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authorJørgen P. Tjernø <[email protected]>2013-12-02 19:31:46 -0800
committerJørgen P. Tjernø <[email protected]>2013-12-02 19:46:31 -0800
commitf56bb35301836e56582a575a75864392a0177875 (patch)
treede61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/vgui_imagehealthpanel.h
parentMark some more files as text. (diff)
downloadsource-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz
source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/vgui_imagehealthpanel.h')
-rw-r--r--sp/src/game/client/vgui_imagehealthpanel.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/sp/src/game/client/vgui_imagehealthpanel.h b/sp/src/game/client/vgui_imagehealthpanel.h
index b320c585..5b914a78 100644
--- a/sp/src/game/client/vgui_imagehealthpanel.h
+++ b/sp/src/game/client/vgui_imagehealthpanel.h
@@ -1,53 +1,53 @@
-//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This is a panel which is rendered image on top of an entity
-//
-// $Revision: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef VGUI_IMAGEHEALTHPANEL_H
-#define VGUI_IMAGEHEALTHPANEL_H
-
-#include "vgui_EntityPanel.h"
-#include "vgui_EntityImagePanel.h"
-#include "vgui_HealthBar.h"
-#include "vgui_bitmappanel.h"
-
-//-----------------------------------------------------------------------------
-// forward declarations
-//-----------------------------------------------------------------------------
-
-class C_BaseEntity;
-class KeyValues;
-class BitmapImage;
-
-//-----------------------------------------------------------------------------
-// This is a base class for a panel which always is rendered on top of an entity
-//-----------------------------------------------------------------------------
-
-class CEntityImageHealthPanel : public CEntityPanel
-{
-public:
- DECLARE_CLASS( CEntityImageHealthPanel, CEntityPanel );
-
- // constructor
- CEntityImageHealthPanel( vgui::Panel *parent, const char *panelName );
- ~CEntityImageHealthPanel();
-
- // initialization
- bool Init( KeyValues* pInitData, C_BaseEntity* pEntity );
-
- // called when we're ticked...
- virtual void OnTick();
- virtual bool ShouldDraw( void );
- virtual void ComputeAndSetSize( void );
-
-private:
- CHealthBarPanel *m_CommanderHealthBar;
- CHealthBarPanel *m_NormalHealthBar;
- CHealthBarPanel *m_ResourceLevelBar;
- CEntityTeamImagePanel *m_pImagePanel;
-};
-
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: This is a panel which is rendered image on top of an entity
+//
+// $Revision: $
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef VGUI_IMAGEHEALTHPANEL_H
+#define VGUI_IMAGEHEALTHPANEL_H
+
+#include "vgui_EntityPanel.h"
+#include "vgui_EntityImagePanel.h"
+#include "vgui_HealthBar.h"
+#include "vgui_bitmappanel.h"
+
+//-----------------------------------------------------------------------------
+// forward declarations
+//-----------------------------------------------------------------------------
+
+class C_BaseEntity;
+class KeyValues;
+class BitmapImage;
+
+//-----------------------------------------------------------------------------
+// This is a base class for a panel which always is rendered on top of an entity
+//-----------------------------------------------------------------------------
+
+class CEntityImageHealthPanel : public CEntityPanel
+{
+public:
+ DECLARE_CLASS( CEntityImageHealthPanel, CEntityPanel );
+
+ // constructor
+ CEntityImageHealthPanel( vgui::Panel *parent, const char *panelName );
+ ~CEntityImageHealthPanel();
+
+ // initialization
+ bool Init( KeyValues* pInitData, C_BaseEntity* pEntity );
+
+ // called when we're ticked...
+ virtual void OnTick();
+ virtual bool ShouldDraw( void );
+ virtual void ComputeAndSetSize( void );
+
+private:
+ CHealthBarPanel *m_CommanderHealthBar;
+ CHealthBarPanel *m_NormalHealthBar;
+ CHealthBarPanel *m_ResourceLevelBar;
+ CEntityTeamImagePanel *m_pImagePanel;
+};
+
#endif // VGUI_IMAGEHEALTHPANEL_H \ No newline at end of file