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| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/server/AI_ResponseSystem.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/server/AI_ResponseSystem.h')
| -rw-r--r-- | sp/src/game/server/AI_ResponseSystem.h | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/sp/src/game/server/AI_ResponseSystem.h b/sp/src/game/server/AI_ResponseSystem.h index f3cd5cf1..a34255b2 100644 --- a/sp/src/game/server/AI_ResponseSystem.h +++ b/sp/src/game/server/AI_ResponseSystem.h @@ -1,41 +1,41 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-//=============================================================================//
-
-#ifndef AI_RESPONSESYSTEM_H
-#define AI_RESPONSESYSTEM_H
-
-#include "utlvector.h"
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include "AI_Criteria.h"
-
-abstract_class IResponseFilter
-{
-public:
- virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0;
-};
-
-abstract_class IResponseSystem
-{
-public:
- virtual ~IResponseSystem() {}
-
- virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0;
- virtual void GetAllResponses( CUtlVector<AI_Response *> *pResponses ) = 0;
- virtual void PrecacheResponses( bool bEnable ) = 0;
-};
-
-IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile );
-IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore );
-void DestroyCustomResponseSystems();
-
-class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler();
-class ISaveRestoreOps *GetResponseSystemSaveRestoreOps();
-
-#endif // AI_RESPONSESYSTEM_H
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef AI_RESPONSESYSTEM_H +#define AI_RESPONSESYSTEM_H + +#include "utlvector.h" + +#ifdef _WIN32 +#pragma once +#endif + +#include "AI_Criteria.h" + +abstract_class IResponseFilter +{ +public: + virtual bool IsValidResponse( ResponseType_t type, const char *pszValue ) = 0; +}; + +abstract_class IResponseSystem +{ +public: + virtual ~IResponseSystem() {} + + virtual bool FindBestResponse( const AI_CriteriaSet& set, AI_Response& response, IResponseFilter *pFilter = NULL ) = 0; + virtual void GetAllResponses( CUtlVector<AI_Response *> *pResponses ) = 0; + virtual void PrecacheResponses( bool bEnable ) = 0; +}; + +IResponseSystem *PrecacheCustomResponseSystem( const char *scriptfile ); +IResponseSystem *BuildCustomResponseSystemGivenCriteria( const char *pszBaseFile, const char *pszCustomName, AI_CriteriaSet &criteriaSet, float flCriteriaScore ); +void DestroyCustomResponseSystems(); + +class ISaveRestoreBlockHandler *GetDefaultResponseSystemSaveRestoreBlockHandler(); +class ISaveRestoreOps *GetResponseSystemSaveRestoreOps(); + +#endif // AI_RESPONSESYSTEM_H |