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authorJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
committerJoe Ludwig <[email protected]>2013-07-17 18:26:59 -0700
commite16ea21dc8a710237ade8413207f58d403c616a3 (patch)
tree85dcfbda9881e4e022dedafefbc2727e2fd2aa59 /sp/src/game/server/ai_networkmanager.cpp
parentMerge pull request #36 from AnAkIn1/fogplayerparams_fix (diff)
downloadsource-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.tar.xz
source-sdk-2013-e16ea21dc8a710237ade8413207f58d403c616a3.zip
* Added support for building shaders in your mod
* Added nav mesh support * fixed many warnings and misc bugs * Fixed the create*projects scripts in mp * Added a bunch of stuff to .gitignore
Diffstat (limited to 'sp/src/game/server/ai_networkmanager.cpp')
-rw-r--r--sp/src/game/server/ai_networkmanager.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/sp/src/game/server/ai_networkmanager.cpp b/sp/src/game/server/ai_networkmanager.cpp
index 953e2884..00826e02 100644
--- a/sp/src/game/server/ai_networkmanager.cpp
+++ b/sp/src/game/server/ai_networkmanager.cpp
@@ -2633,7 +2633,7 @@ void CAI_NetworkBuilder::InitVisibility(CAI_Network *pNetwork, CAI_Node *pNode)
if ( DebuggingConnect( pNode->m_iID, testnode ) )
{
- DevMsg( "" ); // break here..
+ DevMsg( " " ); // break here..
}
// We know we can view ourself
@@ -2814,7 +2814,7 @@ void CAI_NetworkBuilder::InitNeighbors(CAI_Network *pNetwork, CAI_Node *pNode)
{
if ( DebuggingConnect( pNode->m_iID, checknode ) )
{
- DevMsg( "" ); // break here..
+ DevMsg( " " ); // break here..
}
// I'm not a neighbor of myself
@@ -3204,7 +3204,7 @@ void CAI_NetworkBuilder::InitLinks(CAI_Network *pNetwork, CAI_Node *pNode)
if ( DebuggingConnect( pNode->m_iID, i ) )
{
- DevMsg( "" ); // break here..
+ DevMsg( " " ); // break here..
}
if ( !(pNode->m_eNodeInfo & bits_NODE_FALLEN) && !(pDestNode->m_eNodeInfo & bits_NODE_FALLEN) )