diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/ai_moveshoot.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/ai_moveshoot.h')
| -rw-r--r-- | sp/src/game/server/ai_moveshoot.h | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/sp/src/game/server/ai_moveshoot.h b/sp/src/game/server/ai_moveshoot.h index 3c9da731..9fee0005 100644 --- a/sp/src/game/server/ai_moveshoot.h +++ b/sp/src/game/server/ai_moveshoot.h @@ -1,54 +1,54 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef AI_MOVESHOOT_H
-#define AI_MOVESHOOT_H
-
-#include "ai_component.h"
-
-#if defined( _WIN32 )
-#pragma once
-#endif
-
-//-----------------------------------------------------------------------------
-// @TODO (toml 07-09-03): probably want to fold this into base NPC. evaluate when
-// head above water
-
-class CAI_MoveAndShootOverlay : public CAI_Component
-{
- typedef CAI_Component BaseClass;
-
-public:
- CAI_MoveAndShootOverlay();
-
- void StartShootWhileMove( );
- void NoShootWhileMove();
- void RunShootWhileMove();
- void EndShootWhileMove();
- void SuspendMoveAndShoot( float flDuration );
- bool IsSuspended() { return m_flSuspendUntilTime > gpGlobals->curtime; }
-
- void SetInitialDelay( float delay );
-
- bool IsMovingAndShooting( void ) const { return m_bMovingAndShooting; }
-
-private:
-
- bool HasAvailableRangeAttack();
- bool CanAimAtEnemy();
- void UpdateMoveShootActivity( bool bMoveAimAtEnemy );
-
- bool m_bMovingAndShooting;
- bool m_bNoShootWhileMove;
- float m_initialDelay;
- float m_flSuspendUntilTime;
-
- DECLARE_SIMPLE_DATADESC();
-};
-
-//-----------------------------------------------------------------------------
-
-#endif // AI_MOVESHOOT_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef AI_MOVESHOOT_H +#define AI_MOVESHOOT_H + +#include "ai_component.h" + +#if defined( _WIN32 ) +#pragma once +#endif + +//----------------------------------------------------------------------------- +// @TODO (toml 07-09-03): probably want to fold this into base NPC. evaluate when +// head above water + +class CAI_MoveAndShootOverlay : public CAI_Component +{ + typedef CAI_Component BaseClass; + +public: + CAI_MoveAndShootOverlay(); + + void StartShootWhileMove( ); + void NoShootWhileMove(); + void RunShootWhileMove(); + void EndShootWhileMove(); + void SuspendMoveAndShoot( float flDuration ); + bool IsSuspended() { return m_flSuspendUntilTime > gpGlobals->curtime; } + + void SetInitialDelay( float delay ); + + bool IsMovingAndShooting( void ) const { return m_bMovingAndShooting; } + +private: + + bool HasAvailableRangeAttack(); + bool CanAimAtEnemy(); + void UpdateMoveShootActivity( bool bMoveAimAtEnemy ); + + bool m_bMovingAndShooting; + bool m_bNoShootWhileMove; + float m_initialDelay; + float m_flSuspendUntilTime; + + DECLARE_SIMPLE_DATADESC(); +}; + +//----------------------------------------------------------------------------- + +#endif // AI_MOVESHOOT_H |