aboutsummaryrefslogtreecommitdiff
path: root/sp/src/game/server/ai_behavior_fear.h
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/ai_behavior_fear.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/ai_behavior_fear.h')
-rw-r--r--sp/src/game/server/ai_behavior_fear.h196
1 files changed, 98 insertions, 98 deletions
diff --git a/sp/src/game/server/ai_behavior_fear.h b/sp/src/game/server/ai_behavior_fear.h
index 6c3ed665..b13848cb 100644
--- a/sp/src/game/server/ai_behavior_fear.h
+++ b/sp/src/game/server/ai_behavior_fear.h
@@ -1,98 +1,98 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Deal intelligently with an enemy that we're afraid of
-//
-// $Workfile: $
-// $Date: $
-//
-//-----------------------------------------------------------------------------
-// $Log: $
-//
-// $NoKeywords: $
-//=============================================================================//
-
-
-#ifndef AI_BEHAVIOR_FEAR_H
-#define AI_BEHAVIOR_FEAR_H
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "ai_behavior.h"
-
-class CAI_FearBehavior : public CAI_SimpleBehavior
-{
- DECLARE_CLASS( CAI_FearBehavior, CAI_SimpleBehavior );
-
-public:
- CAI_FearBehavior();
-
- void Precache( void );
- virtual const char *GetName() { return "Fear"; }
-
- virtual bool CanSelectSchedule();
- void GatherConditions();
-
- virtual void BeginScheduleSelection();
- virtual void EndScheduleSelection();
-
- void StartTask( const Task_t *pTask );
- void RunTask( const Task_t *pTask );
-
- //void BuildScheduleTestBits();
- //int TranslateSchedule( int scheduleType );
- //void OnStartSchedule( int scheduleType );
-
- //void InitializeBehavior();
-
- bool EnemyDislikesMe();
-
- void MarkAsUnsafe();
- bool IsInASafePlace();
- void SpoilSafePlace();
- void ReleaseAllHints();
-
- CAI_Hint *FindFearWithdrawalDest();
- void BuildScheduleTestBits();
- int TranslateSchedule( int scheduleType );
-
-
- enum
- {
- SCHED_FEAR_MOVE_TO_SAFE_PLACE = BaseClass::NEXT_SCHEDULE,
- SCHED_FEAR_MOVE_TO_SAFE_PLACE_RETRY,
- SCHED_FEAR_STAY_IN_SAFE_PLACE,
- NEXT_SCHEDULE,
-
- TASK_FEAR_GET_PATH_TO_SAFETY_HINT = BaseClass::NEXT_TASK,
- TASK_FEAR_WAIT_FOR_SAFETY,
- TASK_FEAR_IN_SAFE_PLACE,
- NEXT_TASK,
-
- COND_FEAR_ENEMY_CLOSE = BaseClass::NEXT_CONDITION, // within 30 feet
- COND_FEAR_ENEMY_TOO_CLOSE, // within 5 feet
- COND_FEAR_SEPARATED_FROM_PLAYER,
- NEXT_CONDITION,
- };
-
- DEFINE_CUSTOM_SCHEDULE_PROVIDER;
-
-public:
-
-private:
- virtual int SelectSchedule();
-
- float m_flTimeToSafety;
- float m_flTimePlayerLastVisible;
- float m_flDeferUntil;
-
- CAI_MoveMonitor m_SafePlaceMoveMonitor;
- CHandle<CAI_Hint> m_hSafePlaceHint;
- CHandle<CAI_Hint> m_hMovingToHint;
-
- DECLARE_DATADESC();
-};
-
-#endif // AI_BEHAVIOR_FEAR_H
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Deal intelligently with an enemy that we're afraid of
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+
+#ifndef AI_BEHAVIOR_FEAR_H
+#define AI_BEHAVIOR_FEAR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "ai_behavior.h"
+
+class CAI_FearBehavior : public CAI_SimpleBehavior
+{
+ DECLARE_CLASS( CAI_FearBehavior, CAI_SimpleBehavior );
+
+public:
+ CAI_FearBehavior();
+
+ void Precache( void );
+ virtual const char *GetName() { return "Fear"; }
+
+ virtual bool CanSelectSchedule();
+ void GatherConditions();
+
+ virtual void BeginScheduleSelection();
+ virtual void EndScheduleSelection();
+
+ void StartTask( const Task_t *pTask );
+ void RunTask( const Task_t *pTask );
+
+ //void BuildScheduleTestBits();
+ //int TranslateSchedule( int scheduleType );
+ //void OnStartSchedule( int scheduleType );
+
+ //void InitializeBehavior();
+
+ bool EnemyDislikesMe();
+
+ void MarkAsUnsafe();
+ bool IsInASafePlace();
+ void SpoilSafePlace();
+ void ReleaseAllHints();
+
+ CAI_Hint *FindFearWithdrawalDest();
+ void BuildScheduleTestBits();
+ int TranslateSchedule( int scheduleType );
+
+
+ enum
+ {
+ SCHED_FEAR_MOVE_TO_SAFE_PLACE = BaseClass::NEXT_SCHEDULE,
+ SCHED_FEAR_MOVE_TO_SAFE_PLACE_RETRY,
+ SCHED_FEAR_STAY_IN_SAFE_PLACE,
+ NEXT_SCHEDULE,
+
+ TASK_FEAR_GET_PATH_TO_SAFETY_HINT = BaseClass::NEXT_TASK,
+ TASK_FEAR_WAIT_FOR_SAFETY,
+ TASK_FEAR_IN_SAFE_PLACE,
+ NEXT_TASK,
+
+ COND_FEAR_ENEMY_CLOSE = BaseClass::NEXT_CONDITION, // within 30 feet
+ COND_FEAR_ENEMY_TOO_CLOSE, // within 5 feet
+ COND_FEAR_SEPARATED_FROM_PLAYER,
+ NEXT_CONDITION,
+ };
+
+ DEFINE_CUSTOM_SCHEDULE_PROVIDER;
+
+public:
+
+private:
+ virtual int SelectSchedule();
+
+ float m_flTimeToSafety;
+ float m_flTimePlayerLastVisible;
+ float m_flDeferUntil;
+
+ CAI_MoveMonitor m_SafePlaceMoveMonitor;
+ CHandle<CAI_Hint> m_hSafePlaceHint;
+ CHandle<CAI_Hint> m_hMovingToHint;
+
+ DECLARE_DATADESC();
+};
+
+#endif // AI_BEHAVIOR_FEAR_H
+
+