diff options
| author | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:31:46 -0800 |
|---|---|---|
| committer | Jørgen P. Tjernø <[email protected]> | 2013-12-02 19:46:31 -0800 |
| commit | f56bb35301836e56582a575a75864392a0177875 (patch) | |
| tree | de61ddd39de3e7df52759711950b4c288592f0dc /sp/src/game/client/vgui_bitmapbutton.h | |
| parent | Mark some more files as text. (diff) | |
| download | source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.tar.xz source-sdk-2013-f56bb35301836e56582a575a75864392a0177875.zip | |
Fix line endings. WHAMMY.
Diffstat (limited to 'sp/src/game/client/vgui_bitmapbutton.h')
| -rw-r--r-- | sp/src/game/client/vgui_bitmapbutton.h | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/sp/src/game/client/vgui_bitmapbutton.h b/sp/src/game/client/vgui_bitmapbutton.h index 95d05195..a52e7667 100644 --- a/sp/src/game/client/vgui_bitmapbutton.h +++ b/sp/src/game/client/vgui_bitmapbutton.h @@ -1,65 +1,65 @@ -//========= Copyright Valve Corporation, All rights reserved. ============//
-//
-// Purpose: This is a panel which is rendered image on top of an entity
-//
-// $Revision: $
-// $NoKeywords: $
-//=============================================================================//
-
-#ifndef VGUI_BITMAPBUTTON_H
-#define VGUI_BITMAPBUTTON_H
-
-#ifdef _WIN32
-#pragma once
-#endif
-
-#include <vgui_controls/Button.h>
-#include "vgui_bitmapimage.h"
-
-//-----------------------------------------------------------------------------
-// forward declarations
-//-----------------------------------------------------------------------------
-class KeyValues;
-
-//-----------------------------------------------------------------------------
-// A button that renders images instead of standard vgui stuff...
-//-----------------------------------------------------------------------------
-class CBitmapButton : public vgui::Button
-{
- typedef vgui::Button BaseClass;
-
-public:
- enum ButtonImageType_t
- {
- BUTTON_ENABLED = 0,
- BUTTON_ENABLED_MOUSE_OVER,
- BUTTON_PRESSED,
- BUTTON_DISABLED,
-
- BUTTON_STATE_COUNT
- };
-
- // constructor
- CBitmapButton( vgui::Panel *pParent, const char *pName, const char *pText );
- ~CBitmapButton();
-
- // initialization
- bool Init( KeyValues* pInitData );
-
- void SetImage( ButtonImageType_t type, const char *pMaterialName, color32 color );
- bool IsImageLoaded( ButtonImageType_t type ) const;
-
- // initialization from build-mode dialog style .res files
- virtual void ApplySettings(KeyValues *inResourceData);
-
- virtual void Paint( void );
- virtual void PaintBackground( void ) {}
-
-private:
-
- BitmapImage m_pImage[BUTTON_STATE_COUNT];
- bool m_bImageLoaded[BUTTON_STATE_COUNT];
-};
-
-
+//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This is a panel which is rendered image on top of an entity +// +// $Revision: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef VGUI_BITMAPBUTTON_H +#define VGUI_BITMAPBUTTON_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Button.h> +#include "vgui_bitmapimage.h" + +//----------------------------------------------------------------------------- +// forward declarations +//----------------------------------------------------------------------------- +class KeyValues; + +//----------------------------------------------------------------------------- +// A button that renders images instead of standard vgui stuff... +//----------------------------------------------------------------------------- +class CBitmapButton : public vgui::Button +{ + typedef vgui::Button BaseClass; + +public: + enum ButtonImageType_t + { + BUTTON_ENABLED = 0, + BUTTON_ENABLED_MOUSE_OVER, + BUTTON_PRESSED, + BUTTON_DISABLED, + + BUTTON_STATE_COUNT + }; + + // constructor + CBitmapButton( vgui::Panel *pParent, const char *pName, const char *pText ); + ~CBitmapButton(); + + // initialization + bool Init( KeyValues* pInitData ); + + void SetImage( ButtonImageType_t type, const char *pMaterialName, color32 color ); + bool IsImageLoaded( ButtonImageType_t type ) const; + + // initialization from build-mode dialog style .res files + virtual void ApplySettings(KeyValues *inResourceData); + + virtual void Paint( void ); + virtual void PaintBackground( void ) {} + +private: + + BitmapImage m_pImage[BUTTON_STATE_COUNT]; + bool m_bImageLoaded[BUTTON_STATE_COUNT]; +}; + + #endif // VGUI_BITMAPBUTTON_H
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