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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/AI_ResponseSystem.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/AI_ResponseSystem.h')
-rw-r--r--sp/src/game/server/AI_ResponseSystem.h82
1 files changed, 41 insertions, 41 deletions
diff --git a/sp/src/game/server/AI_ResponseSystem.h b/sp/src/game/server/AI_ResponseSystem.h
index f3cd5cf1..a34255b2 100644
--- a/sp/src/game/server/AI_ResponseSystem.h
+++ b/sp/src/game/server/AI_ResponseSystem.h
@@ -1,41 +1,41 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef AI_RESPONSESYSTEM_H
-#define AI_RESPONSESYSTEM_H
-
-#include "utlvector.h"
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "AI_Criteria.h"
-
-abstract_class IResponseFilter
-{
-public:
- virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0;
-};
-
-abstract_class IResponseSystem
-{
-public:
- virtual ~IResponseSystem() {}
-
- virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0;
- virtual void GetAllResponses( CUtlVector<AI_Response *> *pResponses ) = 0;
- virtual void PrecacheResponses( bool bEnable ) = 0;
-};
-
-IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile );
-IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore );
-void DestroyCustomResponseSystems();
-
-class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler();
-class ISaveRestoreOps *GetResponseSystemSaveRestoreOps();
-
-#endif // AI_RESPONSESYSTEM_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef AI_RESPONSESYSTEM_H
+#define AI_RESPONSESYSTEM_H
+
+#include "utlvector.h"
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "AI_Criteria.h"
+
+abstract_class IResponseFilter
+{
+public:
+ virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0;
+};
+
+abstract_class IResponseSystem
+{
+public:
+ virtual ~IResponseSystem() {}
+
+ virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0;
+ virtual void GetAllResponses( CUtlVector<AI_Response *> *pResponses ) = 0;
+ virtual void PrecacheResponses( bool bEnable ) = 0;
+};
+
+IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile );
+IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore );
+void DestroyCustomResponseSystems();
+
+class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler();
+class ISaveRestoreOps *GetResponseSystemSaveRestoreOps();
+
+#endif // AI_RESPONSESYSTEM_H