diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/CRagdollMagnet.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/CRagdollMagnet.h')
| -rw-r--r-- | sp/src/game/server/CRagdollMagnet.h | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/sp/src/game/server/CRagdollMagnet.h b/sp/src/game/server/CRagdollMagnet.h index 1268d0c9..b2211724 100644 --- a/sp/src/game/server/CRagdollMagnet.h +++ b/sp/src/game/server/CRagdollMagnet.h @@ -1,45 +1,45 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: Used to influence the initial force for a dying NPC's ragdoll.
-// Passive entity. Just represents position in the world, radius, force
-//
-// $NoKeywords: $
-//=============================================================================//
-#pragma once
-
-#ifndef CRAGDOLLMAGNET_H
-#define CRAGDOLLMAGNET_H
-
-#define SF_RAGDOLLMAGNET_BAR 0x00000002 // this is a bar magnet.
-
-class CRagdollMagnet : public CPointEntity
-{
-public:
- DECLARE_CLASS( CRagdollMagnet, CPointEntity );
- DECLARE_DATADESC();
-
- Vector GetForceVector( CBaseEntity *pNPC );
- float GetRadius( void ) { return m_radius; }
- Vector GetAxisVector( void ) { return m_axis - GetAbsOrigin(); }
- float DistToPoint( const Vector &vecPoint );
-
- bool IsEnabled( void ) { return !m_bDisabled; }
-
- int IsBarMagnet( void ) { return (m_spawnflags & SF_RAGDOLLMAGNET_BAR); }
-
- static CRagdollMagnet *FindBestMagnet( CBaseEntity *pNPC );
-
- void Enable( bool bEnable ) { m_bDisabled = !bEnable; }
-
- // Inputs
- void InputEnable( inputdata_t &inputdata );
- void InputDisable( inputdata_t &inputdata );
-
-private:
- bool m_bDisabled;
- float m_radius;
- float m_force;
- Vector m_axis;
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Used to influence the initial force for a dying NPC's ragdoll. +// Passive entity. Just represents position in the world, radius, force +// +// $NoKeywords: $ +//=============================================================================// +#pragma once + +#ifndef CRAGDOLLMAGNET_H +#define CRAGDOLLMAGNET_H + +#define SF_RAGDOLLMAGNET_BAR 0x00000002 // this is a bar magnet. + +class CRagdollMagnet : public CPointEntity +{ +public: + DECLARE_CLASS( CRagdollMagnet, CPointEntity ); + DECLARE_DATADESC(); + + Vector GetForceVector( CBaseEntity *pNPC ); + float GetRadius( void ) { return m_radius; } + Vector GetAxisVector( void ) { return m_axis - GetAbsOrigin(); } + float DistToPoint( const Vector &vecPoint ); + + bool IsEnabled( void ) { return !m_bDisabled; } + + int IsBarMagnet( void ) { return (m_spawnflags & SF_RAGDOLLMAGNET_BAR); } + + static CRagdollMagnet *FindBestMagnet( CBaseEntity *pNPC ); + + void Enable( bool bEnable ) { m_bDisabled = !bEnable; } + + // Inputs + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + +private: + bool m_bDisabled; + float m_radius; + float m_force; + Vector m_axis; +}; + #endif //CRAGDOLLMAGNET_H
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