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authorJoe Ludwig <[email protected]>2013-09-02 11:39:10 -0700
committerJoe Ludwig <[email protected]>2013-09-02 11:39:10 -0700
commita0c29e7dd67abb15c74c85f07741784877edfdcd (patch)
tree35bd6b4580afa14648895b0f321d33a712a5d0fa /sp/src/game/server/ai_tacticalservices.cpp
parentAdded bloom shader and screenspace effect helpers as examples for the SDK. (diff)
downloadsource-sdk-2013-a0c29e7dd67abb15c74c85f07741784877edfdcd.tar.xz
source-sdk-2013-a0c29e7dd67abb15c74c85f07741784877edfdcd.zip
General:
* Fixed a variety of server browser issues with mods based on this SDK * Fixed many warnings on various platforms * Added source code for fgdlib and raytrace * Updated many source files with the latest shared source from TF2. OSX: * Added support for Xcode 4.6 * Switched OSX builds to use Xcode instead of makefiles * Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better. Linux: * Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
Diffstat (limited to 'sp/src/game/server/ai_tacticalservices.cpp')
-rw-r--r--sp/src/game/server/ai_tacticalservices.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/sp/src/game/server/ai_tacticalservices.cpp b/sp/src/game/server/ai_tacticalservices.cpp
index 08d32699..70fc643c 100644
--- a/sp/src/game/server/ai_tacticalservices.cpp
+++ b/sp/src/game/server/ai_tacticalservices.cpp
@@ -347,7 +347,7 @@ int CAI_TacticalServices::FindCoverNode(const Vector &vNearPos, const Vector &vT
MARK_TASK_EXPENSIVE();
- DebugFindCover( g_AIDebugFindCoverNode, GetOuter()->EyePosition(), vThreatEyePos, 0, 255, 255 );
+ DebugFindCover( NO_NODE, GetOuter()->EyePosition(), vThreatEyePos, 0, 255, 255 );
int iMyNode = GetPathfinder()->NearestNodeToPoint( vNearPos );