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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/ai_squadslot.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/ai_squadslot.h')
| -rw-r--r-- | sp/src/game/server/ai_squadslot.h | 100 |
1 files changed, 50 insertions, 50 deletions
diff --git a/sp/src/game/server/ai_squadslot.h b/sp/src/game/server/ai_squadslot.h index f17dfa2f..53e43a3e 100644 --- a/sp/src/game/server/ai_squadslot.h +++ b/sp/src/game/server/ai_squadslot.h @@ -1,50 +1,50 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: The default shared conditions
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef SQUADSLOT_H
-#define SQUADSLOT_H
-
-#define MAX_SQUADSLOTS 32
-
-//=========================================================
-// These are the default shared squad slots
-//
-// NOTE: If you add a new squad slot here, make sure you
-// update GetSquadSlotDebugName()
-//=========================================================
-enum SQUAD_SLOT_t {
-
- // Currently there are no shared squad slots
- SQUAD_SLOT_NONE = -1,
-
- SQUAD_SLOT_ATTACK1 = 0, // reserve 2 attack slots for most squads
- SQUAD_SLOT_ATTACK2,
-
- SQUAD_SLOT_INVESTIGATE_SOUND,
-
- SQUAD_SLOT_EXCLUSIVE_HANDSIGN, // only one person in a squad should do this!
- SQUAD_SLOT_EXCLUSIVE_RELOAD,
-
- SQUAD_SLOT_PICKUP_WEAPON1,
- SQUAD_SLOT_PICKUP_WEAPON2,
-
- SQUAD_SLOT_SPECIAL_ATTACK, // Combine Elite using the combine ball attack, for instance.
-
- // ======================================
- // IMPORTANT: This must be the last enum
- // ======================================
- LAST_SHARED_SQUADSLOT,
-};
-
-
-#endif //SQUADSLOT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The default shared conditions +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SQUADSLOT_H +#define SQUADSLOT_H + +#define MAX_SQUADSLOTS 32 + +//========================================================= +// These are the default shared squad slots +// +// NOTE: If you add a new squad slot here, make sure you +// update GetSquadSlotDebugName() +//========================================================= +enum SQUAD_SLOT_t { + + // Currently there are no shared squad slots + SQUAD_SLOT_NONE = -1, + + SQUAD_SLOT_ATTACK1 = 0, // reserve 2 attack slots for most squads + SQUAD_SLOT_ATTACK2, + + SQUAD_SLOT_INVESTIGATE_SOUND, + + SQUAD_SLOT_EXCLUSIVE_HANDSIGN, // only one person in a squad should do this! + SQUAD_SLOT_EXCLUSIVE_RELOAD, + + SQUAD_SLOT_PICKUP_WEAPON1, + SQUAD_SLOT_PICKUP_WEAPON2, + + SQUAD_SLOT_SPECIAL_ATTACK, // Combine Elite using the combine ball attack, for instance. + + // ====================================== + // IMPORTANT: This must be the last enum + // ====================================== + LAST_SHARED_SQUADSLOT, +}; + + +#endif //SQUADSLOT_H |