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| author | Joe Ludwig <[email protected]> | 2013-09-02 11:39:10 -0700 |
|---|---|---|
| committer | Joe Ludwig <[email protected]> | 2013-09-02 11:39:10 -0700 |
| commit | a0c29e7dd67abb15c74c85f07741784877edfdcd (patch) | |
| tree | 35bd6b4580afa14648895b0f321d33a712a5d0fa /sp/src/game/server/ai_tacticalservices.cpp | |
| parent | Added bloom shader and screenspace effect helpers as examples for the SDK. (diff) | |
| download | source-sdk-2013-a0c29e7dd67abb15c74c85f07741784877edfdcd.tar.xz source-sdk-2013-a0c29e7dd67abb15c74c85f07741784877edfdcd.zip | |
General:
* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.
OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.
Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
Diffstat (limited to 'sp/src/game/server/ai_tacticalservices.cpp')
| -rw-r--r-- | sp/src/game/server/ai_tacticalservices.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sp/src/game/server/ai_tacticalservices.cpp b/sp/src/game/server/ai_tacticalservices.cpp index 08d32699..70fc643c 100644 --- a/sp/src/game/server/ai_tacticalservices.cpp +++ b/sp/src/game/server/ai_tacticalservices.cpp @@ -347,7 +347,7 @@ int CAI_TacticalServices::FindCoverNode(const Vector &vNearPos, const Vector &vT MARK_TASK_EXPENSIVE();
- DebugFindCover( g_AIDebugFindCoverNode, GetOuter()->EyePosition(), vThreatEyePos, 0, 255, 255 );
+ DebugFindCover( NO_NODE, GetOuter()->EyePosition(), vThreatEyePos, 0, 255, 255 );
int iMyNode = GetPathfinder()->NearestNodeToPoint( vNearPos );
|