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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/ai_link.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/ai_link.h')
-rw-r--r--sp/src/game/server/ai_link.h130
1 files changed, 65 insertions, 65 deletions
diff --git a/sp/src/game/server/ai_link.h b/sp/src/game/server/ai_link.h
index c1d54288..d9d5713b 100644
--- a/sp/src/game/server/ai_link.h
+++ b/sp/src/game/server/ai_link.h
@@ -1,65 +1,65 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Base combat character with no AI
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef AI_LINK_H
-#define AI_LINK_H
-#pragma once
-
-#include "ai_hull.h" // For num hulls
-
-struct edict_t;
-
-enum Link_Info_t
-{
- bits_LINK_STALE_SUGGESTED = 0x01, // NPC found this link to be blocked
- bits_LINK_OFF = 0x02, // This link has been turned off
-};
-
-//=============================================================================
-// >> CAI_Link
-//=============================================================================
-
-class CAI_DynamicLink;
-
-#define AI_MOVE_TYPE_BITS ( bits_CAP_MOVE_GROUND | bits_CAP_MOVE_JUMP | bits_CAP_MOVE_FLY | bits_CAP_MOVE_CLIMB | bits_CAP_MOVE_SWIM | bits_CAP_MOVE_CRAWL )
-
-class CAI_Link
-{
-public:
-
- short m_iSrcID; // the node that 'owns' this link
- short m_iDestID; // the node on the other end of the link.
-
- int DestNodeID(int srcID); // Given the source node ID, returns the destination ID
-
- byte m_iAcceptedMoveTypes[NUM_HULLS]; // Capability_T of motions acceptable for each hull type
-
- byte m_LinkInfo; // other information about this link
-
- float m_timeStaleExpires;
-
- CAI_DynamicLink *m_pDynamicLink;
-
- //edict_t *m_pLinkEnt; // the entity that blocks this connection (doors, etc)
-
- // m_szLinkEntModelname is not necessarily NULL terminated (so we can store it in a more alignment-friendly 4 bytes)
- //char m_szLinkEntModelname[ 4 ];// the unique name of the brush model that blocks the connection (this is kept for save/restore)
-
- //float m_flWeight; // length of the link line segment
-
-private:
- friend class CAI_Network;
- CAI_Link(void);
-};
-
-#endif // AI_LINK_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Base combat character with no AI
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef AI_LINK_H
+#define AI_LINK_H
+#pragma once
+
+#include "ai_hull.h" // For num hulls
+
+struct edict_t;
+
+enum Link_Info_t
+{
+ bits_LINK_STALE_SUGGESTED = 0x01, // NPC found this link to be blocked
+ bits_LINK_OFF = 0x02, // This link has been turned off
+};
+
+//=============================================================================
+// >> CAI_Link
+//=============================================================================
+
+class CAI_DynamicLink;
+
+#define AI_MOVE_TYPE_BITS ( bits_CAP_MOVE_GROUND | bits_CAP_MOVE_JUMP | bits_CAP_MOVE_FLY | bits_CAP_MOVE_CLIMB | bits_CAP_MOVE_SWIM | bits_CAP_MOVE_CRAWL )
+
+class CAI_Link
+{
+public:
+
+ short m_iSrcID; // the node that 'owns' this link
+ short m_iDestID; // the node on the other end of the link.
+
+ int DestNodeID(int srcID); // Given the source node ID, returns the destination ID
+
+ byte m_iAcceptedMoveTypes[NUM_HULLS]; // Capability_T of motions acceptable for each hull type
+
+ byte m_LinkInfo; // other information about this link
+
+ float m_timeStaleExpires;
+
+ CAI_DynamicLink *m_pDynamicLink;
+
+ //edict_t *m_pLinkEnt; // the entity that blocks this connection (doors, etc)
+
+ // m_szLinkEntModelname is not necessarily NULL terminated (so we can store it in a more alignment-friendly 4 bytes)
+ //char m_szLinkEntModelname[ 4 ];// the unique name of the brush model that blocks the connection (this is kept for save/restore)
+
+ //float m_flWeight; // length of the link line segment
+
+private:
+ friend class CAI_Network;
+ CAI_Link(void);
+};
+
+#endif // AI_LINK_H