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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/ai_basehumanoid.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/ai_basehumanoid.h')
-rw-r--r--sp/src/game/server/ai_basehumanoid.h100
1 files changed, 50 insertions, 50 deletions
diff --git a/sp/src/game/server/ai_basehumanoid.h b/sp/src/game/server/ai_basehumanoid.h
index 4a1584e2..86da44a5 100644
--- a/sp/src/game/server/ai_basehumanoid.h
+++ b/sp/src/game/server/ai_basehumanoid.h
@@ -1,50 +1,50 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef AI_BASEHUMANOID_H
-#define AI_BASEHUMANOID_H
-
-#include "ai_behavior.h"
-#include "ai_blended_movement.h"
-
-//-----------------------------------------------------------------------------
-// CLASS: CAI_BaseHumanoid
-//-----------------------------------------------------------------------------
-
-typedef CAI_BlendingHost< CAI_BehaviorHost<CAI_BaseNPC> > CAI_BaseHumanoidBase;
-
-class CAI_BaseHumanoid : public CAI_BaseHumanoidBase
-{
- DECLARE_CLASS( CAI_BaseHumanoid, CAI_BaseHumanoidBase );
-
-public:
- bool HandleInteraction(int interactionType, void *data, CBaseCombatCharacter* sourceEnt);
-
- // Tasks
- virtual void StartTask( const Task_t *pTask );
- virtual void RunTask( const Task_t *pTask );
- virtual void BuildScheduleTestBits( );
-
- // Navigation
- bool OnMoveBlocked( AIMoveResult_t *pResult );
-
- // Damage
- void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
-
- // Various start tasks
- virtual void StartTaskRangeAttack1( const Task_t *pTask );
-
- // Various run tasks
- virtual void RunTaskRangeAttack1( const Task_t *pTask );
-
- // Purpose: check ammo
- virtual void CheckAmmo( void );
-};
-
-//-----------------------------------------------------------------------------
-
-#endif
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef AI_BASEHUMANOID_H
+#define AI_BASEHUMANOID_H
+
+#include "ai_behavior.h"
+#include "ai_blended_movement.h"
+
+//-----------------------------------------------------------------------------
+// CLASS: CAI_BaseHumanoid
+//-----------------------------------------------------------------------------
+
+typedef CAI_BlendingHost< CAI_BehaviorHost<CAI_BaseNPC> > CAI_BaseHumanoidBase;
+
+class CAI_BaseHumanoid : public CAI_BaseHumanoidBase
+{
+ DECLARE_CLASS( CAI_BaseHumanoid, CAI_BaseHumanoidBase );
+
+public:
+ bool HandleInteraction(int interactionType, void *data, CBaseCombatCharacter* sourceEnt);
+
+ // Tasks
+ virtual void StartTask( const Task_t *pTask );
+ virtual void RunTask( const Task_t *pTask );
+ virtual void BuildScheduleTestBits( );
+
+ // Navigation
+ bool OnMoveBlocked( AIMoveResult_t *pResult );
+
+ // Damage
+ void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator );
+
+ // Various start tasks
+ virtual void StartTaskRangeAttack1( const Task_t *pTask );
+
+ // Various run tasks
+ virtual void RunTaskRangeAttack1( const Task_t *pTask );
+
+ // Purpose: check ammo
+ virtual void CheckAmmo( void );
+};
+
+//-----------------------------------------------------------------------------
+
+#endif