aboutsummaryrefslogtreecommitdiff
path: root/sp/src/game/client/weapons_resource.h
diff options
context:
space:
mode:
authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/weapons_resource.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/weapons_resource.h')
-rw-r--r--sp/src/game/client/weapons_resource.h88
1 files changed, 44 insertions, 44 deletions
diff --git a/sp/src/game/client/weapons_resource.h b/sp/src/game/client/weapons_resource.h
index 90ffaf99..db787c2b 100644
--- a/sp/src/game/client/weapons_resource.h
+++ b/sp/src/game/client/weapons_resource.h
@@ -1,44 +1,44 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose:
-//
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef WEAPONS_RESOURCE_H
-#define WEAPONS_RESOURCE_H
-#pragma once
-
-#include "shareddefs.h"
-#include "weapon_parse.h"
-#include "utldict.h"
-#include "hud.h"
-
-class C_BaseCombatWeapon;
-class CHudTexture;
-
-//-----------------------------------------------------------------------------
-// Purpose: Stores data about the Weapon Definitions passed to the client when
-// the client first connects to a server.
-//-----------------------------------------------------------------------------
-class WeaponsResource
-{
-public:
- WeaponsResource( void );
- ~WeaponsResource( void );
-
- void Init( void );
- void Reset( void );
-
- // Sprite handling
- void LoadWeaponSprites( WEAPON_FILE_INFO_HANDLE hWeaponFileInfo );
- void LoadAllWeaponSprites( void );
-
- // Ammo Handling
- CHudTexture *GetAmmoIconFromWeapon( int iAmmoId );
- const FileWeaponInfo_t *GetWeaponFromAmmo( int iAmmoId );
-};
-
-extern WeaponsResource gWR;
-
-#endif // WEAPONS_RESOURCE_H
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WEAPONS_RESOURCE_H
+#define WEAPONS_RESOURCE_H
+#pragma once
+
+#include "shareddefs.h"
+#include "weapon_parse.h"
+#include "utldict.h"
+#include "hud.h"
+
+class C_BaseCombatWeapon;
+class CHudTexture;
+
+//-----------------------------------------------------------------------------
+// Purpose: Stores data about the Weapon Definitions passed to the client when
+// the client first connects to a server.
+//-----------------------------------------------------------------------------
+class WeaponsResource
+{
+public:
+ WeaponsResource( void );
+ ~WeaponsResource( void );
+
+ void Init( void );
+ void Reset( void );
+
+ // Sprite handling
+ void LoadWeaponSprites( WEAPON_FILE_INFO_HANDLE hWeaponFileInfo );
+ void LoadAllWeaponSprites( void );
+
+ // Ammo Handling
+ CHudTexture *GetAmmoIconFromWeapon( int iAmmoId );
+ const FileWeaponInfo_t *GetWeaponFromAmmo( int iAmmoId );
+};
+
+extern WeaponsResource gWR;
+
+#endif // WEAPONS_RESOURCE_H