
-
-struct animevent_t;
-
-extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage);
-
-#endif // COMBATWEAPON_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef COMBATWEAPON_H +#define COMBATWEAPON_H +#ifdef _WIN32 +#pragma once +#endif + +#include "entityoutput.h" +#include "basecombatweapon_shared.h" + +//----------------------------------------------------------------------------- +// Bullet types +//----------------------------------------------------------------------------- + +// ----------------------------------------- +// Sounds +// ----------------------------------------- + +struct animevent_t; + +extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage); + +#endif // COMBATWEAPON_H |